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[patch from Kelvin Delbarre] SDL's Quartz video implementation maps command
clicks to right-clicks and option-clicks to middle-clicks, a feature intended for Mac users with single-button mice who are running SDL-based games that require a multi-button mouse. This is unhelpful in SheepShaver, where we want command-clicks and option-clicks to be passed through unchanged to the emulated Mac OS. We can disable the unwanted behavior by setting an environment variable SDL_HAS3BUTTONMOUSE intended for this very purpose. A similar change in main_windows.cpp is NOT required, because only the Quartz video implementation is involved. By SDL convention, putenv is used in preference to setenv, although for Unix platforms it doesn't matter.
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@ -372,8 +372,11 @@ int main(int argc, char **argv)
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bool memory_mapped_from_zero;
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#ifdef USE_SDL_VIDEO
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// don't let SDL block the screensaver
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setenv("SDL_VIDEO_ALLOW_SCREENSAVER", "1", 1);
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// Don't let SDL block the screensaver
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putenv("SDL_VIDEO_ALLOW_SCREENSAVER=1");
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// Make SDL pass through command-clicks and option-clicks unaltered
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putenv("SDL_HAS3BUTTONMOUSE=1");
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#endif
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// Initialize variables
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