mirror of
https://github.com/kanjitalk755/macemu.git
synced 2025-01-12 01:30:03 +00:00
Corrected mouse co-ordinate processing after full screen resizing,
simplified mouse movement processing for full screen, added a few comments.
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@ -50,7 +50,8 @@
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fullScreen; // Is this Emulator using the whole screen?
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NSRect displayBox; // Cached dimensions of the screen
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int screen_height;
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int screen_height; // Height of the screen with the key window
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}
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- (void) benchmark;
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@ -88,6 +89,7 @@
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- (BOOL) isFullScreen;
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- (BOOL) mouseInView: (NSEvent *) event;
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- (BOOL) mouseInView;
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- (void) fullscreenMouseMove;
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- (BOOL) processMouseMove: (NSEvent *) event;
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#ifdef CGDRAWBITMAP
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@ -52,6 +52,14 @@
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return self;
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}
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- (void) awakeFromNib
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{
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// Here we store the height of the screen which the app was opened on.
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// NSApplication's sendEvent: always uses that screen for its mouse co-ords
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screen_height = (int) [[NSScreen mainScreen] frame].size.height;
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}
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// Mouse click in this window. If window is not active,
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// should the click be passed to this view?
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- (BOOL) acceptsFirstMouse: (NSEvent *) event
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@ -60,6 +68,12 @@
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}
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//
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// Key event processing.
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// OS X doesn't send us separate events for the modifier keys
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// (shift/control/command), so we need to monitor them separately
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//
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#include <adb.h>
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static int prevFlags;
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@ -101,6 +115,10 @@ static int prevFlags;
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prevFlags = flags;
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}
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//
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// Windowed mode. We only send mouse/key events
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// if the OS X mouse is within the little screen
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//
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- (BOOL) mouseInView: (NSEvent *) event
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{
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NSRect box;
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@ -183,6 +201,8 @@ static int prevFlags;
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imageWidth: (short) width
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imageHeight: (short) height
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{
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D(NSLog(@"readyToDraw: theBitmap=%lx\n", theBitmap));
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bitmap = theBitmap;
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numBytes = [theBitmap bytesPerRow] * height;
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#endif
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@ -191,8 +211,10 @@ static int prevFlags;
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imageWidth: (short) width
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imageHeight: (short) height
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{
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D(NSLog(@"readyToDraw: theBitmap=%lx\n", [cgImgRef bitmap]));
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cgImgRep = image;
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numBytes = CGImageGetBytesPerRow(image);
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numBytes = CGImageGetBytesPerRow(image) * height;
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#endif
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#ifdef CGDRAWBITMAP
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- (void) readyToDraw: (void *) theBitmap
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@ -205,6 +227,8 @@ static int prevFlags;
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isPlanar: (BOOL) planar
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hasAlpha: (BOOL) alpha
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{
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D(NSLog(@"readyToDraw: theBitmap=%lx\n", theBitmap));
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bitmap = theBitmap;
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bps = bitsPerSample;
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spp = samplesPerPixel;
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@ -216,7 +240,6 @@ static int prevFlags;
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#endif
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x = width, y = height;
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drawView = YES;
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[[self window] setAcceptsMouseMovedEvents: YES];
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// [[self window] setInitialFirstResponder: self];
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[[self window] makeFirstResponder: self];
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@ -233,7 +256,6 @@ static int prevFlags;
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fullScreen = YES;
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memcpy(&displayBox, &displayBounds, sizeof(displayBox));
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screen_height = (int)displayBounds.size.height;
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}
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- (short) width
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@ -298,6 +320,19 @@ static int prevFlags;
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}
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}
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- (void) fullscreenMouseMove
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{
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NSPoint location = [NSEvent mouseLocation];
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D(NSLog (@"%s - loc.x=%f, loc.y=%f",
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__PRETTY_FUNCTION__, location.x, location.y));
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D(NSLog (@"%s - Sending ADBMouseMoved(%d,%d). (%d-%d)",
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__PRETTY_FUNCTION__, (int)location.x,
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screen_height - (int)location.y, screen_height, (int)location.y));
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ADBMouseMoved((int)location.x, screen_height - (int)location.y);
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}
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static NSPoint mouse; // Previous/current mouse location
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- (BOOL) processMouseMove: (NSEvent *) event
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@ -305,21 +340,21 @@ static NSPoint mouse; // Previous/current mouse location
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NSPoint location;
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if ( fullScreen )
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location = [NSEvent mouseLocation];
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else
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location = [self convertPoint: [event locationInWindow] fromView:nil];
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{
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[self fullscreenMouseMove];
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return YES;
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}
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location = [self convertPoint: [event locationInWindow] fromView:nil];
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D(NSLog (@"%s - loc.x=%f, loc.y=%f",
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__PRETTY_FUNCTION__, location.x, location.y));
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if ( NSEqualPoints(location, mouse) )
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return NO;
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mouse = location;
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if ( fullScreen )
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{
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ADBMouseMoved((int)mouse.x, screen_height - (int)mouse.y);
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return YES;
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}
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#ifdef CAN_RESIZE_VIEW
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int mouseY = y - y * mouse.y / [self height];
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int mouseX = x * mouse.x / [self width];
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