video_sdl compiles cleanly in MSVC.

Resolved a bunch of type conversion warnings.
This commit is contained in:
James Touton 2015-08-06 01:12:43 -07:00
parent 0daa18ab2a
commit f066f5a4fd

View File

@ -94,7 +94,7 @@ const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
// Global variables
static int32 frame_skip; // Prefs items
static uint32 frame_skip; // Prefs items
static int16 mouse_wheel_mode;
static int16 mouse_wheel_lines;
@ -475,7 +475,7 @@ static bool has_mode(int type, int width, int height, int depth)
// Rely on SDL capabilities
return SDL_VideoModeOK(width, height,
sdl_depth_of_video_depth(depth),
SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0));
SDL_HWSURFACE | (type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0)) != 0;
}
// Add mode to list of supported modes
@ -1840,21 +1840,22 @@ static void handle_events(void)
static void update_display_static(driver_base *drv)
{
// Incremental update code
int wide = 0, high = 0, x1, x2, y1, y2, i, j;
int wide = 0, high = 0;
uint32 x1, x2, y1, y2;
const VIDEO_MODE &mode = drv->mode;
int bytes_per_row = VIDEO_MODE_ROW_BYTES;
uint8 *p, *p2;
// Check for first line from top and first line from bottom that have changed
y1 = 0;
for (j=0; j<VIDEO_MODE_Y; j++) {
for (uint32 j = 0; j < VIDEO_MODE_Y; j++) {
if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
y1 = j;
break;
}
}
y2 = y1 - 1;
for (j=VIDEO_MODE_Y-1; j>=y1; j--) {
for (uint32 j = VIDEO_MODE_Y; j-- > y1; ) {
if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
y2 = j;
break;
@ -1864,16 +1865,16 @@ static void update_display_static(driver_base *drv)
// Check for first column from left and first column from right that have changed
if (high) {
if ((int)VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
if (VIDEO_MODE_DEPTH < VIDEO_DEPTH_8BIT) {
const int src_bytes_per_row = bytes_per_row;
const int dst_bytes_per_row = drv->s->pitch;
const int pixels_per_byte = VIDEO_MODE_X / src_bytes_per_row;
x1 = VIDEO_MODE_X / pixels_per_byte;
for (j = y1; j <= y2; j++) {
for (uint32 j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
for (i = 0; i < x1; i++) {
for (uint32 i = 0; i < x1; i++) {
if (*p != *p2) {
x1 = i;
break;
@ -1882,12 +1883,12 @@ static void update_display_static(driver_base *drv)
}
}
x2 = x1;
for (j = y1; j <= y2; j++) {
for (uint32 j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
p += bytes_per_row;
p2 += bytes_per_row;
for (i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
for (uint32 i = (VIDEO_MODE_X / pixels_per_byte); i > x2; i--) {
p--; p2--;
if (*p != *p2) {
x2 = i;
@ -1909,7 +1910,7 @@ static void update_display_static(driver_base *drv)
// Blit to screen surface
int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
int di = y1 * dst_bytes_per_row + x1;
for (j = y1; j <= y2; j++) {
for (uint32 j = y1; j <= y2; j++) {
memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
si += src_bytes_per_row;
@ -1929,10 +1930,10 @@ static void update_display_static(driver_base *drv)
const int dst_bytes_per_row = drv->s->pitch;
x1 = VIDEO_MODE_X;
for (j=y1; j<=y2; j++) {
for (uint32 j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
for (i=0; i<x1*bytes_per_pixel; i++) {
for (uint32 i = 0; i < x1 * bytes_per_pixel; i++) {
if (*p != *p2) {
x1 = i / bytes_per_pixel;
break;
@ -1941,12 +1942,12 @@ static void update_display_static(driver_base *drv)
}
}
x2 = x1;
for (j=y1; j<=y2; j++) {
for (uint32 j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
p += bytes_per_row;
p2 += bytes_per_row;
for (i=VIDEO_MODE_X*bytes_per_pixel; i>x2*bytes_per_pixel; i--) {
for (uint32 i = VIDEO_MODE_X * bytes_per_pixel; i > x2 * bytes_per_pixel; i--) {
p--;
p2--;
if (*p != *p2) {
@ -1965,8 +1966,8 @@ static void update_display_static(driver_base *drv)
SDL_LockSurface(drv->s);
// Blit to screen surface
for (j=y1; j<=y2; j++) {
i = j * bytes_per_row + x1 * bytes_per_pixel;
for (uint32 j = y1; j <= y2; j++) {
uint32 i = j * bytes_per_row + x1 * bytes_per_pixel;
int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
@ -1990,35 +1991,34 @@ static void update_display_static_bbox(driver_base *drv)
const VIDEO_MODE &mode = drv->mode;
// Allocate bounding boxes for SDL_UpdateRects()
const int N_PIXELS = 64;
const int n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
const int n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
const uint32 N_PIXELS = 64;
const uint32 n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
const uint32 n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
int nr_boxes = 0;
uint32 nr_boxes = 0;
// Lock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_LockSurface(drv->s);
// Update the surface from Mac screen
const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
const int bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
const int dst_bytes_per_row = drv->s->pitch;
int x, y;
for (y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
int h = N_PIXELS;
const uint32 bytes_per_row = VIDEO_MODE_ROW_BYTES;
const uint32 bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
const uint32 dst_bytes_per_row = drv->s->pitch;
for (uint32 y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
uint32 h = N_PIXELS;
if (h > VIDEO_MODE_Y - y)
h = VIDEO_MODE_Y - y;
for (x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
int w = N_PIXELS;
for (uint32 x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
uint32 w = N_PIXELS;
if (w > VIDEO_MODE_X - x)
w = VIDEO_MODE_X - x;
const int xs = w * bytes_per_pixel;
const int xb = x * bytes_per_pixel;
bool dirty = false;
for (int j = y; j < (y + h); j++) {
const int yb = j * bytes_per_row;
const int dst_yb = j * dst_bytes_per_row;
for (uint32 j = y; j < (y + h); j++) {
const uint32 yb = j * bytes_per_row;
const uint32 dst_yb = j * dst_bytes_per_row;
if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
@ -2102,7 +2102,7 @@ static void video_refresh_dga_vosf(void)
possibly_quit_dga_mode();
// Update display (VOSF variant)
static int tick_counter = 0;
static uint32 tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
if (mainBuffer.dirty) {
@ -2120,7 +2120,7 @@ static void video_refresh_window_vosf(void)
possibly_ungrab_mouse();
// Update display (VOSF variant)
static int tick_counter = 0;
static uint32 tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
if (mainBuffer.dirty) {
@ -2138,7 +2138,7 @@ static void video_refresh_window_static(void)
possibly_ungrab_mouse();
// Update display (static variant)
static int tick_counter = 0;
static uint32 tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
const VIDEO_MODE &mode = drv->mode;
@ -2214,7 +2214,7 @@ static int redraw_func(void *arg)
// Wait
next += VIDEO_REFRESH_DELAY;
int64 delay = next - GetTicks_usec();
int32 delay = int32(next - GetTicks_usec());
if (delay > 0)
Delay_usec(delay);
else if (delay < -VIDEO_REFRESH_DELAY)
@ -2247,9 +2247,9 @@ void video_set_dirty_area(int x, int y, int w, int h)
{
#ifdef ENABLE_VOSF
const VIDEO_MODE &mode = drv->mode;
const int screen_width = VIDEO_MODE_X;
const int screen_height = VIDEO_MODE_Y;
const int bytes_per_row = VIDEO_MODE_ROW_BYTES;
const unsigned screen_width = VIDEO_MODE_X;
const unsigned screen_height = VIDEO_MODE_Y;
const unsigned bytes_per_row = VIDEO_MODE_ROW_BYTES;
if (use_vosf) {
vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);