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Update in what OSs this compiles under
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@ -3,8 +3,11 @@
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1) Install the OS X Development tools
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Source should build on 10.0 thru 10.2, and should be OK with 10.3
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(If anyone wants a version that will compile on Public Beta, email me)
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Source now only builds on 10.2 and 10.3. On 10.1, there are a few
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compile and link errors that I just can't be bothered to fix.
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On 10.4, there are problems with thhe way I have built libslirp.a
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(local relocation entries in non-writable section (__TEXT,__text)).
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2) Open a Terminal, and cd to BasiliskII-1.0/src/MacOSX
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@ -18,7 +21,7 @@
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4) make
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This should generate the uae_cpu emulator core's source,
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and then the application.
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compile the SLIRP sources and then the application.
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* It is also possible to use the OS X integrated development environment
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(i.e. "Project Builder" or Xcode) to build the application, instead of make.
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@ -48,4 +51,3 @@ Notes:
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3) To emulate a Mac Classic, or any Mac with 24bit addressing,
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the app needs to be built with the above (bank) style addressing.
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This is how I build the "classic" version of the app.
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