Commit Graph

885 Commits

Author SHA1 Message Date
asvitkine
d3787c146f force inlining to fix building with newer versions of gcc 2012-06-18 05:09:46 +00:00
asvitkine
d3267154c8 check for sys/stropts.h and stropts.h headers 2012-06-17 23:14:11 +00:00
asvitkine
8db4abc28d [Alexander von Gluck IV] BeOS: Fix missing ;
4fb0f92aaf065276712a36cb169081ebc41eeeb4
From: Alexander von Gluck IV <kallisti5@unixzen.com>
Date: Sun, 17 Jun 2012 03:47:26 +0000
Subject: [PATCH] Haiku: Fix missing ;
2012-06-17 16:52:58 +00:00
asvitkine
6566ae16fa Dump PPC disassembly on crash 2012-06-16 02:16:40 +00:00
asvitkine
0b76eda93c [Steven Noonan] configure.ac: fix TUN/TAP detection on Linux
28ff27fc3ae3878fe9ca589f3c55c4261814266a
From: Steven Noonan <steven@uplinklabs.net>
Date: Wed, 1 Jun 2011 01:34:07 -0700
Subject: [PATCH] configure.ac: fix TUN/TAP detection on Linux

Signed-off-by: Steven Noonan <steven@uplinklabs.net>
2012-06-15 23:00:24 +00:00
asvitkine
a5cf327a44 [Steven Noonan] configure.ac: enable JIT on 64-bit Intel Mac
d4dc0c70b24dc5981e752403e8fe047637d712a1
From: Steven Noonan <steven@uplinklabs.net>
Date: Wed, 1 Jun 2011 17:48:33 -0700
Subject: [PATCH] configure.ac: enable JIT on 64-bit Intel Mac

Signed-off-by: Steven Noonan <steven@uplinklabs.net>
2012-06-15 22:58:29 +00:00
asvitkine
9325e35636 fix gamma code so that fades in Ferazel's Wand actually work 2012-03-28 03:30:49 +00:00
asvitkine
2676e1bd13 fix gamma fade code to make Ferazel's Wand launch 2012-03-27 03:43:28 +00:00
asvitkine
c13fd620a1 fix some unused vars warnings 2012-03-01 04:25:10 +00:00
asvitkine
e9b8dd6877 always use the version of the code that scans backward on x86 2012-03-01 04:15:59 +00:00
asvitkine
6badecc0da commit PPC testsuite docs from a web.archive.org cache of Gwenole's site 2012-02-12 16:56:48 +00:00
asvitkine
14355b28cd fix test-powerpc build 2012-02-12 16:41:28 +00:00
asvitkine
f964fdd22c Force tcp_input.c to be compiled with -O1 to workaround a compiler bug. 2012-02-11 02:03:36 +00:00
asvitkine
9c2b182d9a explicitly add /Library/Frameworks to framework search path 2012-01-18 23:58:31 +00:00
asvitkine
f84ed6a008 add LSMinimumSystemVersionByArchitecture to info plist 2012-01-15 23:28:29 +00:00
asvitkine
8ebf82224f tweaking compiler settings for 64-bit build 2012-01-15 23:26:52 +00:00
asvitkine
3024435dd0 change compiler options for better performance 2012-01-15 23:13:39 +00:00
asvitkine
3eb4344a98 prefer 32-bit over 64-bit on intel 2012-01-13 02:49:45 +00:00
asvitkine
172b7e6982 change sdk / macosx versions a bit 2012-01-06 23:43:10 +00:00
asvitkine
626306f902 add a script to change SDL framework's load path 2012-01-06 23:38:33 +00:00
asvitkine
447a06d9c3 include system frameworks in a standard way 2012-01-06 23:23:54 +00:00
asvitkine
e76ac8df89 fix Info.plist in xcode project 2012-01-05 23:28:00 +00:00
asvitkine
f989745171 copy SDL framework step 2012-01-04 23:12:54 +00:00
asvitkine
3c693c0b8d add ppc build to xcode project 2012-01-02 00:03:37 +00:00
asvitkine
da96cfd110 separate kpx_cpu into separate xcode target 2012-01-01 23:46:28 +00:00
asvitkine
f68b4c1152 remove some code that was accidentally committed 2012-01-01 23:18:36 +00:00
asvitkine
60779756ab better cleanup of shared memory on failure 2012-01-01 19:11:31 +00:00
asvitkine
84a6ec3a05 wrap init_sdl() in USE_SDL ifdef 2012-01-01 18:51:40 +00:00
asvitkine
df4342b6db fix compile error introduced by my recent refactoring 2012-01-01 18:50:01 +00:00
asvitkine
78ea64bbd9 fix ppc build breakage 2011-12-30 17:38:39 +00:00
asvitkine
4161b3d153 successfull built of x86 32/64 UB via xcode proj 2011-12-30 01:33:26 +00:00
asvitkine
dc0993ca6a trying to get xcode project to build a fat 32/64 bit binary - not yet there 2011-12-30 00:58:32 +00:00
asvitkine
d3ec12fc1c add utils_macosx.mm/h 2011-12-29 07:43:25 +00:00
asvitkine
dcf65b4d27 move NSAutoReleasePool_wrap() into its own file 2011-12-29 07:39:56 +00:00
asvitkine
c78c3046db refactor init_sdl() into a function 2011-12-28 23:33:04 +00:00
asvitkine
d58da945c6 refactor install_signal_handlers() into its own function 2011-12-28 23:30:25 +00:00
asvitkine
7930deea4d refactor load_mac_rom() into a function 2011-12-28 23:24:30 +00:00
asvitkine
cea73a29ed refactor get_system_info() into a function 2011-12-28 23:17:29 +00:00
asvitkine
57416ef7b4 add pre-generated config files for Xcode project
so far, only the x86-64 config
2011-12-28 22:38:03 +00:00
asvitkine
97c7aa5756 delete unused vars 2011-12-28 20:21:40 +00:00
asvitkine
fb4a2a6dc6 fix warning casting pointer to int 2011-12-28 20:15:08 +00:00
asvitkine
f11ad3129b fix release build 2011-12-28 18:17:10 +00:00
asvitkine
eebe0b0c13 don't deref desc after deleting it! 2011-12-28 18:14:58 +00:00
asvitkine
c2c88efcc3 first stab at xcode project for sheepshaver - this is still a work in progress 2011-12-28 18:01:17 +00:00
asvitkine
0f472ed95e use non-deprecated methods 2011-12-28 17:51:56 +00:00
asvitkine
a97df3c953 fix a warning 2011-12-27 07:22:18 +00:00
asvitkine
faadf4cbb1 correct whitespace 2011-12-26 22:44:22 +00:00
asvitkine
18729e6f07 [Douglas Mencken]
Add recognition for 970MP processors.

I took these values from this kernel patch from year 2005:
http://lists.ozlabs.org/pipermail/linuxppc64-dev/2005-July/004688.html
2011-12-26 22:41:53 +00:00
asvitkine
39a3b75024 abort editing virtual machine name if any action is chosen 2010-12-28 02:57:46 +00:00
asvitkine
f1a2620576 - Add a prefix header which is used in place of SheepShaver's config.h to
allow correct compilation of the Universal Binary.
- Update project to work with Xcode on Snow Leopard.
- Add missing #include <unistd.h>
2010-12-28 02:50:55 +00:00
asvitkine
453f0e8a28 Add macro guards for config.h. 2010-12-28 02:36:09 +00:00
asvitkine
63cf1fadc3 [Geoffrey Brown]
VHD support
2010-10-19 22:20:01 +00:00
asvitkine
415e7d3f68 [Dave Dixon]
Patch file to fix JIT compiler on 64-bit Mac OS X 10.6 when using gcc 4.2.
This patch removes register rbx usage when compiling on 64-bit OS X.
2010-10-18 22:02:29 +00:00
asvitkine
59f51815f7 [Geoffrey Brown]
bin/cue support
2010-10-06 00:34:15 +00:00
asvitkine
b2d58d423e Fix compile problem with --enable-jit=no 2010-09-24 00:36:34 +00:00
asvitkine
bb627f28fe add braces around @interface declaration to compile with clang 2010-08-22 19:33:25 +00:00
asvitkine
14339fb01f add NULL return value to macho timer function 2010-08-22 19:31:36 +00:00
asvitkine
8a062fefdc fix printf safety warning 2010-08-22 18:57:11 +00:00
asvitkine
15b346b031 use setenv in preference of putenv 2010-08-22 18:56:11 +00:00
asvitkine
e03ad25362 Fixed for Snow Leopard build. 2010-07-27 03:14:34 +00:00
asvitkine
0973ee0e16 Fix compile on Snow Leopard. 2010-07-27 02:57:10 +00:00
asvitkine
da828ffc73 Fix prefs_macosx.mm compile issue with Snow Leopard. 2010-07-27 02:55:09 +00:00
asvitkine
efad3ba70a use linked list for timers to avoid running out of descriptors 2010-05-05 00:29:46 +00:00
asvitkine
614b33bcd8 [Joel Mauras]
Let makefile build relatives links between SheepShaver and BasiliksII so
they can be moved anywhere into the file system as long as they stay side
by side without having to rebuid the links.
2010-04-08 03:50:26 +00:00
asvitkine
78027e7a46 [Amadeusz Slawinski]
These patches fix the issues with using newer versions of autoconf,
which led to generating broken configure script.
2010-03-07 00:45:10 +00:00
asvitkine
b3c5b07f54 fix more platform compile failures caused by refactoring, based
on patch by Amadeusz Sławiński
2010-03-02 00:37:17 +00:00
cebix
4f28f70207 fixed warnings 2010-02-21 09:59:52 +00:00
cebix
c6a52b6eb2 fixed const-ness 2010-02-21 09:59:14 +00:00
cebix
23b0bda1a5 fixed const-ness and compiler warnings 2010-02-21 09:58:47 +00:00
asvitkine
2b03c79d48 fix dyngen.c breakage on non-MACHO platforms 2010-01-15 01:47:17 +00:00
asvitkine
5ca84603bc [ Tim Douglas <timdoug@gmail.com> ]
use an auto release pool around "Preferences..." menu item creation on Mac OS X
2010-01-02 22:08:51 +00:00
asvitkine
6677e5824c [ Tim Douglas <timdoug@gmail.com> ]
use an auto release pool around modal prefs dialog on Mac OS X
2010-01-02 19:24:24 +00:00
asvitkine
8e1a2f7f48 use correct variable name 2009-11-19 02:07:44 +00:00
asvitkine
ded367a176 [ Patch from Jean-Pierre <chombier@free.fr> ]
More changes to support mach-o x86_64.
2009-11-13 01:46:35 +00:00
asvitkine
f4705aa5e1 code whitespace cleanup and patch_relocations() function 2009-11-08 19:11:02 +00:00
asvitkine
df4aef1fba [ Patch from Jean-Pierre <chombier@free.fr> ]
Dyngen patch for Snow Leopard x86_64 compatibility.
This work is mostly based on the unofficial and incomplete x86_64 mach-o patch of qemu.
2009-11-08 18:16:31 +00:00
asvitkine
3856561935 Fix builds on platforms that may have gotten broken due to my vmdir changes. 2009-09-21 03:34:14 +00:00
asvitkine
c294074fa7 Launcher: Check if file exists. 2009-08-31 05:08:21 +00:00
asvitkine
63b4f8d704 better default prefs 2009-08-30 17:56:30 +00:00
asvitkine
f06f035428 Launcher: Renaming VMs in list. 2009-08-26 07:09:06 +00:00
asvitkine
868bb283d2 [Michael Schmitt]
Attached is a patch to SheepShaver, to fix a problem where the ROM file can only be found on the first boot.

When a user creates a new SheepShaver machine, there is no preference file, so there is not ROM path preference. SheepShaver has logic so that in this case, it will look for a ROM file named "ROM" or "Mac OS ROM" in the current directory.

The user starts SheepShaver in order to get to the built-in Preferences Editor, and changes various settings (such as creation of a hard disk). Then the user reboots.

If the user forgot to set the ROM path at this time, then SheepShaver can no longer boot. The only recourse is for the user to find and delete the preferences file, or use an external preferences editor to set the ROM path.

The fix is to change SheepShaver to use the default ROM names when either the rom path is null (no preference) OR an empty string (preference exists with no rom path).
2009-08-26 00:11:56 +00:00
asvitkine
0075c1faab [Michael Schmitt]
Attached is a patch to SheepShaver, to fix a SIGSEGV crash that occurs when booting a new machine with OS 7.5.

One of the bytes in the xPRAM portion of the NVRAM controls which version of the system memory manager is used by OS 7.5: the legacy 680x0 memory manager or the PPC memory manager (aka the "Modern Memory Manager"). OS 7.5 is supposed to be able to use either one, but for some reason SheepShaver crashes on boot if the 680x0 version is used.

Later Mac OS versions don't have this problem. They don't support the 680x0 version, so they force the PPC version to be used.

The fix is to have SheepShaver initialize the NVRAM to use the PPC memory manager. Note: This is supposed to be the default in OS 7.5.

This affects when a new NVRAM file is used, or when it is initialized after doing zapping the PRAM.
2009-08-26 00:06:29 +00:00
asvitkine
53e416c4b7 Fix position of "browse" button for keycodes file when resizing prefs window 2009-08-18 18:30:19 +00:00
asvitkine
b3b5db5456 [Michael Schmitt]
Attached is a patch to SheepShaver to fix memory allocation problems when OS X 10.5 is the host. It also relaxes the 512 MB RAM limit on OS X hosts.


Problem
-------
Some users have been unable to run SheepShaver on OS X 10.5 (Leopard) hosts. The symptom is error "ERROR: Cannot map RAM: File already exists".

SheepShaver allocates RAM at fixed addresses. If it is running in "Real" addressing mode, and can't allocate at address 0, then it was hard-coded to allocate the RAM area at 0x20000000. The ROM area as allocated at 0x40800000.

The normal configuration is for SheepShaver to run under SDL, which is a Cocoa wrapper. By the time SheepShaver does its memory allocations, the Cocoa application has already started. The result is the SheepShaver memory address space already contains libraries, fonts, Input Managers, and IOKit areas.

On Leopard hosts these areas can land on the same addresses SheepShaver needs, so SheepShaver's memory allocation fails.


Solution
--------
The approach is to change SheepShaver (on Unix & OS X hosts) to allocate the RAM area anywhere it can find the space, rather than at a fixed address.

This could result in the RAM allocated higher than the ROM area, which causes a crash. To prevent this from occurring, the RAM and ROM areas are allocated contiguously.

Previously the ROM starting address was a constant ROM_BASE, which was used throughout the source files. The ROM start address is now a variable ROMBase. ROMBase is allocated and set by main_*.cpp just like RAMBase.

A side-effect of this change is that it lifts the 512 MB RAM limit for OS X hosts. The limit was because the fixed RAM and ROM addresses were such that the RAM could only be 512 MB before it overlapped the ROM area.


Impact
------
The change to make ROMBase a variable is throughout all hosts & addressing modes.

The RAM and ROM areas will only shift when run on Unix & OS X hosts, otherwise the same fixed allocation address is used as before.

This change is limited to "Real" addressing mode. Unlike Basilisk II, SheepShaver *pre-calculates* the offset for "Direct" addressing mode; the offset is compiled into the program. If the RAM address were allowed to shift, it could result in the RAM area wrapping around address 0.


Changes to main_unix.cpp
------------------------
1. Real addressing mode no longer defines a RAM_BASE constant.

2. The base address of the Mac ROM (ROMBase) is defined and exported by this program.

3. Memory management helper vm_mac_acquire is renamed to vm_mac_acquire_fixed. Added a new memory management helper vm_mac_acquire, which allocates memory at any address.

4. Changed and rearranged the allocation of RAM and ROM areas.

Before it worked like this:

  - Allocate ROM area
  - If can, attempt to allocate RAM at address zero
  - If RAM not allocated at 0, allocate at fixed address

We still want to try allocating the RAM at zero, and if using DIRECT addressing we're still going to use the fixed addresses. So we don't know where the ROM should be until after we do the RAM. The new logic is:

  - If can, attempt to allocate RAM at address zero
  - If RAM not allocated at 0
      if REAL addressing
         allocate RAM and ROM together. The ROM address is aligned to a 1 MB boundary
      else (direct addressing)
         allocate RAM at fixed address
  - If ROM hasn't been allocated yet, allocate at fixed address

5. Calculate ROMBase and ROMBaseHost based on where the ROM was loaded.

6. There is a crash if the RAM is allocated too high. To try and catch this, check if it was allocated higher than the kernel data address.

7. Change subsequent code from using constant ROM_BASE to variable ROMBase.


Changes to Other Programs
-------------------------
emul_op.cpp, main.cpp, name_registery.cpp, rom_patches.cpp, rsrc_patches.cpp, emul_ppc.cpp, sheepshaver_glue.cpp, ppc-translate-cpp:
Change from constant ROM_BASE to variable ROMBase.

ppc_asm.S: It was setting register to a hard-coded literal address: 0x40b0d000. Changed to set it to ROMBase + 0x30d000.

ppc_asm.tmpl: It defined a macro ASM_LO16 but it assumed that the macro would always be used with operands that included a register specification. This is not true. Moved the register specification from the macro to the macro invocations.

main_beos.cpp, main_windows.cpp: Since the subprograms are all expecting a variable ROMBase, all the main_*.cpp pgrams have to define and export it. The ROM_BASE constant is moved here for consistency. The mains for beos and windows just allocate the ROM at the same fixed address as before, set ROMBaseHost and ROMBase to that address, and then use ROMBase for the subsequent code.

cpu_emulation.h: removed ROM_BASE constant. This value is moved to the main_*.cpp modules, to be consistent with RAM_BASE.

user_strings_unix.cpp, user_strings_unix.h: Added new error messages related to errors that occur when the RAM and ROM are allocated anywhere.
2009-08-18 18:26:11 +00:00
asvitkine
3867b28037 load the VMSettingsWindow nib for prefs window in SheepShaver 2009-08-18 18:22:01 +00:00
asvitkine
c465e7239e Launcher: Use default settings from NIB for new VM. 2009-08-18 03:42:11 +00:00
asvitkine
bc7b9a6c4a MacOSX: Use the prefs editor from the Launcher project. 2009-08-18 03:27:50 +00:00
asvitkine
3e7168c78d allow settings controller to work in non-standalone mode 2009-08-18 03:26:17 +00:00
asvitkine
a98f16a1bd support both foo.sheepvm and foo.sheepvm/ command-line parameters 2009-08-18 02:36:59 +00:00
asvitkine
5a8dfa1b36 [Charles Srstka]
Attached is a set of patches to port the precise timer that is currently used in the Linux and BeOS builds of SheepShaver to Mac OS X (and any other Mach-based operating systems).

Currently, the Linux build uses the clock_gettime() function to get nanosecond-precision time, and falls back on gettimeofday() if it is not present. Unfortunately, Mac OS X does not currently support clock_gettime(), and gettimeofday() has only microsecond granularity. The Mach kernel, however, has a clock_get_time() function that does very nearly the same thing as clock_gettime(). The patches to BasiliskII cause the timing functions such as timer_current_time() to use clock_get_time() instead of gettimeofday() on Mach-based systems that do not support clock_gettime().

The changes to SheepShaver involve the precise timer. The existing code for Linux uses pthreads and real-time signals to handle the timing. Mac OS X unfortunately does not seem to support real-time signals, so Mach calls are again used to suspend and resume the timer thread in order to attempt to duplicate the Linux and BeOS versions of the timer. The code is somewhat ugly right now, as I decided to leave alone the pre-existing style of the source file, which unfortunately involves #ifdefs scattered throughout the file and some duplication of code. A future patch may want to clean this up to separate out the OS-specific code and put it all together at the top of the file. However, for the time being, this seems to work.

This has not been extensively tested, because I have not been able to get my hands on a good test-case app for the classic Mac OS that would run inside the emulator and try out the timer. However, performance does seem to be better than with the pre-existing code, and nothing seems to have blown up as far as I can tell. I did find a game via a Google search -  Cap'n Magneto - that is known to have problems with Basilisk/SheepShaver's legacy 60 Hz timer, and the opening fade-to-color for this game appears to run much more smoothly with the precise timer code in place.
2009-08-17 20:44:30 +00:00
asvitkine
8ac0507a39 re-arrange virtual machines by drag and drop
add a contextual menu that also allows to
reveal the selected virtual machine in finder
2009-08-12 02:18:19 +00:00
asvitkine
fbef7bcf22 more improvements to Launcher 2009-08-06 18:12:25 +00:00
asvitkine
7004db923a allow looking inside bundles and default disk location to inside bundle 2009-08-06 06:42:43 +00:00
asvitkine
61770c58eb keep track of running VMs 2009-08-02 23:46:44 +00:00
asvitkine
b67b983156 disable buttons when no selection 2009-08-02 23:17:18 +00:00
asvitkine
abbd1785b1 delete vm from list 2009-08-02 22:37:34 +00:00
asvitkine
b38bb12ab3 New Virtual Machine button working 2009-08-02 20:24:38 +00:00
asvitkine
820ae8100c misc changes 2009-08-02 19:51:15 +00:00
asvitkine
d38c755204 Launching VMs 2009-08-02 18:59:26 +00:00
asvitkine
07a2d906c4 add icon to launcher 2009-08-02 18:42:06 +00:00