nigel
d30306e659
Allow prefs file path from args,
...
include some extra stuff from latest unix version of file
2003-04-02 02:15:52 +00:00
nigel
2e41901fb0
Arg processing for prefs file path, include some extra stuff
...
(SEGV and JIT) from latest unix version of file
2003-04-02 00:50:40 +00:00
nigel
b97f09221e
Eliminate a few warnings
2003-04-02 00:37:34 +00:00
nigel
21c4e9da5b
Building on GCC 2 causes errors:
...
../uae_cpu/gencpu.c: In function `void gen_opcode(long unsigned int)':
../uae_cpu/gencpu.c:874: conversion from `unsigned int' to `enum wordsizes'
../uae_cpu/gencpu.c:875: conversion from `unsigned int' to `enum amodes'
due to mismatching of types in struct instr and types in function prototypes.
However, this only started happening recently and I don't know why :-(
2003-04-01 05:26:07 +00:00
nigel
f28e590583
Some extra versions tested, extra tips, ExtFS 7.5.3
2003-04-01 03:17:47 +00:00
nigel
4cac5119a7
Final v13 changelist
2003-04-01 01:58:11 +00:00
nigel
4d14181d12
Allow changes in Prefs window while emulator is running
2003-04-01 01:56:41 +00:00
nigel
dc836dc547
Extra Help menu items, change RAM size without pressing return
2003-04-01 01:55:12 +00:00
nigel
6b7e006f01
Controller classes for extra Help menu items
2003-04-01 01:53:54 +00:00
nigel
427d135d6f
Copyright symbol corrected (edited the file in vi and did an option G.
...
It now looks wrong in something like TextEdit, but appears correct in
the About panel and the Finder).
2003-04-01 01:52:24 +00:00
nigel
f619fca6bc
Added v13, updated bugs
2003-03-27 00:04:13 +00:00
nigel
1cbb3395d2
1) Publish methods for clearing and blackening the bitmap
...
2) Always do the calculations for a possibly scaled view.
Even if we prevent the user from changing the view size,
the Monitors control panel in the emulator may still try to
select a resolution which is too large for the screen,
and thus the window will have to be reduced to fit,
and thus the screen and bitmap co-ords may not match
2003-03-26 23:37:42 +00:00
nigel
18c58aa9d7
Publish methods for clearing and blackening the bitmap
2003-03-26 23:35:23 +00:00
nigel
5b1f064815
Re-entry fix (purge vectors in VideoExit()),
...
animate resizing of window, and centre afterwards
2003-03-26 23:08:20 +00:00
nigel
1140676a8c
Fixes for safe Restart()ing, some tidying up
2003-03-26 23:04:46 +00:00
nigel
afcb32e804
Starter documentation (in response to some users' FAQs)
2003-03-26 22:26:32 +00:00
nigel
b3787f0885
Correctly deal with error conditions from InitEmulator()
2003-03-26 01:45:31 +00:00
nigel
003d6cfbe3
Repair QuitEmulator replacement macro.
...
(we was incorrectly returning after the call to InitAll() )
2003-03-26 00:26:38 +00:00
nigel
0ba592d6f4
Extra help menu action (for HowTo)
2003-03-26 00:20:54 +00:00
nigel
5f7830a3d5
Increase default windowed screen height to the minimum
...
for a colour Mac (was appropriate for B&W only)
2003-03-26 00:18:05 +00:00
nigel
e8522126d5
Minor UI error from removal of OpenGL button
2003-03-25 01:47:37 +00:00
nigel
be7c9b0f72
When in CGIMAGEREF windowed mode; cleanup
...
when changing modes, future mask generation code.
2003-03-25 01:46:45 +00:00
nigel
b39a1d7729
Extra warning for ROM path not set,
...
try to terminate in QuitEmulator()
2003-03-25 01:44:16 +00:00
nigel
aaf7c9e10d
Incorporate x86_64 changes from latest Unix version
2003-03-25 01:42:41 +00:00
nigel
447f269ef7
Oops. QuitEmuNoExit() was exiting the NSApp.
2003-03-24 22:50:55 +00:00
nigel
32a526474c
Fixes for latest FPU emulation source.
...
(We add the FPU_* into config.h so that the IDE can pick it up automatically)
2003-03-24 11:41:32 +00:00
nigel
7c4972328e
timer_unix.cpp in current directory, fpu_ieee.cpp instead of fpu_uae.cpp
2003-03-24 11:31:03 +00:00
nigel
b855865ea2
Unix/timer_unix.cpp was also being compiled with the wrong sysdeps.h
...
(the one from the Unix directory)
2003-03-24 10:18:23 +00:00
nigel
a79d56c449
Compile fix for latest uae_cpu
2003-03-24 06:42:56 +00:00
nigel
bc1d80ebf8
I was compiling ../Unix/sys_unix.cpp, but that meant the compiler
...
was pulling in ../Unix/sysdeps.h that did not define loff_t.
So, I now generate and compile a symlink to that file instead
2003-03-24 06:18:22 +00:00
nigel
9f6a9d6487
audio_defs.h compatible with OS X
2003-03-23 23:42:04 +00:00
nigel
0e7a8fb638
Start of audio hacking
2003-03-23 23:36:04 +00:00
gbeauche
9ed554b3a9
Remove some dead code. Start implementation of optimized calls to interpretive
...
fallbacks for untranslatable instruction handlers. Disabled for now since
call_m_01() is not correctly imeplemented yet.
2003-03-21 19:12:44 +00:00
nigel
ffaf4cbd56
Prevent progress indicator from growing when window resized
2003-03-21 13:04:26 +00:00
nigel
a3d30b9798
Removed unused outlets and buttons
2003-03-21 12:57:36 +00:00
nigel
88c7c5a761
Oops. Those files are in CVS. Comment out the TIFF repair commands
2003-03-21 12:38:04 +00:00
nigel
4c375f68b3
Oops. Stuffed up a CVS file, and added these in the wrong place
2003-03-21 12:32:29 +00:00
nigel
fd727644b1
Updated version and year in copyright, added source file
2003-03-21 12:28:21 +00:00
nigel
338d0ef4e5
Smaller reset & shutdown buttons - resized & moved a few items
2003-03-21 12:24:21 +00:00
nigel
18efc23894
Generate some icons used by Interface from OS X's login panel
2003-03-21 12:22:35 +00:00
nigel
886ca6c348
Removed any OpenGL stuff
2003-03-21 12:04:34 +00:00
nigel
6180b4246a
Some Interface Builder files that somehow weren't checked in?
2003-03-21 11:46:55 +00:00
nigel
82afd86ca5
New version, removed a few things from ToDo list
2003-03-21 10:07:54 +00:00
nigel
c106019389
Removed OpenGL relerences, updated description of windowed mode
2003-03-21 09:14:34 +00:00
nigel
f1a09b3155
Darwin-specific CD code.
2003-03-21 07:05:28 +00:00
nigel
fda7b93625
Darwin-specific prefs and initial CD code. Since some of the CD code is just too weird to include here, I just call extern functions which I currently implement in a file sys_darwin.cpp
2003-03-21 07:03:05 +00:00
nigel
f537fee92f
When using CGIMAGEREF drawing strategy, allow any bit depth
2003-03-21 06:44:14 +00:00
nigel
762b76f565
Allow snapshot of window, no matter what the drawing strategy. Mention drawing strategy in benchmark results
2003-03-21 06:41:04 +00:00
nigel
3fe9f5701e
Now supports all bit depth when in windowed mode
...
(but only when using CGIMAGEREF drawing strategy)
2003-03-21 06:29:28 +00:00
nigel
dea9029450
Use CGIMAGEREF as drawing strategy, and update comments explaining why
2003-03-21 06:14:22 +00:00