1914 Commits

Author SHA1 Message Date
kanjitalk755
7b13571587 Merge branch 'test_keymap' 2020-02-10 09:58:54 +09:00
kanjitalk755
c4570fe272 Merge branch 'test_notX' 2020-02-08 19:21:14 +09:00
kanjitalk755
6d2acbb07b revert Makefile.in 2020-02-07 17:57:44 +09:00
kanjitalk755
ccf38a4005 condition modified 2020-02-07 11:16:59 +09:00
Andrew Tonner
f86b9b2abd Actually remove the commented-out code 2020-02-06 18:14:16 -08:00
Andrew Tonner
bb69145861 OulanB's adb button buffer proposed change 2020-02-06 18:12:23 -08:00
kanjitalk755
1a875b1c10 in case backend is not X 2020-02-07 11:04:02 +09:00
Seth Polsley
899734d81d Removing core audio flag for BII builds 2020-02-05 04:30:17 -06:00
kanjitalk755
57b3f7cf21 keymap test 2020-02-05 15:22:58 +09:00
rakslice
eb35678f0d add missing common prefs multiple values; remove platform prefs from unix that are common prefs 2020-02-04 06:25:12 -08:00
kanjitalk755
f5b277548b test for #24 2020-01-31 23:31:38 +09:00
kanjitalk755
2e001f465e fixed autoconf build for macOS 2020-01-28 22:33:13 +09:00
kanjitalk755
b5fbba6e53 fix for New Build System (Xcode10+) 2020-01-22 10:48:34 +09:00
kanjitalk755
71cbb23b42 fix for writing resource fork on APFS 2020-01-12 19:59:51 +09:00
Seth Polsley
35439819d3 Best guess audio CD from data calls to allow multiple discs and testing different interface identifiers 2020-01-08 03:02:08 -06:00
Seth Polsley
281a8a9f68 Added support for mounting multiple bin/cue files 2020-01-06 15:50:53 -06:00
kanjitalk755
f07cc69531 BII: Reverted to JIT disabled 2019-12-09 10:37:18 +09:00
Seth Polsley
28cd764a31 Turn off 3d sound CD emulation since only stereo output at the moment 2019-11-10 18:58:35 -06:00
Seth Polsley
447c7b365d Better AudioPlay support and CDScan implemented 2019-11-10 18:24:35 -06:00
Seth Polsley
9a18393fc5 testing track position hack which makes more games work with mixed-mode 2019-11-10 05:00:01 -06:00
Seth Polsley
35e6d4fcdf Minor compatibility change for BII support 2019-11-05 02:18:11 -06:00
Seth Polsley
f7da6ba4e5 Cleaned up unused code for sound in traps 2019-11-05 01:40:53 -06:00
Seth Polsley
2ba2d12f8b Scratch work in audio.cpp to re-implement driver logic in trapped-out code, but working due to change in rscr patcher 2019-11-05 01:20:21 -06:00
kanjitalk755
f171c611c2 Adjust preprocessor definitions 2019-10-26 20:47:06 +09:00
kanjitalk755
96a42689fd BII JIT 2019-10-24 11:23:07 +09:00
kanjitalk755
858f8257a6 Fix for SDL2.0.10 2019-10-20 15:35:50 +09:00
kanjitalk755
977056a075 Use fpu_ieee instead of fpu_uae
Minimize BasiliskII.app/Contents/Resources
2019-10-14 14:54:32 +09:00
kanjitalk755
a489b71bb2 Added bundle identifier for BII 2019-07-17 12:06:35 +09:00
Seth
c7594f569a Adding CD scan stub 2019-07-09 16:10:20 -05:00
Seth
64d6c0668f Added helper functions and strings so BII compiles with bin/cue support 2019-06-16 12:52:29 -05:00
Seth
e4c34683a4 CD volume control enabled 2019-06-13 22:46:44 -05:00
Seth
ff2dc11f09 Extended mode and sector size support 2019-06-13 13:31:36 -05:00
Seth
2bcfae861f Switch to SDL AudioStream to convert CD Audio 2019-06-13 12:59:49 -05:00
kanjitalk755
b62e20838c disable mouse grab if hard-cursor used 2019-05-03 18:50:41 +09:00
Seth
a25325fc7d Snapshot of working bincue build, although no audio plays yet; saving all files in case xcode messes something up and needs reverting 2019-04-04 03:41:09 -05:00
Seth
1824cd8dc4 Reverting video_sdl2 to fixed branch (automerge picked up erroneous old version) 2019-04-03 22:19:57 -05:00
Seth
b5cec617eb Merge remote-tracking branch 'upstream/master' 2019-04-03 12:41:45 -05:00
kanjitalk755
4603bd305c fix cursor for high DPI
ignore Alt+F4 for all platform
2019-04-01 12:29:42 +09:00
kanjitalk755
7131e8205d Windows: ignore Alt+F4 2019-03-30 13:23:52 +09:00
kanjitalk755
62deb590a6 fixed hot spot 2019-03-29 12:59:13 +09:00
kanjitalk755
2d76498256 hard cursor in full screen mode 2019-03-28 14:32:16 +09:00
Seth
1889560d1f deadlock and video fix comments tidied 2019-02-26 21:02:57 -06:00
Seth
537412b959 trying to remove graphical anomalies, alternative deadlock fix branch 2019-02-26 13:21:31 -06:00
kanjitalk755
1b6a63edf7 alternative PR#11 2019-02-26 14:57:02 +09:00
Seth Polsley
d9ba646899 Moving SDL video mutex lock to avoid deadlock between buffering and drawing threads 2019-02-25 18:43:34 -06:00
kanjitalk755
f67fe9671b SDL2.framework relative path -> absolute path 2019-02-25 18:39:25 +09:00
kanjitalk755
6751b6d668
Merge pull request #10 from DrLex0/better_video_modes_handling
Improve video mode handling
2019-02-24 12:05:00 +09:00
Alexander Thomas
f91d6d9622 Improve video mode handling
Instead of using a generic list and then filtering 512x384 in SheepShaver,
start with the correct list right away. This avoids SS unexpectedly
refusing to run at 512x384.
2019-02-24 00:29:41 +01:00
Alexander Thomas
0fe02268f7 Enable high-resolution SDL2 rendering.
Combined with 'scale_nearest true', this offers sharp graphics on retina
displays.
2019-02-23 20:10:11 +01:00
kanjitalk755
ab0948d02e BII/SS fix scroll wheel 2019-02-20 18:34:53 +09:00