kanjitalk755
7b13571587
Merge branch 'test_keymap'
2020-02-10 09:58:54 +09:00
kanjitalk755
c4570fe272
Merge branch 'test_notX'
2020-02-08 19:21:14 +09:00
kanjitalk755
6d2acbb07b
revert Makefile.in
2020-02-07 17:57:44 +09:00
kanjitalk755
ccf38a4005
condition modified
2020-02-07 11:16:59 +09:00
Andrew Tonner
f86b9b2abd
Actually remove the commented-out code
2020-02-06 18:14:16 -08:00
Andrew Tonner
bb69145861
OulanB's adb button buffer proposed change
2020-02-06 18:12:23 -08:00
kanjitalk755
1a875b1c10
in case backend is not X
2020-02-07 11:04:02 +09:00
Seth Polsley
899734d81d
Removing core audio flag for BII builds
2020-02-05 04:30:17 -06:00
kanjitalk755
57b3f7cf21
keymap test
2020-02-05 15:22:58 +09:00
rakslice
eb35678f0d
add missing common prefs multiple values; remove platform prefs from unix that are common prefs
2020-02-04 06:25:12 -08:00
kanjitalk755
f5b277548b
test for #24
2020-01-31 23:31:38 +09:00
kanjitalk755
2e001f465e
fixed autoconf build for macOS
2020-01-28 22:33:13 +09:00
kanjitalk755
b5fbba6e53
fix for New Build System (Xcode10+)
2020-01-22 10:48:34 +09:00
kanjitalk755
71cbb23b42
fix for writing resource fork on APFS
2020-01-12 19:59:51 +09:00
Seth Polsley
35439819d3
Best guess audio CD from data calls to allow multiple discs and testing different interface identifiers
2020-01-08 03:02:08 -06:00
Seth Polsley
281a8a9f68
Added support for mounting multiple bin/cue files
2020-01-06 15:50:53 -06:00
kanjitalk755
f07cc69531
BII: Reverted to JIT disabled
2019-12-09 10:37:18 +09:00
Seth Polsley
28cd764a31
Turn off 3d sound CD emulation since only stereo output at the moment
2019-11-10 18:58:35 -06:00
Seth Polsley
447c7b365d
Better AudioPlay support and CDScan implemented
2019-11-10 18:24:35 -06:00
Seth Polsley
9a18393fc5
testing track position hack which makes more games work with mixed-mode
2019-11-10 05:00:01 -06:00
Seth Polsley
35e6d4fcdf
Minor compatibility change for BII support
2019-11-05 02:18:11 -06:00
Seth Polsley
f7da6ba4e5
Cleaned up unused code for sound in traps
2019-11-05 01:40:53 -06:00
Seth Polsley
2ba2d12f8b
Scratch work in audio.cpp to re-implement driver logic in trapped-out code, but working due to change in rscr patcher
2019-11-05 01:20:21 -06:00
kanjitalk755
f171c611c2
Adjust preprocessor definitions
2019-10-26 20:47:06 +09:00
kanjitalk755
96a42689fd
BII JIT
2019-10-24 11:23:07 +09:00
kanjitalk755
858f8257a6
Fix for SDL2.0.10
2019-10-20 15:35:50 +09:00
kanjitalk755
977056a075
Use fpu_ieee instead of fpu_uae
...
Minimize BasiliskII.app/Contents/Resources
2019-10-14 14:54:32 +09:00
kanjitalk755
a489b71bb2
Added bundle identifier for BII
2019-07-17 12:06:35 +09:00
Seth
c7594f569a
Adding CD scan stub
2019-07-09 16:10:20 -05:00
Seth
64d6c0668f
Added helper functions and strings so BII compiles with bin/cue support
2019-06-16 12:52:29 -05:00
Seth
e4c34683a4
CD volume control enabled
2019-06-13 22:46:44 -05:00
Seth
ff2dc11f09
Extended mode and sector size support
2019-06-13 13:31:36 -05:00
Seth
2bcfae861f
Switch to SDL AudioStream to convert CD Audio
2019-06-13 12:59:49 -05:00
kanjitalk755
b62e20838c
disable mouse grab if hard-cursor used
2019-05-03 18:50:41 +09:00
Seth
a25325fc7d
Snapshot of working bincue build, although no audio plays yet; saving all files in case xcode messes something up and needs reverting
2019-04-04 03:41:09 -05:00
Seth
1824cd8dc4
Reverting video_sdl2 to fixed branch (automerge picked up erroneous old version)
2019-04-03 22:19:57 -05:00
Seth
b5cec617eb
Merge remote-tracking branch 'upstream/master'
2019-04-03 12:41:45 -05:00
kanjitalk755
4603bd305c
fix cursor for high DPI
...
ignore Alt+F4 for all platform
2019-04-01 12:29:42 +09:00
kanjitalk755
7131e8205d
Windows: ignore Alt+F4
2019-03-30 13:23:52 +09:00
kanjitalk755
62deb590a6
fixed hot spot
2019-03-29 12:59:13 +09:00
kanjitalk755
2d76498256
hard cursor in full screen mode
2019-03-28 14:32:16 +09:00
Seth
1889560d1f
deadlock and video fix comments tidied
2019-02-26 21:02:57 -06:00
Seth
537412b959
trying to remove graphical anomalies, alternative deadlock fix branch
2019-02-26 13:21:31 -06:00
kanjitalk755
1b6a63edf7
alternative PR#11
2019-02-26 14:57:02 +09:00
Seth Polsley
d9ba646899
Moving SDL video mutex lock to avoid deadlock between buffering and drawing threads
2019-02-25 18:43:34 -06:00
kanjitalk755
f67fe9671b
SDL2.framework relative path -> absolute path
2019-02-25 18:39:25 +09:00
kanjitalk755
6751b6d668
Merge pull request #10 from DrLex0/better_video_modes_handling
...
Improve video mode handling
2019-02-24 12:05:00 +09:00
Alexander Thomas
f91d6d9622
Improve video mode handling
...
Instead of using a generic list and then filtering 512x384 in SheepShaver,
start with the correct list right away. This avoids SS unexpectedly
refusing to run at 512x384.
2019-02-24 00:29:41 +01:00
Alexander Thomas
0fe02268f7
Enable high-resolution SDL2 rendering.
...
Combined with 'scale_nearest true', this offers sharp graphics on retina
displays.
2019-02-23 20:10:11 +01:00
kanjitalk755
ab0948d02e
BII/SS fix scroll wheel
2019-02-20 18:34:53 +09:00