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David Ludwig
9128314cb8
Basilisk II compiles on Xcode 8, as a 64-bit Mac app
SDL 1.x is used for display, rather than Mac OS X specific backend. If time permits, I'll port it to SDL 2, if only to reduce Basilisk's overall code foot-print. Lots of features are apt to be disabled, as many 'dummy' backends were used. Video-depths other than 1-bit or 32-bit are untested, and in some cases (4-bit, at least) are currently non-functional. This is due to a partial re-write of the SDL backend's blitting code, which was non-functional when low-bit-depths were used. The SDL backend was also rewired, on OSX, to not attempt to align the display buffer on page-boundaries. So far, this doesn't seem to cause any notice-able problems, however, that's only using limited knowledge and testing (System 7.5.x does boot and display at 640x480, though!). The original display-buffer allocation code was failing to run, in some cases. Preferences are, on Mac, currently hardcoded to be accessed at /tmp/BasiliskII/BasiliskII_Prefs. The folder, "/tmp/BasiliskII/", may be a symbolic link to elsewhere, though.
Description
Basilisk II and SheepShaver Macintosh emulators
Languages
C++
66.1%
C
26.4%
M4
2.6%
Objective-C++
1.7%
Assembly
1.2%
Other
1.9%