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SDL 1.x is used for display, rather than Mac OS X specific backend. If time permits, I'll port it to SDL 2, if only to reduce Basilisk's overall code foot-print. Lots of features are apt to be disabled, as many 'dummy' backends were used. Video-depths other than 1-bit or 32-bit are untested, and in some cases (4-bit, at least) are currently non-functional. This is due to a partial re-write of the SDL backend's blitting code, which was non-functional when low-bit-depths were used. The SDL backend was also rewired, on OSX, to not attempt to align the display buffer on page-boundaries. So far, this doesn't seem to cause any notice-able problems, however, that's only using limited knowledge and testing (System 7.5.x does boot and display at 640x480, though!). The original display-buffer allocation code was failing to run, in some cases. Preferences are, on Mac, currently hardcoded to be accessed at /tmp/BasiliskII/BasiliskII_Prefs. The folder, "/tmp/BasiliskII/", may be a symbolic link to elsewhere, though.
33 lines
445 B
Plaintext
33 lines
445 B
Plaintext
# Object files
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*.o
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# Backups
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*~
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# Mac OS X metadata
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*.DS_Store
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#
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# Xcode gitignore settings are from https://github.com/github/gitignore/blob/master/Global/Xcode.gitignore
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#
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## Xcode, Build generated
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build/
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DerivedData/
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## Xcode, Various settings
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*.pbxuser
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!default.pbxuser
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*.mode1v3
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!default.mode1v3
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*.mode2v3
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!default.mode2v3
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*.perspectivev3
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!default.perspectivev3
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xcuserdata/
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## Xcode, Other
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*.moved-aside
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*.xccheckout
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*.xcscmblueprint
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