macemu/SheepShaver
asvitkine d885e5ccf4 [patch from Kelvin Delbarre] SDL's Quartz video implementation maps command
clicks to right-clicks and option-clicks to middle-clicks, a feature intended
for Mac users with single-button mice who are running SDL-based games that
require a multi-button mouse. This is unhelpful in SheepShaver, where we want
command-clicks and option-clicks to be passed through unchanged to the emulated
Mac OS. We can disable the unwanted behavior by setting an environment variable
SDL_HAS3BUTTONMOUSE intended for this very purpose.

A similar change in main_windows.cpp is NOT required, because only the Quartz
video implementation is involved.

By SDL convention, putenv is used in preference to setenv, although for Unix
platforms it doesn't matter.
2008-06-22 20:30:12 +00:00
..
doc Happy New Year! :) 2004-01-12 15:37:24 +00:00
src [patch from Kelvin Delbarre] SDL's Quartz video implementation maps command 2008-06-22 20:30:12 +00:00
COPYING Imported sources 2002-02-04 16:58:13 +00:00
Makefile Fix build with new MacOS X extfs implementation (in C++). 2007-12-30 09:15:00 +00:00
NEWS updates 2006-05-14 20:46:19 +00:00