mlvwm/mlvwm/menus.h

131 lines
3.2 KiB
C

/****************************************************************************/
/* This module is all original code */
/* by TakaC Hasegawa (tac.hasegawa@gmail.com) */
/* Copyright 1996, TakaC Hasegawa */
/* You may use this code for any purpose, as long as the original */
/* copyright remains in the source code and all documentation */
/****************************************************************************/
#ifndef _MENUS_
#define _MENUS_
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/xpm.h>
#define MENUB_H 25
/* Definitions of Menu Item */
#define STRGRAY 1 /* Draw String Black or Gray? */
#define ICONGRAY 2 /* Draw Icon Gray */
#define CHECKON 4 /* Draw Check Mark or Not? */
#define SELECTON 8 /* Can Select or Not? */
#define M_ALLSET (STRGRAY|CHECKON|SELECTON)
/* Definitions of ChangeMenuItemLabel mode */
#define M_COPY 0
#define M_AND 1
#define M_OR 2
/* Definitions the way of unmap menu */
#define UNMAP_LABEL 1
#define UNMAP_WINDOW 2
#define UNMAP_ALL UNMAP_LABEL|UNMAP_WINDOW
typedef struct ShortCut
{
struct ShortCut *next;
KeyCode keycode;
int mods;
char *action;
}
ShortCut;
typedef struct MenuItem
{
struct MenuItem *next;
struct MenuLabel *submenu;
Icon *xpm;
char *iconname;
char *label;
char *action;
int mode;
}MenuItem;
/* Definitions of Menu Label */
#define ACTIVE 1
#define LEFTSIDE 2
#define SWALLOW 4
#define CANDELETE 8
#define STICKLABEL 16
typedef struct MenuLabel
{
struct MenuLabel *next;
Window LabelWin;
int LabelWidth;
int LabelHeight;
char *LabelStr;
char *name;
char *action; /* use for swallow */
int flags;
Icon *xpm;
int LabelX; /* Position of Label */
MenuItem *m_item;
Window PullWin;
int SelectNum;
int MenuX;
int MenuY;
int MenuWidth;
int MenuHeight;
int ItemHeight;
int IconWidth;
} MenuLabel;
typedef struct MenuLink
{
struct MenuLink *next;
MenuLabel *link;
} MenuLink;
typedef struct Menu
{
struct Menu *next;
char *name;
MenuLink *link;
} Menu;
typedef struct
{
char *label;
char *(*action)( MenuLabel *, char * );
}menu_func;
typedef struct
{
char *label;
char *(*action)( char *, char **, int *, char **, MenuLabel ** );
}menu_item_func;
extern void RedrawMenu( MenuLabel *, Bool );
extern void RedrawMenuBar( void );
extern Bool isRect( int, int, int, int, int, int );
extern void press_menu( MenuLabel * );
extern void CreateMenuLabel( MenuLabel * );
extern void AddMenuItem(MenuLabel *, char *, char *, char *, Icon *, MenuLabel *, int);
extern void DelMenuItem( MenuLabel *, char * );
extern void CreateIconMenu( void );
extern void CreateMenuItems( void );
extern void SetMenu( char *, FILE * );
extern void SetMenuBar( char *, FILE * );
extern void SetSwallow( char *, FILE * );
extern void CreateMenuBar( void );
extern void MapMenuBar( MlvwmWindow * );
extern void FreeMenu( void );
extern void KeepOnTop( void );
extern void ChangeMenuLabel( MenuLabel *, char *, Icon * );
extern void ChangeMenuItemLabel( char *, char *, char *, char *, int, int );
extern void FreeShortCut( void );
extern void DrawStringMenuBar( char * );
extern void CreateSimpleMenu( void );
#endif