Commit Graph

31 Commits

Author SHA1 Message Date
InvisibleUp
288f4d6962 Remove more Pascal-style type specifiers 2023-10-22 13:36:34 -07:00
InvisibleUp
c0b9b7bcea Remove obsolete platform code 2023-09-23 14:28:39 -07:00
InvisibleUp
37bb1f8335 Fix compile errors 2023-09-23 13:45:18 -07:00
InvisibleUp
4264ff2de5 Knock out most of the compiler warnings 2020-07-11 12:24:29 -04:00
InvisibleUp
24eeabe9a5 Add custom B&W palette support 2020-07-10 22:36:04 -04:00
InvisibleUp
5c6bbec87a Add configuration file support
Also tweaked with the UseLargeScreen hack and factored out some more
stuff into src/HW/RAM.
2020-07-10 21:51:05 -04:00
InvisibleUp
98f4e216c0 Try to get Mac II emulation working again 2020-07-09 21:44:36 -04:00
InvisibleUp
b4854c1546 Fix start-up crash due to invalid SDL usage
This is now, minus configuration, fully functional again. Nice.
2020-07-04 18:30:15 -04:00
InvisibleUp
f485b2ef4c Rewrote video rendering code to leverage SDL
Right now the program starts up and immediately exits. That naturally
needs to be fixed. I'll do that soon.
2020-07-01 23:13:45 -04:00
InvisibleUp
fa4bbacf3a Start implementing "config mode" graphics
I still need to re-do most of the rendering system to throw out all the
jank, but this feels like a half-decent start imo.

Yes, every page is just a separate .png file. I'm lazy. That works.
2020-07-01 22:11:38 -04:00
InvisibleUp
5c930e348e SDL2 now compiles, with a segfault 2020-06-30 21:33:55 -04:00
InvisibleUp
b5d3c3ef05 Move build system to Meson
This is so, so mucher nicer than CMake. Unfortunately, SDL2 doesn't
compile, so I have to go fix that now.
2020-06-30 19:42:28 -04:00
InvisibleUp
66eee49f73 Reorganize patch files, add Visual Studio support for bins 2020-05-25 15:34:29 -04:00
InvisibleUp
306347d6c2 Fix CMake build for SONY.bin, Windows resource file 2020-05-25 13:17:12 -04:00
InvisibleUp
a310fbf313 Finish (kinda half-baked) CMake file
The build itself is very broken due to the missing Sony driver patch...
but it does, technically, compile and run.
2020-05-01 01:22:11 -04:00
InvisibleUp
d3a1b5690d TimeDate.c cleanup, add misc. WIP files 2020-04-30 22:11:27 -04:00
InvisibleUp
1b31b614d2 Split out sound and timing funcs from OSGLUWIN.c 2020-04-30 20:13:16 -04:00
InvisibleUp
a9c7900546 Continue splitting up files
CONTROLM.h was the biggest one. Eventual goal is to have each section
of OSGLUWIN.c a seperate file, and then see if I can't make them
platform-independent with only a few tweaks.
2020-04-15 23:17:50 -04:00
InvisibleUp
33522d0a6f Rename "tMacErr" to "MacErr_t" 2020-04-15 20:59:42 -04:00
InvisibleUp
c7d505dcb6 Move some #define fields into enums 2020-04-15 20:42:56 -04:00
InvisibleUp
efb229d8d5 Split COMOSGLU.h into a .c and .h
Also added some include guards on some headers
2020-04-13 23:28:15 -04:00
InvisibleUp
1f5e800332 Remove Windows CE support
it's just dead weight i have to work around
2020-04-13 22:19:57 -04:00
InvisibleUp
fc7898c4d7 Remove AltKeysMode and force on AutoSlow 2020-04-13 22:06:17 -04:00
InvisibleUp
f5a3528db9 Force EnableMagnify and VarFullScreen flags to 1 2020-04-13 21:46:51 -04:00
InvisibleUp
b29685ec29 Rebrand to "micro vMac", clean up docs 2020-03-14 20:41:42 -04:00
InvisibleUp
be71368cf7 WIP: Move screen size to variables
Non-windows systems are probably broken right now. Color display in
general is probably broken. But, soon, you will be able to change the
screen size and color depth without recompiling. That would be nice.
2020-03-05 21:54:02 -05:00
InvisibleUp
68e9856b49 Fix build support for Linux w/ X11 and ALSA 2020-03-03 12:59:42 -05:00
InvisibleUp
377200db4b Move all remaining source files into directories
Now everything is nice and clean and easy to find!
2020-02-27 00:11:43 -05:00
InvisibleUp
bee3102834 Move more files into dirs; fix .h include guards 2020-02-26 23:31:48 -05:00
InvisibleUp
b98c8a8646 More type/my name standardization 2020-02-11 00:34:32 -05:00
InvisibleUp
d01d2f9e09 Move UI stuff into a subdirectory
It seems that the resource file isn't ever attached to the EXE on Win32
2020-02-10 23:12:22 -05:00