uvmac/src/UI/SDL2/SOUND.c

454 lines
8.8 KiB
C

#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <SDL.h>
#include "CNFGRAPI.h"
#include "SYSDEPNS.h"
#include "UTIL/ENDIANAC.h"
#include "UI/MYOSGLUE.h"
#include "UI/COMOSGLU.h"
#include "STRCONST.h"
#include "OSGLUSD2.h"
/* --- sound --- */
#if SoundEnabled
tpSoundSamp TheSoundBuffer = nullpr;
volatile static uint16_t ThePlayOffset;
volatile static uint16_t TheFillOffset;
volatile static uint16_t MinFilledSoundBuffs;
#if dbglog_SoundBuffStats
static uint16_t MaxFilledSoundBuffs;
#endif
static uint16_t TheWriteOffset;
void Sound_Init0(void)
{
ThePlayOffset = 0;
TheFillOffset = 0;
TheWriteOffset = 0;
}
void Sound_Start0(void)
{
/* Reset variables */
MinFilledSoundBuffs = kSoundBuffers + 1;
#if dbglog_SoundBuffStats
MaxFilledSoundBuffs = 0;
#endif
}
GLOBALOSGLUFUNC tpSoundSamp Sound_BeginWrite(uint16_t n, uint16_t *actL)
{
uint16_t ToFillLen = kAllBuffLen - (TheWriteOffset - ThePlayOffset);
uint16_t WriteBuffContig =
kOneBuffLen - (TheWriteOffset & kOneBuffMask);
if (WriteBuffContig < n) {
n = WriteBuffContig;
}
if (ToFillLen < n) {
/* overwrite previous buffer */
#if dbglog_SoundStuff
dbglog_writeln("sound buffer over flow");
#endif
TheWriteOffset -= kOneBuffLen;
}
*actL = n;
return TheSoundBuffer + (TheWriteOffset & kAllBuffMask);
}
#if 4 == kLn2SoundSampSz
void ConvertSoundBlockToNative(tpSoundSamp p)
{
int i;
for (i = kOneBuffLen; --i >= 0; ) {
*p++ -= 0x8000;
}
}
#else
#define ConvertSoundBlockToNative(p)
#endif
void Sound_WroteABlock(void)
{
#if (4 == kLn2SoundSampSz)
uint16_t PrevWriteOffset = TheWriteOffset - kOneBuffLen;
tpSoundSamp p = TheSoundBuffer + (PrevWriteOffset & kAllBuffMask);
#endif
#if dbglog_SoundStuff
dbglog_writeln("enter Sound_WroteABlock");
#endif
ConvertSoundBlockToNative(p);
TheFillOffset = TheWriteOffset;
#if dbglog_SoundBuffStats
{
uint16_t ToPlayLen = TheFillOffset
- ThePlayOffset;
uint16_t ToPlayBuffs = ToPlayLen >> kLnOneBuffLen;
if (ToPlayBuffs > MaxFilledSoundBuffs) {
MaxFilledSoundBuffs = ToPlayBuffs;
}
}
#endif
}
bool Sound_EndWrite0(uint16_t actL)
{
bool v;
TheWriteOffset += actL;
if (0 != (TheWriteOffset & kOneBuffMask)) {
v = false;
} else {
/* just finished a block */
Sound_WroteABlock();
v = true;
}
return v;
}
void Sound_SecondNotify0(void)
{
if (MinFilledSoundBuffs <= kSoundBuffers) {
if (MinFilledSoundBuffs > DesiredMinFilledSoundBuffs) {
#if dbglog_SoundStuff
dbglog_writeln("MinFilledSoundBuffs too high");
#endif
IncrNextTime();
} else if (MinFilledSoundBuffs < DesiredMinFilledSoundBuffs) {
#if dbglog_SoundStuff
dbglog_writeln("MinFilledSoundBuffs too low");
#endif
++TrueEmulatedTime;
}
#if dbglog_SoundBuffStats
dbglog_writelnNum("MinFilledSoundBuffs",
MinFilledSoundBuffs);
dbglog_writelnNum("MaxFilledSoundBuffs",
MaxFilledSoundBuffs);
MaxFilledSoundBuffs = 0;
#endif
MinFilledSoundBuffs = kSoundBuffers + 1;
}
}
typedef uint16_t trSoundTemp;
#define kCenterTempSound 0x8000
#define AudioStepVal 0x0040
#if 3 == kLn2SoundSampSz
#define ConvertTempSoundSampleFromNative(v) ((v) << 8)
#elif 4 == kLn2SoundSampSz
#define ConvertTempSoundSampleFromNative(v) ((v) + kCenterSound)
#else
#error "unsupported kLn2SoundSampSz"
#endif
#if 3 == kLn2SoundSampSz
#define ConvertTempSoundSampleToNative(v) ((v) >> 8)
#elif 4 == kLn2SoundSampSz
#define ConvertTempSoundSampleToNative(v) ((v) - kCenterSound)
#else
#error "unsupported kLn2SoundSampSz"
#endif
void SoundRampTo(trSoundTemp *last_val, trSoundTemp dst_val,
tpSoundSamp *stream, int *len)
{
trSoundTemp diff;
tpSoundSamp p = *stream;
int n = *len;
trSoundTemp v1 = *last_val;
while ((v1 != dst_val) && (0 != n)) {
if (v1 > dst_val) {
diff = v1 - dst_val;
if (diff > AudioStepVal) {
v1 -= AudioStepVal;
} else {
v1 = dst_val;
}
} else {
diff = dst_val - v1;
if (diff > AudioStepVal) {
v1 += AudioStepVal;
} else {
v1 = dst_val;
}
}
--n;
*p++ = ConvertTempSoundSampleToNative(v1);
}
*stream = p;
*len = n;
*last_val = v1;
}
struct SoundR {
tpSoundSamp fTheSoundBuffer;
volatile uint16_t (*fPlayOffset);
volatile uint16_t (*fFillOffset);
volatile uint16_t (*fMinFilledSoundBuffs);
volatile trSoundTemp lastv;
bool wantplaying;
bool HaveStartedPlaying;
};
typedef struct SoundR SoundR;
static void audio_callback(void *udata, Uint8 *stream, int len)
{
uint16_t ToPlayLen;
uint16_t FilledSoundBuffs;
int i;
SoundR *datp = (SoundR *)udata;
tpSoundSamp CurSoundBuffer = datp->fTheSoundBuffer;
uint16_t CurPlayOffset = *datp->fPlayOffset;
trSoundTemp v0 = datp->lastv;
trSoundTemp v1 = v0;
tpSoundSamp dst = (tpSoundSamp)stream;
#if kLn2SoundSampSz > 3
len >>= (kLn2SoundSampSz - 3);
#endif
#if dbglog_SoundStuff
dbglog_writeln("Enter audio_callback");
dbglog_writelnNum("len", len);
#endif
label_retry:
ToPlayLen = *datp->fFillOffset - CurPlayOffset;
FilledSoundBuffs = ToPlayLen >> kLnOneBuffLen;
if (! datp->wantplaying) {
#if dbglog_SoundStuff
dbglog_writeln("playing end transistion");
#endif
SoundRampTo(&v1, kCenterTempSound, &dst, &len);
ToPlayLen = 0;
} else if (! datp->HaveStartedPlaying) {
#if dbglog_SoundStuff
dbglog_writeln("playing start block");
#endif
if ((ToPlayLen >> kLnOneBuffLen) < 8) {
ToPlayLen = 0;
} else {
tpSoundSamp p = datp->fTheSoundBuffer
+ (CurPlayOffset & kAllBuffMask);
trSoundTemp v2 = ConvertTempSoundSampleFromNative(*p);
#if dbglog_SoundStuff
dbglog_writeln("have enough samples to start");
#endif
SoundRampTo(&v1, v2, &dst, &len);
if (v1 == v2) {
#if dbglog_SoundStuff
dbglog_writeln("finished start transition");
#endif
datp->HaveStartedPlaying = true;
}
}
}
if (0 == len) {
/* done */
if (FilledSoundBuffs < *datp->fMinFilledSoundBuffs) {
*datp->fMinFilledSoundBuffs = FilledSoundBuffs;
}
} else if (0 == ToPlayLen) {
#if dbglog_SoundStuff
dbglog_writeln("under run");
#endif
for (i = 0; i < len; ++i) {
*dst++ = ConvertTempSoundSampleToNative(v1);
}
*datp->fMinFilledSoundBuffs = 0;
} else {
uint16_t PlayBuffContig = kAllBuffLen
- (CurPlayOffset & kAllBuffMask);
tpSoundSamp p = CurSoundBuffer
+ (CurPlayOffset & kAllBuffMask);
if (ToPlayLen > PlayBuffContig) {
ToPlayLen = PlayBuffContig;
}
if (ToPlayLen > len) {
ToPlayLen = len;
}
for (i = 0; i < ToPlayLen; ++i) {
*dst++ = *p++;
}
v1 = ConvertTempSoundSampleFromNative(p[-1]);
CurPlayOffset += ToPlayLen;
len -= ToPlayLen;
*datp->fPlayOffset = CurPlayOffset;
goto label_retry;
}
datp->lastv = v1;
}
static SoundR cur_audio;
static bool HaveSoundOut = false;
void Sound_Stop(void)
{
#if dbglog_SoundStuff
dbglog_writeln("enter Sound_Stop");
#endif
if (cur_audio.wantplaying && HaveSoundOut) {
uint16_t retry_limit = 50; /* half of a second */
cur_audio.wantplaying = false;
label_retry:
if (kCenterTempSound == cur_audio.lastv) {
#if dbglog_SoundStuff
dbglog_writeln("reached kCenterTempSound");
#endif
/* done */
} else if (0 == --retry_limit) {
#if dbglog_SoundStuff
dbglog_writeln("retry limit reached");
#endif
/* done */
} else
{
/*
give time back, particularly important
if got here on a suspend event.
*/
#if dbglog_SoundStuff
dbglog_writeln("busy, so sleep");
#endif
(void) SDL_Delay(10);
goto label_retry;
}
SDL_PauseAudio(1);
}
#if dbglog_SoundStuff
dbglog_writeln("leave Sound_Stop");
#endif
}
void Sound_Start(void)
{
if ((! cur_audio.wantplaying) && HaveSoundOut) {
Sound_Start0();
cur_audio.lastv = kCenterTempSound;
cur_audio.HaveStartedPlaying = false;
cur_audio.wantplaying = true;
SDL_PauseAudio(0);
}
}
void Sound_UnInit(void)
{
if (HaveSoundOut) {
SDL_CloseAudio();
}
}
#define SOUND_SAMPLERATE 22255 /* = round(7833600 * 2 / 704) */
bool Sound_Init(void)
{
SDL_AudioSpec desired;
Sound_Init0();
cur_audio.fTheSoundBuffer = TheSoundBuffer;
cur_audio.fPlayOffset = &ThePlayOffset;
cur_audio.fFillOffset = &TheFillOffset;
cur_audio.fMinFilledSoundBuffs = &MinFilledSoundBuffs;
cur_audio.wantplaying = false;
desired.freq = SOUND_SAMPLERATE;
#if 3 == kLn2SoundSampSz
desired.format = AUDIO_U8;
#elif 4 == kLn2SoundSampSz
desired.format = AUDIO_S16SYS;
#else
#error "unsupported audio format"
#endif
desired.channels = 1;
desired.samples = 1024;
desired.callback = audio_callback;
desired.userdata = (void *)&cur_audio;
/* Open the audio device */
if (SDL_OpenAudio(&desired, NULL) < 0) {
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
} else {
HaveSoundOut = true;
Sound_Start();
/*
This should be taken care of by LeaveSpeedStopped,
but since takes a while to get going properly,
start early.
*/
}
return true; /* keep going, even if no sound */
}
GLOBALOSGLUPROC Sound_EndWrite(uint16_t actL)
{
if (Sound_EndWrite0(actL)) {
}
}
void Sound_SecondNotify(void)
{
if (HaveSoundOut) {
Sound_SecondNotify0();
}
}
#endif