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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title> Options for Developers in Mini vMac </title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="canonical" href="develop.html">
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</head>
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<body>
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<div>
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<i> <a href="https://www.gryphel.com/index.html">www.gryphel.com</a>/c/<a href="index.html">minivmac</a>/develop
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- <a href="https://www.gryphel.com/c/feedback.html">feedback</a> </i>
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</div>
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<hr>
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<h3 align=center>
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Mini vMac
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</h3>
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<h3 align=center>
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Options for Developers
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</h3>
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<hr>
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<p> This page lists compile time options useful to people who wish
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to develop or maintain Mini vMac. The main
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<a href="options.html">Options</a> page has options of interest
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to everyone else. </p>
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<p> First see the <a href="build.html">Build</a> page to
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learn how to compile Mini vMac. </p>
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<h4> <a name="in"> ... Options Index ... </a> </h4>
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<p><a href="develop.html#option_n">Variation Name</a></p>
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<p><a href="develop.html#option_an">Abbreviated Name</a></p>
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<p><a href="develop.html#option_intl">International Characters</a></p>
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<p><a href="develop.html#option_t">Target</a></p>
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<p><a href="develop.html#option_m">Model</a></p>
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<p><a href="develop.html#option_cpu">CPU</a></p>
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<p><a href="develop.html#option_api">API</a></p>
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<p><a href="develop.html#option_snd_api">Sound API</a></p>
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<p><a href="develop.html#option_d">Debugging Level</a></p>
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<p><a href="develop.html#option_vsync">Vertical synchronization</a></p>
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<p><a href="develop.html#option_at">End of Developer Options</a></p>
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<p> : </p>
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<p> <a name="option_n"> <b> Variation Name </b> </a> </p>
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<p> If you compile a custom version of Mini vMac,
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you can label it with a line such as: </p>
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<pre>
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-n "minivmac-3.0.0-custom"
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</pre>
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<p> This string is displayed by the About
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command of Mini vMac, and is also used
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as the name of the archive exported by
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the build system. </p>
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<p> <a name="option_an"> <b> Abbreviated Name </b> </a> </p>
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<p> Instead of specifying the whole variation
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name, you can just specify the abbreviated name,
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with a line such as: </p>
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<pre>
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-an mnvm0001
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</pre>
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<p> The version number and platform parts
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of the variation name are automatically generated.
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The abbreviated
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name must be 8 characters or less, and should only include
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lowercase letters, numbers, and underscores. </p>
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<p> <a name="option_intl"> <b> International Characters </b> </a> </p>
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<pre>
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-intl
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</pre>
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<p> This option forces Mini vMac to support
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international characters in the user interface, even when using the
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default English. This is useful if the maintainer name needs
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the extra characters. (It would be nicer for the build system
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to figure out for itself what character set is needed. But
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this will do for now.) </p>
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<p> <a name="option_t"> <b> Target </b> </a> </p>
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<p> Some additional options for target that
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are not officially supported: </p>
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<pre>
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-t xgen { Generic X11 }
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-t mppc { Macintosh OS 9 and earlier - PowerPC }
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-t m68k { Macintosh - 680x0 }
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-t mx11 { X11 for Macintosh OS X - PowerPC }
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-t mi11 { X11 for Macintosh OS X - Intel }
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-t mx64 { X11 for Macintosh OS X - x86-64 }
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-t cygw { Cygwin/X for Microsoft Windows }
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-t fbpc { FreeBSD on PowerPC }
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-t slrs { Solaris - SPARC }
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-t sl86 { Solaris - Intel }
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-t wc86 { Pocket PC - Intel (Emulator) }
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-t irix { IRIX - MIPS }
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-t minx { Minix 3.2 }
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</pre>
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<p> <a name="option_m"> <b> Model </b> </a> </p>
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<p> Some additional options for model that
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are not officially supported: </p>
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<pre>
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-m Twiggy { Macintosh prototype }
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-m Twig43 { Macintosh prototype }
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-m PB100 { Macintosh PowerBook 100 }
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</pre>
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<p>
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The Twiggy emulation (by Matěj Hybler) allows use of
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the ROM from a Macintosh prototype that has a Twiggy floppy drive
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(used in the original Lisa computer), instead of the Sony
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drive that the Macintosh 128K ended up shipping with.
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Except for the disk driver, the ROMs are nearly identical,
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except most everything is shifted to somewhat different
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addresses. Probably because the trap patching technique used in
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Macintosh System Software tends to depend on exact locations
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of routines in ROM, no System Software that shipped will
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run with the Twiggy ROM. There are two known disk images
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that will work with it, one with an early version of
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MacWrite and one with an early version of MacPaint.
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However these image don't currently work as is in
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the Twiggy Mac emulation. Matěj Hybler figured out a
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small patch to their boot block code to make them work,
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that disables some sort of check for the disk being bootable.
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This might be needed because the emulation is still using
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a replacement disk driver that is trying to imitate the
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data structures in memory used by the
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Sony disk driver, while the Twiggy disk driver has
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significantly different data structures. (With this patch,
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these two disk images will also work fine in the Macintosh
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128K emulation.)
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</p>
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<p>
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The Twig43 emulation (also by Matěj Hybler) allows use
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of an even earlier ROM (which near the end of the ROM contains the
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string “ROM4.3T 07/04/83”). This ROM is more
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significantly different. Oddy though, it can use the early MacPaint
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and MacWrite images without modification.
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</p>
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<p>
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There is some code for PowerBook 100 emulation, but it does not yet
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get very far in booting.
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</p>
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<p> <a name="option_cpu"> <b> CPU </b> </a> </p>
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<p> The build system normally determines the CPU and operating
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system from the target (-t) you have specified. If a target
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doesn't yet exist for the combination of CPU and operating
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system you desire, you can select a target for that operating
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system and a different CPU, and then override the CPU with
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a line such as: </p>
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<pre>
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-cpu 68k { 680x0 }
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-cpu ppc { PowerPC }
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-cpu x86 { Intel 32 bit }
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-cpu x64 { Intel 64 bit }
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-cpu spr { sparc }
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-cpu arm { ARM }
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-cpu mip { MIPS }
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-cpu gen { generic }
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</pre>
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<p> It might or might not compile correctly, but it at least provides
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a starting point. </p>
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<p> <a name="option_api"> <b> API </b> </a> </p>
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<p> The build system normally determines the appropriate API
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(Application Programming Interface) from the target (-t)
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you have specified. You can override this choice with lines
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such as: </p>
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<pre>
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-api mac { Macintosh OS }
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-api osx { Carbon for Macintosh OS X }
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-api cco { Cocoa for Macintosh OS X }
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-api win { Microsoft Windows 32 }
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-api xwn { X Window System }
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-api gtk { GTK+ (GIMP Toolkit) }
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-api sdl { <a href="https://www.libsdl.org/download-1.2.php">Simple DirectMedia Layer</a> 1.2 }
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-api sd2 { <a href="http://www.libsdl.org">Simple DirectMedia Layer</a> 2.0 }
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</pre>
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<p> One useful use of this option is
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to specify '-api gtk' for a linux target (overriding
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the default '-api xwn'). This gets
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a menu bar and file dialogs, but loses other features
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since this port is incomplete. </p>
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<p> <a name="option_snd_api"> <b> Sound API </b> </a> </p>
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<p> The build system normally determines the appropriate
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Sound API from the target (-t) you have specified.
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You can override this choice with lines such as: </p>
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<pre>
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-snd-api alsa { Advanced Linux Sound Architecture }
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-snd-api ddsp { Open Sound System and compatible }
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</pre>
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<p> Currently the only useful use of this option is
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to specify '-snd-api ddsp' for a linux target
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(overriding the default '-snd-api alsa'). </p>
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<p> <a name="option_d"> <b> Debugging Level </b> </a> </p>
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<pre>
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-d d { debug }
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-d t { test }
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-d s { ship }
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</pre>
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<pre>
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-log 1 { enable logging infrastructure }
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</pre>
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<p> Logging won't do much without further enabling or creating code to log
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various events that you are currently interested in. This is for developers only.
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</p>
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<pre>
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-dis 1 { enable disassembler }
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</pre>
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<p> Besides disassembling a number of instructions executed after an event of interest,
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it can disassemble instructions prior to the event, as the emulator can save
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the addresses of instruction executed to a circular buffer.
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Requires the "-log" option. Nothing much will happen without further enabling
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or creating code to log various events that you are currently interested in.
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</p>
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<p> <a name="option_vsync"> <b> Vertical synchronization </b> </a> </p>
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<p> <b> bug </b> : This isn't working correctly in Full Screen
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Mode, at least in OS X 10.6.8, and so is not supported
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for this version, at least. </p>
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<pre>
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-vsync 1 (<a href="var/mnvm0159.html">mnvm0159</a>)
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</pre>
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<p> Currently for OS X only, this option turns on OpenGL
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double buffering and sets AGL_SWAP_INTERVAL to 1. This eliminates the
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"tearing" issues noted by Manuel Alfayate. Unfortunately
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it isn't yet a real solution, it is more to help illustrate
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the issue before coming up with a better implementation.
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(See
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<a href="extras/testsync/index.html">testsync</a>.)
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Besides using much more
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memory, it also reduces the maximum speed of emulation
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unpredictably and erratically, because it makes
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aglSwapBuffers block until the vertical retrace,
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when Mini vMac is expecting to give the emulation
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extra time, for above "1x" speed. </p>
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<p> <a name="option_at"> <b> End of Developer Options </b> </a> </p>
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<pre>
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@ { no more developer options }
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</pre>
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<p>
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If this option is present, then no developer options are permitted
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to the right of this option.
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</p>
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<p> : </p>
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<p> If you find Mini vMac useful, please consider
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<a href="https://www.gryphel.com/c/help/index.html">helping the Gryphel Project</A>.
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</p>
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<a href="https://www.gryphel.com/index.html">
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<img src="https://www.gryphel.com/d/gryphel-32.gif" width=32 height=32 border=0
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alt="gryphel logo, 1K"
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>
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</a>
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<p> Next - <b><a href="setupcfg.html">Setup Tool Configuration</a></b> </p>
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<hr>
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<div>
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<i> <a href="https://www.gryphel.com/index.html">www.gryphel.com</a>/c/<a href="index.html">minivmac</a>/develop
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- <a href="https://www.gryphel.com/c/feedback.html">feedback</a> </i>
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<br>
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copyright (c) 2018 Paul C. Pratt - last update 10/27/2018
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</div>
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</body>
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</html>
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