forked from Apple-2-Tools/jace
Adjusted repulsive logic so now snakes slip out from under you... it's quite hilarious looking!
This commit is contained in:
parent
d4a15117f5
commit
71c8674bbb
@ -6,6 +6,7 @@ import jace.core.RAMEvent;
|
|||||||
import jace.core.RAMListener;
|
import jace.core.RAMListener;
|
||||||
|
|
||||||
public class MontezumasRevengeCheats extends Cheats {
|
public class MontezumasRevengeCheats extends Cheats {
|
||||||
|
|
||||||
@ConfigurableField(category = "Hack", name = "Repulsive", defaultValue = "false", description = "YOU STINK!")
|
@ConfigurableField(category = "Hack", name = "Repulsive", defaultValue = "false", description = "YOU STINK!")
|
||||||
public static boolean repulsiveHack = false;
|
public static boolean repulsiveHack = false;
|
||||||
|
|
||||||
@ -27,29 +28,33 @@ public class MontezumasRevengeCheats extends Cheats {
|
|||||||
setScopeEnd(0x1518);
|
setScopeEnd(0x1518);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int lastX = 0;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void doEvent(RAMEvent e) {
|
protected void doEvent(RAMEvent e) {
|
||||||
int playerX = computer.getMemory().readRaw(PLAYER_X);
|
int playerX = computer.getMemory().readRaw(PLAYER_X);
|
||||||
int playerY = computer.getMemory().readRaw(PLAYER_Y);
|
int playerY = computer.getMemory().readRaw(PLAYER_Y);
|
||||||
for (int num = 7; num >0; num--) {
|
for (int num = 7; num > 0; num--) {
|
||||||
int monsterX = computer.getMemory().readRaw(PLAYER_X + num);
|
int monsterX = computer.getMemory().readRaw(PLAYER_X + num);
|
||||||
int monsterY = computer.getMemory().readRaw(PLAYER_Y + num);
|
int monsterY = computer.getMemory().readRaw(PLAYER_Y + num);
|
||||||
if (monsterX != 0 && monsterY != 0) {
|
if (monsterX != 0 && monsterY != 0) {
|
||||||
if (Math.abs(monsterY - playerY) < 15) {
|
if (Math.abs(monsterY - playerY) < 19) {
|
||||||
if (Math.abs(monsterX - playerX) < 7) {
|
if (Math.abs(monsterX - playerX) < 7) {
|
||||||
|
int movement = Math.max(1, Math.abs(lastX - playerX));
|
||||||
if (monsterX > playerX) {
|
if (monsterX > playerX) {
|
||||||
monsterX+=1;
|
monsterX += movement;
|
||||||
} else {
|
} else {
|
||||||
monsterX-=1;
|
monsterX -= movement;
|
||||||
if (monsterX <= 0) {
|
if (monsterX <= 0) {
|
||||||
monsterX = 80;
|
monsterX = 80;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
computer.getMemory().write(PLAYER_X+num, (byte) monsterX, false, false);
|
computer.getMemory().write(PLAYER_X + num, (byte) monsterX, false, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
lastX = playerX;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user