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mirror of https://github.com/lefticus/6502-cpp.git synced 2025-07-14 23:23:59 +00:00

Cleanups for Conf

This commit is contained in:
Jason Turner
2016-08-24 16:56:07 -06:00
parent e3ebc954fa
commit 03d360ac56

View File

@ -2,7 +2,10 @@
#include <array>
#include <utility>
#include <algorithm>
#include <tuple>
constexpr uint16_t JOYSTICK_PORT_A = 56320; // joystick #2
constexpr uint16_t JOYSTICK_PORT_B = 56321; // joystick #1
constexpr uint16_t SPRITE_DATA_POINTERS = 2040;
constexpr uint16_t VIDEO_REGISTERS = 53248;
constexpr uint16_t SPRITE_ENABLE_BITS = VIDEO_REGISTERS + 21;
@ -19,160 +22,190 @@ constexpr uint16_t BACKGROUND_COLOR = 53281;
constexpr uint16_t SPRITE_0_COLOR = VIDEO_REGISTERS + 39;
constexpr uint16_t SPRITE_1_COLOR = SPRITE_0_COLOR + 1;
constexpr uint16_t SPRITE_2_COLOR = SPRITE_1_COLOR + 1;
constexpr uint16_t SPRITE_3_COLOR = SPRITE_2_COLOR + 1;
constexpr uint16_t SPRITE_4_COLOR = SPRITE_3_COLOR + 1;
constexpr uint16_t SPRITE_5_COLOR = SPRITE_4_COLOR + 1;
constexpr uint16_t SPRITE_6_COLOR = SPRITE_5_COLOR + 1;
constexpr uint16_t SPRITE_7_COLOR = SPRITE_6_COLOR + 1;
namespace {
struct Color
{
uint8_t num;
uint8_t r;
uint8_t g;
uint8_t b;
};
volatile uint8_t &memory(const uint16_t loc)
{
return *reinterpret_cast<uint8_t *>(loc);
}
struct Color
{
uint8_t num;
uint8_t r;
uint8_t g;
uint8_t b;
};
constexpr bool test_bit(const uint8_t data, const uint8_t bit)
{
return (data & (1 << bit)) != 0;
};
void set_bit(const uint16_t loc, const uint8_t bitnum, bool val)
{
if (val) {
memory(loc) |= (1 << bitnum);
} else {
memory(loc) &= (0xFF ^ (1 << bitnum));
volatile uint8_t &memory(const uint16_t loc)
{
return *reinterpret_cast<uint8_t *>(loc);
}
}
void write_multi_color_pixel(uint16_t)
{
}
constexpr bool test_bit(const uint8_t data, const uint8_t bit)
{
return (data & (1 << bit)) != 0;
};
void write_pixel(uint16_t)
{
}
template<typename D1, typename D2, typename D3, typename D4, typename ... D >
void write_multi_color_pixel(uint16_t loc, D1 d1, D2 d2, D3 d3, D4 d4, D ... d)
{
memory(loc) = (d1 << 6) | (d2 << 4) | (d3 << 2) | d4;
write_multi_color_pixel(loc + 1, d...);
}
template<typename D1, typename D2, typename D3, typename D4, typename D5, typename D6, typename D7, typename D8, typename ... D >
void write_pixel(uint16_t loc, D1 d1, D2 d2, D3 d3, D4 d4, D5 d5, D6 d6, D7 d7, D8 d8, D ... d)
{
memory(loc) = (d1 << 7) | (d2 << 6) | (d3 << 5) | (d4 << 4) | (d5 << 3) | (d6 << 2) | (d7 << 1) | d8;
write_pixel(loc + 1, d...);
}
template<typename ... D>
void make_sprite(uint8_t memory_loc, D ... d)
{
if constexpr (sizeof...(d) == 12 * 21) {
write_multi_color_pixel((SPRITE_STARTING_BANK + memory_loc) * 64, d...);
} else {
write_pixel((SPRITE_STARTING_BANK + memory_loc) * 64, d...);
}
}
void enable_sprite(const uint8_t sprite_number, const uint8_t memory_loc,
const bool multicolor, const bool low_priority,
const bool double_width, const bool double_height)
{
memory(SPRITE_DATA_POINTERS + sprite_number) = SPRITE_STARTING_BANK + memory_loc;
set_bit(SPRITE_ENABLE_BITS, sprite_number, true);
set_bit(SPRITE_EXPAND_HORIZONTAL, sprite_number, double_width);
set_bit(SPRITE_EXPAND_VERTICAL, sprite_number, double_height);
set_bit(SPRITE_MULTICOLOR, sprite_number, multicolor);
set_bit(SPRITE_PRIORITY, sprite_number, low_priority);
}
void display(uint8_t x, uint8_t y, uint8_t val)
{
memory(VIDEO_MEMORY + y * 40 + x) = val;
}
auto joystick(const uint8_t port) {
struct State{
State(const uint8_t portdata)
: up(!test_bit(portdata,0)),
down(!test_bit(portdata,1)),
left(!test_bit(portdata,2)),
right(!test_bit(portdata,3)),
fire(!test_bit(portdata,4))
{
void set_bit(const uint16_t loc, const uint8_t bitnum, bool val)
{
if (val) {
memory(loc) |= (1 << bitnum);
} else {
memory(loc) &= (0xFF ^ (1 << bitnum));
}
}
bool up;
bool down;
bool left;
bool right;
bool fire;
auto direction_vector() const
{
return std::make_pair(left?-1:(right?1:0), up?-1:(down?1:0));
void write_multi_color_pixel(uint16_t)
{
}
void write_pixel(uint16_t)
{
}
template<typename D1, typename D2, typename D3, typename D4, typename ... D >
void write_multi_color_pixel(uint16_t loc, D1 d1, D2 d2, D3 d3, D4 d4, D ... d)
{
memory(loc) = (d1 << 6) | (d2 << 4) | (d3 << 2) | d4;
write_multi_color_pixel(loc + 1, d...);
}
template<typename D1, typename D2, typename D3, typename D4, typename D5, typename D6, typename D7, typename D8, typename ... D >
void write_pixel(uint16_t loc, D1 d1, D2 d2, D3 d3, D4 d4, D5 d5, D6 d6, D7 d7, D8 d8, D ... d)
{
memory(loc) = (d1 << 7) | (d2 << 6) | (d3 << 5) | (d4 << 4) | (d5 << 3) | (d6 << 2) | (d7 << 1) | d8;
write_pixel(loc + 1, d...);
}
template<typename ... D>
void make_sprite(uint8_t memory_loc, D ... d)
{
if constexpr (sizeof...(d) == 12 * 21) {
write_multi_color_pixel((SPRITE_STARTING_BANK + memory_loc) * 64, d...);
} else {
write_pixel((SPRITE_STARTING_BANK + memory_loc) * 64, d...);
}
}
void enable_sprite(const uint8_t sprite_number, const uint8_t memory_loc,
const bool multicolor, const bool low_priority,
const bool double_width, const bool double_height)
{
memory(SPRITE_DATA_POINTERS + sprite_number) = SPRITE_STARTING_BANK + memory_loc;
set_bit(SPRITE_ENABLE_BITS, sprite_number, true);
set_bit(SPRITE_EXPAND_HORIZONTAL, sprite_number, double_width);
set_bit(SPRITE_EXPAND_VERTICAL, sprite_number, double_height);
set_bit(SPRITE_MULTICOLOR, sprite_number, multicolor);
set_bit(SPRITE_PRIORITY, sprite_number, low_priority);
}
void display(uint8_t x, uint8_t y, uint8_t val)
{
memory(VIDEO_MEMORY + y * 40 + x) = val;
}
auto joystick(const uint8_t port) {
struct State{
State(const uint8_t portdata)
: up(!test_bit(portdata,0)),
down(!test_bit(portdata,1)),
left(!test_bit(portdata,2)),
right(!test_bit(portdata,3)),
fire(!test_bit(portdata,4))
{
}
bool up;
bool down;
bool left;
bool right;
bool fire;
auto direction_vector() const
{
return std::make_pair(left?-1:(right?1:0), up?-1:(down?1:0));
}
};
if (port == 2) {
return State(memory(JOYSTICK_PORT_A));
} else {
return State(memory(JOYSTICK_PORT_B));
}
};
if (port == 2) {
return State(memory(56320));
} else {
return State(memory(56321));
}
};
volatile uint8_t &sprite_x(const uint8_t sprite_num)
{
return memory(SPRITE_POSITION_REGISTERS + sprite_num * 2);
};
volatile uint8_t &sprite_x(const uint8_t sprite_num)
{
return memory(SPRITE_POSITION_REGISTERS + sprite_num * 2);
};
volatile uint8_t &sprite_y(const uint8_t sprite_num)
{
return memory(SPRITE_POSITION_REGISTERS + sprite_num * 2 + 1);
};
volatile uint8_t &sprite_y(const uint8_t sprite_num)
{
return memory(SPRITE_POSITION_REGISTERS + sprite_num * 2 + 1);
};
template<typename T>
auto square(T t) {
return t * t;
}
template<uint8_t r, uint8_t g, uint8_t b>
auto color_distance(const Color &lhs, const Color &rhs)
{
return (square(lhs.r - r) + square(lhs.g - g) + square(lhs.b - b))
< (square(rhs.r - r) + square(rhs.g - g) + square(rhs.b - b));
}
template<uint8_t r, uint8_t g, uint8_t b>
auto color_distance(const Color &lhs, const Color &rhs)
{
return (square(lhs.r - r) + square(lhs.g - g) + square(lhs.b - b))
< (square(rhs.r - r) + square(rhs.g - g) + square(rhs.b - b));
}
template<uint8_t r, uint8_t g, uint8_t b, typename Colors>
auto nearest_color(const Colors &colors)
{
return *std::min_element(std::begin(colors), std::end(colors), color_distance<r,g,b>);
}
template<uint8_t r, uint8_t g, uint8_t b, typename Colors>
auto nearest_color(const Colors &colors)
{
return *std::min_element(std::begin(colors), std::end(colors), color_distance<r,g,b>);
}
auto sprite_collisions() {
const auto collisions = memory(SPRITE_COLLISIONS);
return std::make_tuple(
test_bit(collisions, 0),test_bit(collisions, 1),test_bit(collisions, 2),
test_bit(collisions, 3),test_bit(collisions, 4),test_bit(collisions, 5),
test_bit(collisions, 6),test_bit(collisions, 7));
};
struct Player
{
Player(const uint8_t num, const uint8_t startx, const uint8_t starty)
: player_num(num),
x(sprite_x(player_num)),
y(sprite_y(player_num))
{
x = startx;
y = starty;
}
void update_position()
{
y += joystick(player_num).direction_vector().second * 3;
};
void scored() {
++score;
}
const uint8_t player_num;
volatile uint8_t &x;
volatile uint8_t &y;
uint8_t score = '0';
};
}
int main()
{
// http://www.pepto.de/projects/colorvic/
constexpr std::array<Color, 16> colors {{
Color{0, 0x00, 0x00, 0x00},
Color{1, 0xFF, 0xFF, 0xFF},
@ -221,6 +254,7 @@ int main()
enable_sprite(0, 0, false, true, false, false);
make_sprite(1,
0,0,0,0,0,2,2,0,0,0,0,0,
0,0,0,0,0,2,2,0,0,0,0,0,
@ -250,23 +284,6 @@ int main()
enable_sprite(1, 1, true, false, false, true);
enable_sprite(2, 1, true, false, false, true);
const auto sprite_collisions = []() {
const auto collisions = memory(SPRITE_COLLISIONS);
memory(SPRITE_COLLISIONS) = 0;
struct Col_Data {
bool sprite0;
bool sprite1;
bool sprite2;
bool sprite3;
bool sprite4;
bool sprite5;
bool sprite6;
bool sprite7;
};
return Col_Data{test_bit(collisions, 0),test_bit(collisions, 1),test_bit(collisions, 2),test_bit(collisions, 3),
test_bit(collisions, 4),test_bit(collisions, 5),test_bit(collisions, 6),test_bit(collisions, 7)};
};
std::pair<int8_t, int8_t> ball_velocity{1,1};
@ -283,31 +300,6 @@ int main()
memory(SPRITE_2_COLOR) = nearest_color<0,255,0>(colors).num;
struct Player
{
Player(const uint8_t num, const uint8_t startx, const uint8_t starty)
: player_num(num),
x(sprite_x(player_num)),
y(sprite_y(player_num))
{
x = startx;
y = starty;
}
void update_position()
{
y += joystick(player_num).direction_vector().second * 3;
};
void scored() {
++score;
}
const uint8_t player_num;
volatile uint8_t &x;
volatile uint8_t &y;
uint8_t score = '0';
};
Player p1(1, 15, 255/2);
Player p2(2, 255, 255/2);
@ -333,18 +325,18 @@ int main()
while (true) {
Frame rt(p1, p2);
if (auto [s0, s1, s2, s3, s4, s5, s6, s7] = sprite_collisions();
if (const auto [s0, s1, s2, s3, s4, s5, s6, s7] = sprite_collisions();
s0 && (s1 || s2))
{
std::get<0>(ball_velocity) *= -1; //invert ball x velocity
auto &x_velocity = std::get<0>(ball_velocity);
x_velocity *= -1; //invert ball x velocity
// "bounce" ball out of collision area
sprite_x(0) += std::get<0>(ball_velocity);
sprite_x(0) += x_velocity;
}
// Update paddle positions
p1.update_position();
p2.update_position();
// ball hit the top or bottom wall
@ -370,4 +362,3 @@ int main()
}
}