1
0
mirror of https://github.com/lefticus/6502-cpp.git synced 2024-12-22 01:30:03 +00:00

Introduce VIC_II::HighResSprite and VIC_II::MultiColorSprite.

write_multi_color_line(): Replaces write_multi_color_pixel().

write_line(): Replaces write_pixel().

The generated code is not affected by this change.
This commit is contained in:
Marko Mäkelä 2016-10-09 18:03:30 +03:00
parent 504d13a527
commit 24df091a6f

View File

@ -192,42 +192,66 @@ namespace {
return Frame(*this, p1, p2); return Frame(*this, p1, p2);
} }
static void write_multi_color_pixel(uint8_t*) static void write_multi_color_line(uint8_t*)
{ {
// 0th case // 0th case
} }
static void write_pixel(uint8_t*) static void write_line(uint8_t*)
{ {
// 0th case // 0th case
} }
template<typename ... D > static constexpr uint8_t multi_color_byte(uint_least16_t bits)
static void write_multi_color_pixel(uint8_t* mem, uint8_t d1, uint8_t d2,
uint8_t d3, uint8_t d4, D ... d)
{ {
*mem = (d1 << 6) | (d2 << 4) | (d3 << 2) | d4; // 0aa0bb0cc0dd -> 0aabbccdd
write_multi_color_pixel(mem + 1, d...); return
(bits & 3) |
(bits >> 1 & 3 << 2) |
(bits >> 2 & 3 << 4) |
(bits >> 3 & 3 << 6);
} }
template<typename ... D > template<typename ... D >
static void write_pixel(uint8_t *mem, bool d1, bool d2, bool d3, bool d4, static void write_multi_color_line(uint8_t* mem, uint_least64_t l,
bool d5, bool d6, bool d7, bool d8, D ... d) D ... d)
{ {
*mem = (d1 << 7) | (d2 << 6) | (d3 << 5) | (d4 << 4) | (d5 << 3) | (d6 << 2) | (d7 << 1) | d8; mem[0] = multi_color_byte(uint_least16_t(l >> 24));
write_pixel(mem + 1, d...); mem[1] = multi_color_byte(uint_least16_t(l >> 12));
mem[2] = multi_color_byte(uint_least16_t(l));
write_multi_color_line(mem + 3, d...);
}
template<typename ... D >
static void write_line(uint8_t *mem, uint_least32_t l, D ... d)
{
mem[0] = uint8_t(l >> 16);
mem[1] = uint8_t(l >> 8);
mem[2] = uint8_t(l);
write_line(mem + 3, d...);
} }
struct Sprite { struct Sprite {
alignas(SPRITE_ALIGNMENT) uint8_t memory[63]; alignas(SPRITE_ALIGNMENT) uint8_t memory[63];
};
struct HighResSprite : public Sprite
{
template<typename ... D> template<typename ... D>
Sprite(D ... d) HighResSprite(D ... d) : Sprite()
{ {
if constexpr(sizeof...(d) == 12 * 21) { static_assert(sizeof...(d) == 21);
write_multi_color_pixel(memory, d...); write_line(memory, d...);
} else { }
write_pixel(memory, d...); };
}
struct MultiColorSprite : public Sprite
{
template<typename ... D>
MultiColorSprite(D ... d) : Sprite()
{
write_multi_color_line(memory, d...);
} }
}; };
@ -255,6 +279,23 @@ namespace {
set_bit(SPRITE_PRIORITY, sprite_number, low_priority); set_bit(SPRITE_PRIORITY, sprite_number, low_priority);
} }
void enable_sprite(const uint8_t sprite_number,
const HighResSprite& bitmap,
const bool low_priority,
const bool double_width, const bool double_height)
{
enable_sprite(sprite_number, bitmap, false, low_priority,
double_width, double_height);
}
void enable_sprite(const uint8_t sprite_number,
const MultiColorSprite& bitmap,
const bool low_priority,
const bool double_width, const bool double_height)
{
enable_sprite(sprite_number, bitmap, true, low_priority,
double_width, double_height);
}
auto sprite_collisions() { auto sprite_collisions() {
const auto collisions = memory(SPRITE_COLLISIONS); const auto collisions = memory(SPRITE_COLLISIONS);
@ -293,53 +334,53 @@ namespace {
/// The ball image. This has to be declared const in the global scope, /// The ball image. This has to be declared const in the global scope,
/// or otherwise the data will not be initialized at compilation time. /// or otherwise the data will not be initialized at compilation time.
const VIC_II::Sprite sBall( const VIC_II::HighResSprite sBall(
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0b00000000000000000000000,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0b00000000000000000000000,
0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, 0b00000000111111000000000,
0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, 0b00000011111111110000000,
0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, 0b00000110111111111000000,
0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0, 0b00001100011111111100000,
0,0,0,0,0,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, 0b00001110111111111100000,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0, 0b00011111111111111110000,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0, 0b00011111111111111110000,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0, 0b00011111111111111110000,
0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, 0b00000111111111111000000,
0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0, 0b00011000000000000110000,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0, 0b00011111111111111110000,
0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, 0b00001111111111111100000,
0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, 0b00001111111111111100000,
0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, 0b00000111111111111000000,
0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, 0b00000011111111110000000,
0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, 0b00000000111111000000000,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0b00000000000000000000000,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0b00000000000000000000000,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 0b00000000000000000000000
); );
/// The bat image. /// The bat image.
const VIC_II::Sprite sBat( const VIC_II::MultiColorSprite sBat(
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,2,2,0,0,0,0,0, 0000002200000,
0,0,0,0,0,3,3,0,0,0,0,0, 0000003300000,
0,0,0,0,0,1,1,0,0,0,0,0, 0000001100000,
0,0,0,0,0,3,3,0,0,0,0,0, 0000003300000,
0,0,0,0,0,1,1,0,0,0,0,0, 0000001100000,
0,0,0,0,0,3,3,0,0,0,0,0 0000003300000
); );
int main() int main()
@ -365,9 +406,9 @@ int main()
VIC_II vic; VIC_II vic;
vic.enable_sprite(0, sBall, false, true, false, false); vic.enable_sprite(0, sBall, true, false, false);
vic.enable_sprite(1, sBat, true, false, false, true); vic.enable_sprite(1, sBat, false, false, true);
vic.enable_sprite(2, sBat, true, false, false, true); vic.enable_sprite(2, sBat, false, false, true);
vic.border() = vic.nearest_color<128,128,128>(colors).num; // 50% grey vic.border() = vic.nearest_color<128,128,128>(colors).num; // 50% grey
vic.background() = vic.nearest_color<0,0,0>(colors).num; // black vic.background() = vic.nearest_color<0,0,0>(colors).num; // black
vic.sprite_1_color() = vic.nearest_color<255,0,0>(colors).num; // red vic.sprite_1_color() = vic.nearest_color<255,0,0>(colors).num; // red