#include enum class Colors : uint8_t { WHITE=0x01, BLACK=0x00 }; volatile uint8_t &memory_loc(const uint16_t loc) { return *reinterpret_cast(loc); } void decrement_border_color() { --memory_loc(0xd020); } void increment_border_color() { ++memory_loc(0xd020); } bool joystick_down() { uint8_t joystick_state = memory_loc(0xDC00); return (joystick_state & 0x2) == 0; } int main() { const auto background_color = [](Colors col) { memory_loc(0xd021) = static_cast(col); }; const auto border_color = [](Colors col) { memory_loc(0xd020) = static_cast(col); }; background_color(Colors::WHITE); while(true) { if (joystick_down()) { border_color(Colors::WHITE); } else { border_color(Colors::BLACK); } } }