#include #include #include #include #include #include #include #include "chargen.hpp" enum Colors : uint8_t { WHITE = 0x01 }; static volatile uint8_t &memory_loc(const uint16_t loc) { return *reinterpret_cast(loc); } static void poke(const uint16_t loc, const uint8_t value) { memory_loc(loc) = value; } static std::uint8_t peek(const std::uint16_t loc) { return memory_loc(loc); } static void decrement_border_color() { --memory_loc(0xd020); } static void increment_border_color() { ++memory_loc(0xd020); } struct Joystick { std::uint8_t state{}; constexpr bool up() const noexcept { return (state & 1) == 0; } constexpr bool left() const noexcept { return (state & 4) == 0; } constexpr bool fire() const noexcept { return (state & 16) == 0; } constexpr bool right() const noexcept { return (state & 8) == 0; } constexpr bool down() const noexcept { return (state & 2) == 0; } }; static bool joystick_down() { uint8_t joystick_state = peek(0xDC00); return (joystick_state & 2) == 0; } void use_data(std::array &data); static void puts(uint8_t x, uint8_t y, std::string_view str) { const auto start = 0x400 + (y * 40 + x); std::copy(str.begin(), str.end(), &memory_loc(start)); // std::memcpy(const_cast(&memory_loc(start)), str.data(), str.size()); } template struct Graphic { std::array data{}; static constexpr auto width() noexcept { return Width; } static constexpr auto height() noexcept { return Height; } constexpr Graphic() = default; constexpr Graphic(std::array data_) noexcept : data(data_) {} constexpr Graphic(std::initializer_list data_) noexcept { std::copy(begin(data_), end(data_), begin(data)); } constexpr auto &operator()(const std::uint8_t x, const std::uint8_t y) noexcept { return data[y * Width + x]; } constexpr const auto &operator()(const std::uint8_t x, const std::uint8_t y) const noexcept { return data[y * Width + x]; } constexpr std::size_t match_count(const auto &graphic, const std::uint8_t x, const std::uint8_t y) const { std::size_t count = 0; for (std::uint8_t cur_x = 0; cur_x < graphic.width(); ++cur_x) { for (std::uint8_t cur_y = 0; cur_y < graphic.height(); ++cur_y) { if (graphic(cur_x, cur_y) == (*this)(cur_x + x, cur_y + y)) { ++count; } } } return count; } constexpr bool match(const auto &graphic, const std::uint8_t x, const std::uint8_t y) const { return match_count(graphic, x, y) == (graphic.width() * graphic.height()); } }; static constexpr auto load_charset(const std::span &bits) { std::array, 256> results{}; for (std::size_t idx = 0; idx < 256; ++idx) { Graphic<8, 8> glyph{}; for (std::uint8_t row = 0; row < 8; ++row) { const auto input_row = bits[idx * 8 + row]; glyph(0, row) = (0b1000'0000 & input_row) == 0 ? 0 : 1; glyph(1, row) = (0b0100'0000 & input_row) == 0 ? 0 : 1; glyph(2, row) = (0b0010'0000 & input_row) == 0 ? 0 : 1; glyph(3, row) = (0b0001'0000 & input_row) == 0 ? 0 : 1; glyph(4, row) = (0b0000'1000 & input_row) == 0 ? 0 : 1; glyph(5, row) = (0b0000'0100 & input_row) == 0 ? 0 : 1; glyph(6, row) = (0b0000'0010 & input_row) == 0 ? 0 : 1; glyph(7, row) = (0b0000'0001 & input_row) == 0 ? 0 : 1; } results[idx] = glyph; } return results; } template static constexpr auto from_pixels_to_petscii(const Graphic &pixels) { Graphic result{}; constexpr auto charset = load_charset(uppercase); for (uint8_t x = 0; x < pixels.width(); x += 8) { for (uint8_t y = 0; y < pixels.height(); y += 8) { std::uint8_t best_match = 32; std::size_t match_count = 0; std::uint8_t cur_char = 0; for (const auto &glyph : charset) { const auto count = pixels.match_count(glyph, x, y); if (count > match_count) { best_match = cur_char; match_count = count; } ++cur_char; } result(x / 8, y / 8) = best_match; } } return result; } template static constexpr auto from_pixels_to_2x2(const Graphic &pixels) { Graphic result{}; using GlyphType = std::pair, std::uint8_t>; constexpr std::array lookup_map{ GlyphType{ { 0, 0, 0, 0 }, 32 }, GlyphType{ { 1, 0, 0, 0 }, 126 }, GlyphType{ { 0, 1, 0, 0 }, 124 }, GlyphType{ { 1, 1, 0, 0 }, 226 }, GlyphType{ { 0, 0, 1, 0 }, 123 }, GlyphType{ { 1, 0, 1, 0 }, 97 }, GlyphType{ { 0, 1, 1, 0 }, 255 }, GlyphType{ { 1, 1, 1, 0 }, 236 }, GlyphType{ { 0, 0, 0, 1 }, 108 }, GlyphType{ { 1, 0, 0, 1 }, 127 }, GlyphType{ { 0, 1, 0, 1 }, 225 }, GlyphType{ { 1, 1, 0, 1 }, 251 }, GlyphType{ { 0, 0, 1, 1 }, 98 }, GlyphType{ { 1, 0, 1, 1 }, 252 }, GlyphType{ { 0, 1, 1, 1 }, 254 }, GlyphType{ { 1, 1, 1, 1 }, 160 } }; for (uint8_t x = 0; x < pixels.width(); x += 2) { for (uint8_t y = 0; y < pixels.height(); y += 2) { for (const auto &glyph : lookup_map) { if (pixels.match(glyph.first, x, y)) { result(x / 2, y / 2) = glyph.second; break;// go to next Y, we found our match } } } } return result; } static void putc(uint8_t x, uint8_t y, uint8_t c) { const auto start = 0x400 + (y * 40 + x); poke(start, c); } static std::uint8_t loadc(uint8_t x, uint8_t y) { const auto start = 0x400 + (y * 40 + x); return peek(start); } static void put_hex(uint8_t x, uint8_t y, uint8_t value) { const auto put_nibble = [](auto x, auto y, uint8_t nibble) { if (nibble <= 9) { putc(x, y, nibble + 48); } else { putc(x, y, nibble - 9); } }; put_nibble(x + 1, y, 0xF & value); put_nibble(x, y, 0xF & (value >> 4)); } static void put_hex(uint8_t x, uint8_t y, uint16_t value) { put_hex(x + 2, y, static_cast(0xFF & value)); put_hex(x, y, static_cast(0xFF & (value >> 8))); } static void put_graphic(uint8_t x, uint8_t y, const auto &graphic) { for (uint8_t cur_y = 0; cur_y < graphic.height(); ++cur_y) { for (uint8_t cur_x = 0; cur_x < graphic.width(); ++cur_x) { putc(cur_x + x, cur_y + y, graphic(cur_x, cur_y)); } } } struct Clock { using milliseconds = std::chrono::duration; // return elapsed time since last restart [[nodiscard]] milliseconds restart() noexcept { // stop Timer A poke(0xDC0E, 0b00000000); // last value const auto previous_value = static_cast(peek(0xDC04) | (static_cast(peek(0xDC05)) << 8)); // reset timer poke(0xDC04, 0xFF); poke(0xDC05, 0xFF); // restart timer A poke(0xDC0E, 0b00010001); return milliseconds{ 0xFFFF - previous_value }; } Clock() noexcept { [[maybe_unused]] const auto value = restart(); } }; static void cls() { for (std::uint16_t i = 0x400; i < 0x400 + 1000; ++i) { poke(i, 32); } } template struct SimpleSprite { std::uint8_t x = 0; std::uint8_t y = 0; bool is_shown = false; Graphic graphic; Graphic saved_background{}; constexpr SimpleSprite(std::initializer_list data_) noexcept : graphic(data_) {} }; // helper type for the visitor #4 template struct overloaded : Ts... { using Ts::operator()...; }; // explicit deduction guide (not needed as of C++20) template overloaded(Ts...) -> overloaded; struct Screen { void load(std::uint8_t x, std::uint8_t y, auto &s) { for (std::uint8_t cur_y = 0; cur_y < s.height(); ++cur_y) { for (std::uint8_t cur_x = 0; cur_x < s.width(); ++cur_x) { s(cur_x, cur_y) = loadc(cur_x + x, cur_y + y); } } } void hide(auto &s) { if (s.is_shown) { put_graphic(s.x, s.y, s.saved_background); s.is_shown = false; } } void show(std::uint8_t x, std::uint8_t y, auto &s) { if (s.is_shown) { put_graphic(s.x, s.y, s.saved_background); } s.is_shown = true; s.x = x; s.y = y; load(x, y, s.saved_background); put_graphic(x, y, s.graphic); } }; template struct Map; struct GameState { std::uint8_t endurance{ 10 }; std::uint8_t stamina{ max_stamina() }; std::uint16_t cash{ 100 }; std::uint8_t x = 20; std::uint8_t y = 12; bool redraw = true; Clock game_clock{}; Map<10, 5> const *current_map = nullptr; constexpr void set_current_map(const Map<10, 5> &new_map) { current_map = &new_map; redraw = true; } constexpr void execute_actions(const auto &character) noexcept { if (current_map) { for (auto &action : current_map->actions) { action.execute_if_collision(x,y,character.width(), character.height(), *this); } } } constexpr std::uint8_t max_stamina() const noexcept { return endurance * 5; } struct JoyStick1StateChanged { Joystick state; }; struct JoyStick2StateChanged { Joystick state; }; struct TimeElapsed { Clock::milliseconds us; }; using Event = std::variant; std::uint8_t last_joystick_2_state = peek(0xDC00); Event next_event() noexcept { const auto new_joystick_2_state = peek(0xDC00); if (new_joystick_2_state != last_joystick_2_state) { last_joystick_2_state = new_joystick_2_state; return JoyStick2StateChanged{ Joystick{ new_joystick_2_state } }; } return TimeElapsed{ game_clock.restart() }; } }; struct Map_Action { std::uint8_t x{}; std::uint8_t y{}; std::uint8_t width{}; std::uint8_t height{}; using Action_Func = void (*)(GameState &); Action_Func action = nullptr; constexpr void execute_if_collision(std::uint8_t obj_x, std::uint8_t obj_y, std::uint8_t obj_width, std::uint8_t obj_height, GameState &game) const { if (action == nullptr) { return; } const std::uint8_t rect1_x1 = x; const std::uint8_t rect1_x2 = x + width; const std::uint8_t rect1_y1 = y; const std::uint8_t rect1_y2 = y + height; const std::uint8_t rect2_x1 = obj_x; const std::uint8_t rect2_x2 = obj_x + obj_width; const std::uint8_t rect2_y1 = obj_y; const std::uint8_t rect2_y2 = obj_y + obj_height; if (rect1_x1 < rect2_x2 && rect1_x2 > rect2_x1 && rect1_y1 < rect2_y2 && rect1_y2 > rect2_y1) { action(game); } } }; template struct Map { std::string_view name; Graphic layout; std::span actions; }; int main() { // static constexpr auto charset = load_charset(uppercase); static constexpr auto inn = Graphic<6,5> { 32,233,160,160,223,32, 233,160,160,160,160,223, 160,137,142,142,160,160, 160,160,160,160,79,160, 160,160,160,160,76,160, }; static constexpr auto gym = Graphic<6,5> { 32,233,160,160,223,32, 233,160,160,160,160,223, 160,135,153,141,160,160, 160,160,160,160,79,160, 160,160,160,160,76,160, }; static constexpr auto trading_post = Graphic<6,5> { 32,233,160,160,223,32, 233,160,160,160,160,223, 148,146,129,132,133,160, 160,160,160,160,79,160, 160,160,160,160,76,160, }; static constexpr auto town = Graphic<4, 4>{ 85, 67, 67, 73, 93, 233, 223, 93, 93, 160, 160, 93, 74, 67, 67, 75 }; static constexpr auto mountain = Graphic<4, 4>{ 32, 78, 77, 32, 32, 32, 78, 77, 78, 77, 32, 32, 32, 78, 77, 32 }; auto character = SimpleSprite<2, 3>{ 32, 87, 78, 79, 78, 77 }; static constexpr auto city_map = Map<10, 5>{ "wood town", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, std::span{} }; static constexpr auto overview_actions = std::array { Map_Action { 16,0,4,4, [](GameState &g) { g.set_current_map(city_map); } } }; static constexpr auto overview_map = Map<10, 5>{ "the world", { 3, 1, 1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 3, 0, 0, 0, }, std::span(begin(overview_actions), end(overview_actions)) }; static constexpr std::array tile_types{ [](std::uint8_t x, std::uint8_t y) { /* do nothing for 0th */ }, [](std::uint8_t x, std::uint8_t y) { put_graphic(x, y, mountain); }, [](std::uint8_t x, std::uint8_t y) { /* do nothing for 2 */ }, [](std::uint8_t x, std::uint8_t y) { put_graphic(x, y, town); }, [](std::uint8_t x, std::uint8_t y) { put_graphic(x, y, inn); }, [](std::uint8_t x, std::uint8_t y) { put_graphic(x, y, gym); }, [](std::uint8_t x, std::uint8_t y) { put_graphic(x, y, trading_post); }, }; const auto draw_map = [](const auto &map) { for (std::size_t tile = 0; tile < tile_types.size(); ++tile) { for (std::uint8_t map_large_y = 0; map_large_y < map.height(); ++map_large_y) { for (std::uint8_t map_large_x = 0; map_large_x < map.width(); ++map_large_x) { if (map(map_large_x, map_large_y) == tile) { tile_types[tile](map_large_x * 4, map_large_y * 4); } } } } }; constexpr auto draw_box = [](uint8_t x, uint8_t y, uint8_t width, uint8_t height) { putc(x, y, 85); putc(x + width - 1, y, 73); putc(x + width - 1, y + height - 1, 75); putc(x, y + height - 1, 74); for (uint8_t cur_x = x + 1; cur_x < x + width - 1; ++cur_x) { putc(cur_x, y, 67); putc(cur_x, y + height - 1, 67); } for (uint8_t cur_y = y + 1; cur_y < y + height - 1; ++cur_y) { putc(x, cur_y, 93); putc(x + width - 1, cur_y, 93); } }; GameState game; game.current_map = &overview_map; constexpr auto show_stats = [](const auto &cur_game) { puts(1, 21, "stamina:"); put_hex(12, 21, cur_game.stamina); put_hex(15, 21, cur_game.max_stamina()); puts(14, 21, "/"); puts(1, 22, "endurance:"); put_hex(12, 22, cur_game.endurance); puts(1, 23, "cash: "); put_hex(12, 23, cur_game.cash); }; Screen screen; auto eventHandler = overloaded{ [&](const GameState::JoyStick2StateChanged &e) { if (e.state.up()) { --game.y; } if (e.state.down()) { ++game.y; } if (e.state.left()) { --game.x; } if (e.state.right()) { ++game.x; } game.execute_actions(character.graphic); screen.show(game.x, game.y, character); put_hex(36, 1, e.state.state); }, [](const GameState::TimeElapsed &e) { put_hex(36, 0, e.us.count()); } }; while (true) { std::visit(eventHandler, game.next_event()); if (game.redraw) { screen.hide(character); cls(); poke(53280, 0); poke(53281, 0); game.redraw = false; draw_map(game.current_map->layout); draw_box(0, 20, 40, 5); puts(10, 20, game.current_map->name); show_stats(game); screen.show(game.x, game.y, character); } increment_border_color(); } /* const auto background_color = [](Colors col) { memory_loc(0xd021) = static_cast(col); }; background_color(Colors::WHITE); while(true) { if (joystick_down()) { increment_border_color(); } else { decrement_border_color(); } } */ }