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504d13a527
VIC_II::SPRITE_ALIGNMENT: The MOS 6566/6567/6569 VIC-II expects sprite data to be aligned at 64 bytes. VIC_II::SPRITE_STARTING_BANK: Remove. VIC_II::write_multi_color_pixel(), VIC_II::write_pixel(): Make static. Write to the specified memory address. VIC_II::Sprite::Sprite(): Refactored from VIC_II::make_sprite(). VIC_II::enable_sprite(): Take a Sprite reference. sBall, sBat: Sprite images, declared at global scope. FIXME: How to ensure that the VIC_II::Sprite addresses do not end up in the range 0x1000..0x1fff or 0x9000..0x9fff (where the character generator ROM is overriding RAM)? Any portable alternative to using GCC-style __attribute__((section("sprites"))) and a linker script? Note: Declaring the sprite images as static const objects in main() would cause clang++4.0-svn279916-1 to generate code for initializing them. So, we will declare the objects in the global scope. This has been tested on a Commodore 64 with the following steps: clang++-4.0 -m32 -O3 -std=c++1z -S pong.cpp x86-to-6502 < pong.s > pong.asm edit pong.asm to define code start at 0x900 and to adapt the output invoke some 6502 assembler SYS2304 to run the output on a Commodore 64 |
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readme.md |
About
Attempts to translate x86 assembly into mos6502 assembly.
Why?
Why not? I figured I just barely knew some x86 and some 6502, so why not learn some more about both. Besides, this project can actually have some interesting applications.
Example
After compilation (requires a full C++14 compiler), you can run something like this:
// test.asm
main:
movb $1, 53280
xorl %eax, %eax
ret
cat test.asm | x86-to-6502
And get this output:
main:
ldy #$1
sty 53280
lda $00
rts
Caveats
- Nothing is guaranteed. This could break your computer. Who knows?
- All values are truncated to 8 bit. We have no support for 16bit math or pointers yet
- Only as many instructions are supported as I have needed to support to get my test cases working
To Do
Everything
Well, lots of things.
Better code organization
I really had no idea what I was doing when I started this. So, like all code, it's going to need some improvements along the way to make it more organized and more maintainable.
Improvements
- Keep track of input source lines and add comments in output to show where lines came from, for learning / debugging purposes
- Better / more efficient translation
- Support for 16bit math? Maybe? We need to at least be able to do 16bit pointer math
- Consider supporting the "Sweet 16" virtual 16bit CPU that Woz designed?
- Maybe for 16bit operation we try to detect if the input code is working on 8bit registers or 16+bit registers and do the right thing?
- Support for more CPU instructions
- A test suite