<!--
Copyright 2019 faddenSoft
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->

<Application x:Class="SourceGen.App"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:local="clr-namespace:SourceGen"
             xmlns:common="clr-namespace:CommonWPF;assembly=CommonWPF"
             StartupUri="WpfGui/MainWindow.xaml">
    <Application.Resources>
        <ResourceDictionary>
            <common:InverseBooleanConverter x:Key="InvertBool"/>

            <FontFamily x:Key="GeneralMonoFont">Consolas</FontFamily>

            <!-- gradient background for bitmap images -->
            <LinearGradientBrush x:Key="BitmapBackground" StartPoint="0,0" EndPoint="1,1">
                <GradientStop Color="#707070" Offset="0.0"/>
                <GradientStop Color="#f0f0f0" Offset="1.0"/>
            </LinearGradientBrush>

            <!-- checkerboard background for bitmap images -->
            <!-- https://stackoverflow.com/a/47049174/294248 -->
            <DrawingBrush x:Key="CheckerBackgroundHG" TileMode="Tile" Viewport="0,0,16,16" ViewportUnits="Absolute">
                <!-- draw two squares, leaving the other two untouched (probably window bkgnd color) -->
                <DrawingBrush.Drawing>
                    <GeometryDrawing Geometry="M0,0 H1 V1 H2 V2 H1 V1 H0Z" Brush="LightGray"/>
                </DrawingBrush.Drawing>
            </DrawingBrush>
            <DrawingBrush x:Key="CheckerBackground" TileMode="Tile" Viewport="0,0,16,16" ViewportUnits="Absolute">
                <DrawingBrush.Drawing>
                    <DrawingGroup>
                        <DrawingGroup.Children>
                            <!-- not sure if it's better to do this with overdraw (background
                            then two squares) or by explicitly drawing four squares -->
                            <GeometryDrawing Geometry="M0,0 H2 V2 H0Z" Brush="#e8e8e8"/>
                            <GeometryDrawing Geometry="M0,0 H1 V1 H2 V2 H1 V1 H0Z" Brush="#f0f0f0"/>
                            <!--<GeometryDrawing Geometry="M0,2 H1 V1 H2 V0 H1 V1 H0Z" Brush="#e8e8e8"/>-->
                        </DrawingGroup.Children>
                    </DrawingGroup>
                </DrawingBrush.Drawing>
            </DrawingBrush>

            <ResourceDictionary.MergedDictionaries>
                <ResourceDictionary Source="Res/Strings.xaml"/>
            </ResourceDictionary.MergedDictionaries>
        </ResourceDictionary>
    </Application.Resources>
</Application>
