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6502bench/SourceGenWPF/Symbol.cs

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/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Diagnostics;
namespace SourceGenWPF {
/// <summary>
/// Symbolic representation of a value. Instances are immutable.
/// </summary>
public class Symbol {
/// <summary>
/// Was the symbol defined by the user, or generated automatically?
/// </summary>
public enum Source {
// These are in order of highest to lowest precedence. This matters when
// looking up a symbol by value, since multiple symbols can have the same value.
Unknown = 0,
User, // user-defined label
Project, // from project configuration file
Platform, // from platform definition file
Auto // auto-generated label
}
/// <summary>
/// Local internal label, global internal label, or reference to an
/// external address? Constants get a separate type in case we need to
/// distinguish them from addresses.
/// </summary>
public enum Type {
Unknown = 0,
LocalOrGlobalAddr, // local symbol, may be promoted to global
GlobalAddr, // user wants this to be a global symbol
GlobalAddrExport, // global symbol that is exported to linkers
ExternalAddr, // reference to address outside program (e.g. platform sym file)
Constant // constant value
}
/// Returns true if the symbol's type is an internal label (auto or user). Returns
/// false for external addresses and constants.
/// </summary>
public bool IsInternalLabel {
get {
// Could also check Type instead. Either works for now.
return SymbolSource == Source.User || SymbolSource == Source.Auto;
}
}
/// <summary>
/// Label sent to assembler.
/// </summary>
public string Label { get; private set; }
/// <summary>
/// Symbol's numeric value.
/// </summary>
public int Value { get; private set; }
/// <summary>
/// Symbol origin, e.g. auto-generated or entered by user.
/// </summary>
public Source SymbolSource { get; private set; }
/// <summary>
/// Type of symbol, e.g. local or global.
/// </summary>
public Type SymbolType { get; private set; }
/// <summary>
/// Two-character string representation of Source and Type, for display in the UI.
/// </summary>
public string SourceTypeString { get; private set; }
// No nullary constructor.
private Symbol() { }
/// <summary>
/// Constructs immutable object.
/// </summary>
/// <param name="label">Label string. Syntax assumed valid.</param>
/// <param name="source">User-defined or auto-generated?</param>
/// <param name="type">Type of symbol this is.</param>
/// user-defined.</param>
public Symbol(string label, int value, Source source, Type type) {
Debug.Assert(!string.IsNullOrEmpty(label));
Label = label;
Value = value;
SymbolType = type;
SymbolSource = source;
// Generate SourceTypeString.
string sts;
switch (SymbolSource) {
case Source.Auto: sts = "A"; break;
case Source.User: sts = "U"; break;
case Source.Platform: sts = "P"; break;
case Source.Project: sts = "R"; break;
default: sts = "?"; break;
}
switch (SymbolType) {
case Type.LocalOrGlobalAddr: sts += "L"; break;
case Type.GlobalAddr: sts += "G"; break;
case Type.GlobalAddrExport: sts += "X"; break;
case Type.ExternalAddr: sts += "E"; break;
case Type.Constant: sts += "C"; break;
default: sts += "?"; break;
}
SourceTypeString = sts;
}
public override string ToString() {
return Label + "{" + SymbolSource + "," + SymbolType +
",val=$" + Value.ToString("x4") + "}";
}
public static bool operator ==(Symbol a, Symbol b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
// All fields must be equal. Ignore SourceTypeString, since it's generated
// from Source and Type.
return Asm65.Label.LABEL_COMPARER.Equals(a.Label, b.Label) && a.Value == b.Value &&
a.SymbolSource == b.SymbolSource && a.SymbolType == b.SymbolType;
}
public static bool operator !=(Symbol a, Symbol b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is Symbol && this == (Symbol)obj;
}
public override int GetHashCode() {
// Convert the label to upper case before computing the hash code, so that
// symbols with "foo" and "FOO" (which are equal) have the same hash code.
return Asm65.Label.ToNormal(Label).GetHashCode() ^
Value ^ (int)SymbolType ^ (int)SymbolSource;
}
//
// Comparison function, used when sorting the symbol table.
//
public enum SymbolSortField { CombinedType, Value, Name };
public static int Compare(SymbolSortField sortField, bool isAscending,
Symbol a, Symbol b) {
// In the symbol table, only the label field is guaranteed to be unique. We
// use it as a secondary sort key when comparing the other fields.
switch (sortField) {
case SymbolSortField.CombinedType:
if (isAscending) {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
} else {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
// secondary sort is always ascending, so negate
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
}
case SymbolSortField.Value:
if (isAscending) {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
} else {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
}
case SymbolSortField.Name:
if (isAscending) {
return string.Compare(a.Label, b.Label);
} else {
return -string.Compare(a.Label, b.Label);
}
default:
Debug.Assert(false);
return 0;
}
}
}
}