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6502bench/SourceGen/Symbol.cs

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/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Diagnostics;
namespace SourceGen {
/// <summary>
/// Symbolic representation of a value. Instances are immutable.
/// </summary>
public class Symbol {
/// <summary>
/// How was the symbol defined?
/// </summary>
public enum Source {
// These are in order of highest to lowest precedence. This matters when
// looking up a symbol by value from the symbol table, because multiple symbols
// can have the same value.
Unknown = 0,
User, // user-defined label
Project, // from project configuration file
Platform, // from platform definition file
Auto, // auto-generated label
Variable // local variable
}
/// <summary>
/// Local internal label, global internal label, or reference to an
/// external address? Constants get a separate type in case we need to
/// distinguish them from addresses.
/// </summary>
public enum Type {
Unknown = 0,
LocalOrGlobalAddr, // local symbol, may be promoted to global
GlobalAddr, // user wants this to be a global symbol
GlobalAddrExport, // global symbol that is exported to linkers
ExternalAddr, // reference to address outside program (e.g. platform sym file)
Constant // constant value
}
/// <summary>
/// True if the symbol's type is an internal label (auto or user). Will be false
/// for external addresses (including variables) and constants.
/// </summary>
public bool IsInternalLabel {
get { return SymbolSource == Source.User || SymbolSource == Source.Auto; }
}
/// <summary>
/// True if the symbol is a local variable.
/// </summary>
public bool IsVariable {
get { return SymbolSource == Source.Variable; }
}
public bool IsConstant {
get { return SymbolType == Type.Constant; }
}
/// <summary>
/// Label sent to assembler.
/// </summary>
public string Label { get; private set; }
/// <summary>
/// Symbol's numeric value.
/// </summary>
public int Value { get; private set; }
/// <summary>
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00
/// Symbol origin, e.g. auto-generated or entered by user. Enum values are in
/// priority order.
/// </summary>
public Source SymbolSource { get; private set; }
/// <summary>
/// Type of symbol, e.g. local or global.
/// </summary>
public Type SymbolType { get; private set; }
/// <summary>
/// Two-character string representation of Source and Type, for display in the UI.
/// </summary>
public string SourceTypeString { get; private set; }
// No nullary constructor.
private Symbol() { }
/// <summary>
/// Constructs immutable object.
/// </summary>
/// <param name="label">Label string. Syntax assumed valid.</param>
/// <param name="value">Symbol value.</param>
/// <param name="source">User-defined, auto-generated, ?</param>
/// <param name="type">Type of symbol this is.</param>
public Symbol(string label, int value, Source source, Type type) {
Debug.Assert(!string.IsNullOrEmpty(label));
Label = label;
Value = value;
SymbolType = type;
SymbolSource = source;
// Generate SourceTypeString.
string sts;
switch (SymbolSource) {
case Source.Auto: sts = "A"; break;
case Source.User: sts = "U"; break;
case Source.Platform: sts = "P"; break;
case Source.Project: sts = "R"; break;
case Source.Variable: sts = "V"; break;
default: sts = "?"; break;
}
switch (SymbolType) {
case Type.LocalOrGlobalAddr: sts += "L"; break;
case Type.GlobalAddr: sts += "G"; break;
case Type.GlobalAddrExport: sts += "X"; break;
case Type.ExternalAddr: sts += "E"; break;
case Type.Constant: sts += "C"; break;
default: sts += "?"; break;
}
SourceTypeString = sts;
}
public override string ToString() {
return Label + "{" + SymbolSource + "," + SymbolType +
",val=$" + Value.ToString("x4") + "}";
}
public static bool operator ==(Symbol a, Symbol b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
// All fields must be equal. Ignore SourceTypeString, since it's generated
// from Source and Type.
return Asm65.Label.LABEL_COMPARER.Equals(a.Label, b.Label) && a.Value == b.Value &&
a.SymbolSource == b.SymbolSource && a.SymbolType == b.SymbolType;
}
public static bool operator !=(Symbol a, Symbol b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is Symbol && this == (Symbol)obj;
}
public override int GetHashCode() {
// Convert the label to upper case before computing the hash code, so that
// symbols with "foo" and "FOO" (which are equal) have the same hash code.
return Asm65.Label.ToNormal(Label).GetHashCode() ^
Value ^ (int)SymbolType ^ (int)SymbolSource;
}
//
// Comparison function, used when sorting the symbol table.
//
public enum SymbolSortField { CombinedType, Value, Name };
public static int Compare(SymbolSortField sortField, bool isAscending,
Symbol a, Symbol b) {
// In the symbol table, only the label field is guaranteed to be unique. We
// use it as a secondary sort key when comparing the other fields.
switch (sortField) {
case SymbolSortField.CombinedType:
if (isAscending) {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
int aDir = 0;
int bDir = 0;
if (a is DefSymbol) {
aDir = (int)((DefSymbol)a).Direction;
}
if (b is DefSymbol) {
bDir = (int)((DefSymbol)b).Direction;
}
cmp = aDir - bDir;
}
if (cmp == 0) {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
} else {
int cmp = string.Compare(a.SourceTypeString, b.SourceTypeString);
if (cmp == 0) {
// secondary sort is always ascending, so negate
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
}
case SymbolSortField.Value:
if (isAscending) {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = string.Compare(a.Label, b.Label);
}
return cmp;
} else {
int cmp;
if (a.Value < b.Value) {
cmp = -1;
} else if (a.Value > b.Value) {
cmp = 1;
} else {
cmp = -string.Compare(a.Label, b.Label);
}
return -cmp;
}
case SymbolSortField.Name:
if (isAscending) {
return string.Compare(a.Label, b.Label);
} else {
return -string.Compare(a.Label, b.Label);
}
default:
Debug.Assert(false);
return 0;
}
}
}
}