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6502bench/SourceGen/Examples/A2-HP-CDA/cda.asm

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; cda.asm - HardPressed classic desk accessory
; Copyright (C) 1993 by Andy McFadden
;
; This is an example of communication with HardPressed. It illustrates
; getting and setting the INIT's status with SendRequest. The calls used
; here are the ONLY ones which are guaranteed to exist in future versions
; of HardPressed.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
CASE ON
OBJCASE ON
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Header START
;
; System-required header for the CDA.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
dc I1'str_end-str_begin'
str_begin anop
dc C'HardPressed Control'
str_end anop
dc A4'Main'
dc A4'ShutDown'
dc C'Copyright (C) 1993 by Andy McFadden',H'00'
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Globals DATA
;
; Program-wide defs.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; DP defs
;
ptr gequ $00 ;4b
ptr2 gequ $04 ;4b
;
; Softswitches
;
CLR80VID equ $e0c00c
SETALTCHR equ $e0c00f
;
; Global variables
;
global_mode ds 2
global_flags ds 2
; CDA display status
dMaxOpt equ 2
hilite_opt ds 2
stat_tab anop
stat1 ds 2
stat2 ds 2
max_tab anop
max1 dc I2'3' ;3 states for item 1
max2 dc I2'2' ;2 here
;
; reasons for failure
;
failP8 gequ 1
failInactive gequ 2
failBusy gequ 3
;
; Text screen line offsets
;
texttab ANOP
dc I2'$400,$480,$500,$580,$600,$680,$700,$780'
dc I2'$428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8'
dc I2'$450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0'
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Main START
;
; Calling conventions:
; (called by control panel)
;
; Stack is on page 1, DP is on page 0.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
using MesgData
using Globals
phb
phk
plb
; see if GS/OS is active
lda >$e100bc ;OS_KIND
and #$00ff
cmp #$0001 ;GS/OS
beq is_gsos
lda #failP8
jmp ErrorMain
is_gsos anop
; see if HardPressed is active
lda #dMping
ldx #$0000 ;no data_in
txy
jsr SendMsg ;leaves version in data_out+$02
bcc hp_active ;if no error, HP is up
; cmp #$0120 ;reqNotAccepted
; beq nohear ;else probably $0122 (invalidReq)
inactive anop
lda #failInactive
jmp ErrorMain
hp_busy anop
lda #failBusy
jmp ErrorMain
hp_active anop
lda #dMgetStatus
ldx #$0000 ;no data_in
txy
jsr SendMsg ;failure here probably means that
bcs hp_busy ; HP is busy (must be _AlertWindow)
;
; From here on, assume HardPressed is active and functioning normally.
;
lda data_out+2 ;split the mode and the flags into
tax ; two parts
and #$00ff
sta global_mode
txa
and #$ff00
sta global_flags
lda #$0000
jsr InitScreen ;set 40 cols, clear, draw border
; init menu stuff
stz hilite_opt
ldx #$0000
lda global_mode
cmp #dVpolOn
beq got_pol
inx
cmp #dVpolDecode
beq got_pol
inx
got_pol anop
stx stat1
ldx #$0000
lda global_flags
bit #fGverify
beq got_ver
inx
got_ver anop
stx stat2
;
; main loop
;
redraw_loop ANOP
jsr DrawScreen
key_loop ANOP
jsr GetKey
cmp #$000d ;return?
beq save_status
cmp #$001b ;escape?
bne not_esc
brl escape_hit
not_esc anop
cmp #$000a ;Ctrl-J (down arrow)?
beq dn
cmp #$000b ;Ctrl-K (up arrow)?
beq up
cmp #$0008 ;Ctrl-H (left arrow)?
beq left
cmp #$0015 ;Ctrl-U (right arrow)?
beq right
pea $0008 ;sbBadKeypress
ldx #$3803 ;_SysBeep2
jsl $e10000
bra key_loop
dn anop
lda hilite_opt
inc A
sta hilite_opt
cmp #dMaxOpt
blt redraw_loop
stz hilite_opt
bra redraw_loop
up anop
lda hilite_opt
dec A
bpl upstore
lda #dMaxOpt-1
upstore anop
sta hilite_opt
bra redraw_loop
right anop
lda hilite_opt
asl A
tax
lda stat_tab,x
inc A
cmp max_tab,x
blt rightstore
lda #$0000
rightstore anop
sta stat_tab,x
bra redraw_loop
left anop
lda hilite_opt
asl A
tax
lda stat_tab,x
dec A
bpl leftstore
lda max_tab,x
dec A
leftstore anop
sta stat_tab,x
bra redraw_loop
;
; If return was hit, send the new status to the INIT
;
save_status ANOP
ldx #dVpolOn ;translate the menu index into
lda stat1 ; the HP state value
beq got_opol
ldx #dVpolDecode
cmp #$0001
beq got_opol
ldx #dVpolOff
got_opol anop
stx global_mode
; set/clear the "verify" flag without disturbing any of the others
lda #fGverify ;verify flag
ldx stat2 ;is verify on?
beq v_off
tsb global_flags ;enable verify
bra v_set
v_off anop
trb global_flags ;disable verify
v_set anop
lda global_mode ;now put it together with the mode
ora global_flags
tay ;lo word is status
ldx #$0000 ;hi word is zero
lda #dMsetStatus
jsr SendMsg
bcc Done
pea $000c ;sbOperationFailed
ldx #$3803 ;_SysBeep2
jsl $e10000
bra Done
; if escape was hit, just exit
escape_hit ANOP
Done ANOP
plb
rtl
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
ErrorMain START
;
; Calling conventions:
; JMP from Main with reason for failure in Acc
;
; Displays a screen which tells the user why he/she/it can't use the CDA at
; this time.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
using Globals
sta fail_cause
lda #$0001
jsr InitScreen
;
; Just draw the message from here
;
phb
pea $e0e0 ;write to text page in bank $e0
plb
plb
ldx #11*2
lda >texttab,x
clc
adc #3 ;start at column 4
sta <ptr
lda >fail_cause
cmp #failP8
bne fail2
fail1 anop
lda #fail_p8
bra fail_comm
fail2 anop
cmp #failInactive
bne fail3
lda #fail_hp
bra fail_comm
fail3 anop
lda #fail_busy
fail_comm anop
sta <ptr2
lda #fail_msg|-16
sta <ptr2+2
sep #$20
LONGA OFF
ldy #$0000
stat_loop anop
lda [<ptr2],y
beq stat_done
sta (ptr),y
iny
bra stat_loop
stat_done anop
rep #$20
LONGA ON
plb
;
; Wait for keypress, then bail
;
key_loop anop
jsr GetKey
cmp #$0020 ;space? (also error result)
beq Done
cmp #$000d ;return?
beq Done
cmp #$001b ;escape?
bne key_loop
Done ANOP
plb
rtl
fail_cause ds 2
fail_msg anop
MSB ON
fail_p8 dc C" Not accessible from ProDOS 8",H'00'
fail_hp dc C" HardPressed is not loaded",H'00'
fail_busy dc C" HardPressed is busy doing stuff",H'00'
MSB OFF
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
ShutDown START
;
; (does nothing useful)
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
rtl
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
GetKey START
;
; Calling conventions:
; JSR
; Returns with key hit in Acc
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
pha
ldx #$0606 ;_EMStatus
jsl $e10000
pla
beq inactive
; EM is active, so use it
active ANOP
pea $0000
pea $0028 ;keyDown and autoKey events only
pea event_rec|-16
pea event_rec
ldx #$0a06 ;_GetNextEvent
jsl $e10000
pla ;boolean handleEventFlag
bcs Fail
beq active ;flag was 0, skip it
lda message
bra Done
; event manager not active, just poll the keyboard
inactive ANOP
sep #$20
LONGA OFF
sta >$e0c010
lp lda >$e0c000
bpl lp
sta >$e0c010
rep #$20
LONGA ON
and #$007f
Done ANOP
rts
Fail ANOP
lda #$0020 ;call it a space bar
rts
event_rec anop
what ds 2
message ds 4
when ds 4
where ds 4
modifiers ds 2
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
InitScreen START
;
; Calling conventions:
; JSR with 0 or 1 in acc (indicating normal or error start)
;
; Sets 40 columns and mousetext, then draws the title, border, and key
; instructions.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
using Globals
sta err_flag
phb
pea $e0e0 ;write to text page in bank $e0
plb
plb
sep #$20
LONGA OFF
sta |CLR80VID ;set 40 columns
sta |SETALTCHR ;we want MouseText
rep #$20
LONGA ON
home ANOP
ldx #23*2
loop anop
lda >texttab,x
sta <ptr
ldy #38
loop2 anop
lda #$a0a0
sta (ptr),y
dey
dey
bpl loop2
dex
dex
bpl loop
title ANOP
lda >texttab ;addr of line 0 ($400, duh)
sta ptr
ldx #2*2
lda >texttab,x
sta ptr2
ldy #37 ;two at a time, starting from 37/38
tloop1 anop
lda #$dfdf ;normal '_'
sta (ptr),y
lda #$4c4c ;flashing 'L'
sta (ptr2),y
dey
dey
bpl tloop1 ;should end at -1
ldx #1*2
lda >texttab,x
sta ptr
lda #$a05a ;'Z ' (right-bar, space)
sta (ptr)
; lda #$a041 ;'A ' (apple symbol, space)
; ldy #$0002
; sta (ptr),y
sep #$20
LONGA OFF
ldy #$0002
ldx #$0000
tloop2 anop
lda >title_str,x
beq tloop2_done
sta (ptr),y
inx
iny
bra tloop2
tloop2_done anop
lda #$a0
sta (ptr),y
iny
lda #$20
tloop3 anop
cpy #39
bge tloop3_done
sta (ptr),y
iny
bra tloop3
tloop3_done anop
lda #$5f ;left-bar
sta (ptr),y
rep #$20
LONGA ON
box ANOP
ldx #2*2
edge anop
lda >texttab,x
sta <ptr
sep #$20
LONGA OFF
lda #$5a
sta (ptr)
lda #$5f
ldy #39
sta (ptr),y
rep #$20
LONGA ON
inx
inx
cpx #23*2
blt edge
bottom anop
ldx #23*2
lda >texttab,x
sta ptr
ldy #37
bloop anop
lda #$4c4c ;flashing 'L' - upper line
sta (ptr),y
dey
dey
bpl bloop ;should end at -1
text ANOP
ldx #22*2
lda >texttab,x
sta ptr
ldy #$0002
ldx #$0000
lda >err_flag
beq noerr
ldx #finstr_str-instr_str
noerr anop
sep #$20
LONGA OFF
instr_loop anop
lda >instr_str,x
beq instr_done
sta (ptr),y
iny
inx
bra instr_loop
instr_done anop
rep #$20
LONGA ON
Done ANOP
plb
rts
err_flag ds 2
msg_tab anop
MSB ON
title_str dc C'HardPressed Control',H'00'
instr_str dc C'Select: ',H'48a055a04aa04b'
dc C' Cancel:Esc Save: ',H'4d00'
finstr_str dc C' Exit: ',H'4d00'
MSB OFF
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
DrawScreen START
;
; Calling conventions:
; JSR
;
; Draws the menu items (selected one in inverse), the appropriate selection,
; and a check mark for defaults.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
using Globals
;
; Initialize counters
;
lda #4
sta cur_line
lda #0
sta cur_item
lda #$00e0
sta <ptr2+2
item_loop ANOP
lda cur_line ;set text ptr
asl A
tax
lda texttab,x
sta <ptr2
ldy #2 ;start drawing at column 2
lda cur_item
asl A
tax
lda items,x
bne _cont1
brl Done
_cont1 anop
sta <ptr
sta item_ptr
lda (<ptr) ;get pointer to title
sta <ptr
lda stat_tab,x
sta item_stat
bne not_default
lda #$44 ;check mark
bra def_comm
not_default anop
lda #$a0 ;space
def_comm anop
sep #$20
LONGA OFF
sta [<ptr2],y
rep #$20
LONGA ON
lda #$00ff
sta cmask
stz csub
lda hilite_opt
cmp cur_item
bne not_hilite
lda #$007f
sta cmask
lda #$0040
sta csub
not_hilite anop
iny
iny
stz <ptr+2 ;temp
sep #$20
LONGA OFF
title_loop anop
tyx
ldy <ptr+2
lda (<ptr),y
beq title_done
iny
sty <ptr+2
txy
and cmask ;make it inverse if this is current
cmp #$60 ;if it's > $60, then it's inverse
bge islorn ; lower case or normal text
cmp #$40 ;if it's < $40, it's inverse
blt islorn ; punctuation (e.g. ':')
sec
sbc csub
islorn anop
sta [<ptr2],y
iny
bra title_loop
title_done anop
rep #$20
LONGA ON
txy
iny ;space between title and status
lda item_stat
inc A
asl A
clc
adc item_ptr
sta <ptr
lda (<ptr)
sta <ptr
stz <ptr+2
sep #$20
LONGA OFF
stat_loop anop
tyx
ldy <ptr+2
lda (<ptr),y
beq stat_done
iny
sty <ptr+2
txy
sta [<ptr2],y
iny
bra stat_loop
stat_done anop
rep #$20
LONGA ON
txy
;
; increment counters and branch
;
inc cur_item
inc cur_line
inc cur_line
brl item_loop
Done ANOP
rts
; counters and temp vars
cur_line ds 2
cur_item ds 2
item_stat ds 2
item_ptr ds 2
cmask ds 2
csub ds 2
;
; Definitions for CDA items
;
items anop
dc A2'item1,item2,0'
item1 anop
dc A2'title1'
dc A2'i1compr,i1decomp,i1inact,0'
MSB ON
title1 dc C'Status:',H'00'
i1compr dc C'Compress and Expand ',H'00'
i1decomp dc C'Expand only ',H'00'
i1inact dc C'Inactive ',H'00'
MSB OFF
item2 anop
dc A2'title2'
dc A2'i2off,i2on,0'
MSB ON
title2 dc C'Verify:',H'00'
i2off dc C'Off',H'00'
i2on dc C'On ',H'00'
MSB OFF
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
MesgData DATA
;
; IPC stuff
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
idstring anop
dc I1'idend-idbeg'
idbeg dc C'WestCode~HardPressed~Main~'
idend anop
data_in anop
ds 2 ;room for status word
data_out anop
ds 2 ;recipient count (set by system)
ds 4 ;room for version # or status info
ds 16 ;in case HP starts returning more
; calls that non-WestCode programs may make:
dMping equ $8000 ;return HP version number (4 bytes)
dMsetStatus equ $8001 ;set global status (on/off/decode)
dMgetStatus equ $8002 ;get global status
; low byte of status word (choose exactly one):
dVpolDecode equ $0001 ;Expand only
dVpolOn equ $0002 ;Compress and Expand
dVpolOff equ $0003 ;Inactive
; high byte of status word (these are flags; OR them together):
; (other flags may be added later; make sure you copy the existing values)
fGverify equ $4000 ;do verify on encoded close
fGoneTemp equ $2000 ;use a single temp directory
fGmouseTrix equ $1000 ;show progress by changing the mouse
END
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
SendMsg START
;
; Calling conventions:
; JSR with message in Acc and data_in in X/Y (hi/lo)
; Returns with acc/carry as set by _SendRequest
;
; Sends a message to HP.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
using MesgData
pha ;request code
pea $8001 ;send to one, by name
pea idstring|-16
pea idstring
phx ;push data_in on
phy
pea data_out|-16 ;data_out is always here
pea data_out
ldx #$1c01
jsl $e10000 ;_SendRequest
rts
END