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6502bench/SourceGen/WpfGui/EditBitmapAnimation.xaml.cs

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/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace SourceGen.WpfGui {
/// <summary>
/// Bitmap animation visualization editor.
/// </summary>
public partial class EditBitmapAnimation : Window, INotifyPropertyChanged {
private const int MAX_FRAME_DELAY = 10000; // 10 sec, in ms
private const int DEFAULT_FRAME_DELAY = 100; // 0.1 sec, in ms
/// <summary>
/// New/edited animation, only valid when dialog result is true.
/// </summary>
public VisBitmapAnimation NewAnim { get; private set; }
private int mSetOffset;
private SortedList<int, VisualizationSet> mEditedList;
private VisBitmapAnimation mOrigAnim;
private Brush mDefaultLabelColor = SystemColors.WindowTextBrush;
private Brush mErrorLabelColor = Brushes.Red;
/// <summary>
/// True if current contents represent a valid visualization animation. Determines
/// whether the OK button is enabled.
/// </summary>
public bool IsValid {
get { return mIsValid; }
set { mIsValid = value; OnPropertyChanged(); }
}
private bool mIsValid;
public ObservableCollection<Visualization> VisSourceItems { get; private set; } =
new ObservableCollection<Visualization>();
public ObservableCollection<Visualization> VisAnimItems { get; private set; } =
new ObservableCollection<Visualization>();
/// <summary>
/// Visualization tag.
/// </summary>
public string TagString {
get { return mTagString; }
set { mTagString = value; OnPropertyChanged(); UpdateControls(); }
}
private string mTagString;
// Text turns red on error.
public Brush TagLabelBrush {
get { return mTagLabelBrush; }
set { mTagLabelBrush = value; OnPropertyChanged(); }
}
private Brush mTagLabelBrush;
/// <summary>
/// Time between frames, in milliseconds.
/// </summary>
public string FrameDelayTimeMsec {
get { return mFrameDelayTimeMsec; }
set { mFrameDelayTimeMsec = value; OnPropertyChanged(); UpdateControls(); }
}
private string mFrameDelayTimeMsec;
private int mFrameDelayIntMsec = -1;
public Brush FrameDelayLabelBrush {
get { return mFrameDelayLabelBrush; }
set { mFrameDelayLabelBrush = value; OnPropertyChanged(); }
}
private Brush mFrameDelayLabelBrush;
public bool IsAddEnabled {
get { return mIsAddEnabled; }
set { mIsAddEnabled = value; OnPropertyChanged(); }
}
private bool mIsAddEnabled;
public bool IsRemoveEnabled {
get { return mIsRemoveEnabled; }
set { mIsRemoveEnabled = value; OnPropertyChanged(); }
}
private bool mIsRemoveEnabled;
public bool IsUpEnabled {
get { return mIsUpEnabled; }
set { mIsUpEnabled = value; OnPropertyChanged(); }
}
private bool mIsUpEnabled;
public bool IsDownEnabled {
get { return mIsDownEnabled; }
set { mIsDownEnabled = value; OnPropertyChanged(); }
}
private bool mIsDownEnabled;
public bool IsPreviewEnabled {
get { return mIsPreviewEnabled; }
set { mIsPreviewEnabled = value; OnPropertyChanged(); }
}
private bool mIsPreviewEnabled;
// INotifyPropertyChanged implementation
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = "") {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
/// <summary>
/// Constructor.
/// </summary>
public EditBitmapAnimation(Window owner, int setOffset,
SortedList<int, VisualizationSet> editedList, VisBitmapAnimation origAnim) {
InitializeComponent();
Owner = owner;
DataContext = this;
mSetOffset = setOffset;
mEditedList = editedList;
mOrigAnim = origAnim;
// this will cause initialization of the Brush properties
FrameDelayTimeMsec = DEFAULT_FRAME_DELAY.ToString();
if (origAnim != null) {
TagString = origAnim.Tag;
mFrameDelayIntMsec = PluginCommon.Util.GetFromObjDict(origAnim.VisGenParams,
VisBitmapAnimation.P_FRAME_DELAY_MSEC_PARAM, DEFAULT_FRAME_DELAY);
if (mFrameDelayIntMsec == DEFAULT_FRAME_DELAY) {
// check for old-style
mFrameDelayIntMsec = PluginCommon.Util.GetFromObjDict(origAnim.VisGenParams,
VisBitmapAnimation.P_FRAME_DELAY_MSEC_PARAM_OLD, DEFAULT_FRAME_DELAY);
}
FrameDelayTimeMsec = mFrameDelayIntMsec.ToString();
} else {
TagString = "anim" + mSetOffset.ToString("x6");
}
PopulateItemLists();
}
private void PopulateItemLists() {
// Add the animation's visualizations, in order.
if (mOrigAnim != null) {
for (int i = 0; i < mOrigAnim.Count; i++) {
int serial = mOrigAnim[i];
Visualization vis = VisualizationSet.FindVisualizationBySerial(mEditedList,
serial);
if (vis != null) {
VisAnimItems.Add(vis);
} else {
// Could happen if the Visualization exists but isn't referenced by
// any VisualizationSets. Shouldn't happen unless the project file
// was damaged. Silently ignore it.
Debug.WriteLine("WARNING: unknown vis serial " + serial);
}
}
}
// Add all remaining non-animation Visualizations to the "source" set.
foreach (KeyValuePair<int, VisualizationSet> kvp in mEditedList) {
foreach (Visualization vis in kvp.Value) {
if (vis is VisBitmapAnimation) {
// disallow using animations as animation frames
continue;
}
VisSourceItems.Add(vis);
}
}
if (VisSourceItems.Count > 0) {
visSourceGrid.SelectedIndex = 0;
}
if (VisAnimItems.Count > 0) {
visAnimGrid.SelectedIndex = 0;
}
}
// Want to focus on the first item, not the grid. Probably need a hack like
// MainWindow's ItemContainerGenerator_StatusChanged. Not really worth it here.
//private void Window_ContentRendered(object sender, EventArgs e) {
// visSourceGrid.Focus();
// DataGridRow dgr =
// (DataGridRow)visSourceGrid.ItemContainerGenerator.ContainerFromIndex(0);
// dgr.Focus();
//}
private void Window_Closing(object sender, CancelEventArgs e) {
previewAnim.Stop();
}
private void OkButton_Click(object sender, RoutedEventArgs e) {
Dictionary<string, object> visGenParams = new Dictionary<string, object>(1);
visGenParams.Add(VisBitmapAnimation.P_FRAME_DELAY_MSEC_PARAM, mFrameDelayIntMsec);
List<int> serials = new List<int>(VisAnimItems.Count);
foreach (Visualization vis in VisAnimItems) {
serials.Add(vis.SerialNumber);
}
NewAnim = new VisBitmapAnimation(TagString, VisBitmapAnimation.ANIM_VIS_GEN,
new ReadOnlyDictionary<string, object>(visGenParams), mOrigAnim, serials);
NewAnim.GenerateImage(mEditedList);
DialogResult = true;
}
private void UpdateControls() {
IsValid = true;
if (!int.TryParse(FrameDelayTimeMsec, out int frameDelay) ||
frameDelay <= 0 || frameDelay > MAX_FRAME_DELAY) {
mFrameDelayIntMsec = -1;
FrameDelayLabelBrush = mErrorLabelColor;
IsValid = false;
} else {
mFrameDelayIntMsec = frameDelay;
FrameDelayLabelBrush = mDefaultLabelColor;
}
bool isSourceItemSelected = (visSourceGrid.SelectedItem != null);
bool isAnimItemSelected = (visAnimGrid.SelectedItem != null);
IsAddEnabled = VisSourceItems.Count > 0 && isSourceItemSelected;
IsRemoveEnabled = VisAnimItems.Count > 0 && isAnimItemSelected;
IsUpEnabled = isAnimItemSelected && visAnimGrid.SelectedIndex != 0;
IsDownEnabled = isAnimItemSelected &&
visAnimGrid.SelectedIndex != VisAnimItems.Count - 1;
IsPreviewEnabled = VisAnimItems.Count > 0;
IsValid &= IsPreviewEnabled; // don't allow animations with no frames
string trimTag = Visualization.TrimAndValidateTag(TagString, out bool tagOk);
Visualization match =
EditVisualizationSet.FindVisualizationByTag(mEditedList, trimTag);
if (match != null && (mOrigAnim == null || trimTag != mOrigAnim.Tag)) {
// Another vis already has this tag. We're checking the edited list, so we'll
// be current with edits to this or other Visualizations in the same set.
tagOk = false;
}
if (!tagOk) {
TagLabelBrush = mErrorLabelColor;
IsValid = false;
} else {
TagLabelBrush = mDefaultLabelColor;
}
RefreshAnim();
}
private void VisSourceGrid_SelectionChanged(object sender, SelectionChangedEventArgs e) {
UpdateControls();
}
private void VisAnimGrid_SelectionChanged(object sender, SelectionChangedEventArgs e) {
UpdateControls();
}
private void VisSourceGrid_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
AddSelection();
}
private void VisAnimGrid_MouseDoubleClick(object sender, MouseButtonEventArgs e) {
RemoveSelection();
}
private void AddButton_Click(object sender, RoutedEventArgs e) {
AddSelection();
}
private void RemoveButton_Click(object sender, RoutedEventArgs e) {
RemoveSelection();
}
/// <summary>
/// Adds an item to the end of the animation list.
/// </summary>
/// <remarks>
/// We could make this an insert or add-at-cursor operation. This feels a bit more
/// natural, and works since we're still limited to single-select on the anim list.
/// The selection should be set to the last item added so we can add repeatedly.
/// </remarks>
private void AddSelection() {
if (!IsAddEnabled) {
return;
}
for (int i = 0; i < visSourceGrid.SelectedItems.Count; i++) {
Visualization item = (Visualization)visSourceGrid.SelectedItems[i];
VisAnimItems.Add(item);
}
if (visAnimGrid.SelectedIndex < 0) {
visAnimGrid.SelectedIndex = 0;
}
RefreshAnim();
}
/// <summary>
/// Removes an item from the animation list.
/// </summary>
private void RemoveSelection() {
if (!IsRemoveEnabled) {
return;
}
int index = visAnimGrid.SelectedIndex;
Debug.Assert(index >= 0);
VisAnimItems.RemoveAt(index);
if (index == VisAnimItems.Count) {
index--;
}
if (index >= 0) {
visAnimGrid.SelectedIndex = index;
}
RefreshAnim();
}
/// <summary>
/// Clears the animation list.
/// </summary>
private void ClearButton_Click(object sender, RoutedEventArgs e) {
Debug.Assert(IsRemoveEnabled);
VisAnimItems.Clear();
RefreshAnim();
}
/// <summary>
/// Repositions an item in the animation list, moving it up one slot.
/// </summary>
private void UpButton_Click(object sender, RoutedEventArgs e) {
Visualization item = (Visualization)visAnimGrid.SelectedItem;
int index = VisAnimItems.IndexOf(item);
Debug.Assert(index > 0);
VisAnimItems.Remove(item);
VisAnimItems.Insert(index - 1, item);
visAnimGrid.SelectedIndex = index - 1;
visAnimGrid.ScrollIntoView(item);
//RefreshAnim();
}
/// <summary>
/// Repositions an item in the animation list, moving it down one slot.
/// </summary>
private void DownButton_Click(object sender, RoutedEventArgs e) {
Visualization item = (Visualization)visAnimGrid.SelectedItem;
int index = VisAnimItems.IndexOf(item);
Debug.Assert(index >= 0 && index < VisAnimItems.Count - 1);
VisAnimItems.Remove(item);
VisAnimItems.Insert(index + 1, item);
visAnimGrid.SelectedIndex = index + 1;
visAnimGrid.ScrollIntoView(item);
//RefreshAnim();
}
private void showPreviewClick(object sender, RoutedEventArgs e) {
if (previewAnim.IsRunning) {
previewAnim.Stop();
} else {
if (RefreshAnim()) {
previewAnim.Start();
}
}
}
/// <summary>
/// Updates the frame animation control's parameters. Stops the animation if something
/// looks wrong.
/// </summary>
/// <returns>True if all is well, false if something is wrong and the animation
/// should not be started.</returns>
private bool RefreshAnim() {
if (VisAnimItems.Count == 0 || mFrameDelayIntMsec <= 0) {
previewAnim.Stop();
return false;
}
List<BitmapSource> bitmaps = new List<BitmapSource>(VisAnimItems.Count);
foreach (Visualization vis in VisAnimItems) {
bitmaps.Add(vis.CachedImage);
}
previewAnim.Bitmaps = bitmaps;
previewAnim.IntervalMsec = mFrameDelayIntMsec;
return true;
}
}
}