2019-06-21 22:06:04 +00:00
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/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Windows;
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using System.Windows.Controls;
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using Asm65;
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2019-06-21 22:17:04 +00:00
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namespace SourceGenWPF.WpfGui {
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2019-06-21 22:06:04 +00:00
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/// <summary>
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/// Edit Status Flags dialog.
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/// </summary>
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public partial class EditStatusFlags : Window {
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/// <summary>
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/// Edited status flag value.
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/// </summary>
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public StatusFlags FlagValue { get; private set; }
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/// <summary>
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/// Set this if the CPU has an emulation flag (65802/65816). If this isn't
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/// set, the M, X, and E flag buttons will be disabled.
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/// </summary>
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private bool mHasEmuFlag;
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public EditStatusFlags(Window owner, StatusFlags flagValue, bool hasEmuFlag) {
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InitializeComponent();
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FlagValue = flagValue;
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mHasEmuFlag = hasEmuFlag;
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}
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private void Window_Loaded(object sender, RoutedEventArgs e) {
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if (!mHasEmuFlag) {
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2019-06-22 20:09:49 +00:00
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DisableColumn(radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
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DisableColumn(radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
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DisableColumn(radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
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2019-06-21 22:06:04 +00:00
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// I'm not going to force the M/X/E flags to have a particular value based
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// on the CPU definition. The flags aren't used for non-65802/65816, so
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// the values are irrelevant. If somebody is switching between CPUs I think
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// it'd be weird to force the values during editing but leave any non-edited
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// values alone. If they want to switch to 65816, set M/X/E, and then switch
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// back, they're welcome to do so.
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}
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SetCheckedButtons();
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}
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2019-06-22 20:09:49 +00:00
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private void DisableColumn(RadioButton def, RadioButton zero, RadioButton one,
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RadioButton indeterminate) {
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def.IsEnabled = zero.IsEnabled = one.IsEnabled = indeterminate.IsEnabled = false;
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}
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2019-06-21 22:06:04 +00:00
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private void OkButton_Click(object sender, RoutedEventArgs e) {
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StatusFlags flags = new StatusFlags();
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flags.N = GetChecked(radioNDefault, radioNZero, radioNOne, radioNIndeterminate);
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flags.V = GetChecked(radioVDefault, radioVZero, radioVOne, radioVIndeterminate);
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flags.M = GetChecked(radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
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flags.X = GetChecked(radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
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flags.D = GetChecked(radioDDefault, radioDZero, radioDOne, radioDIndeterminate);
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flags.I = GetChecked(radioIDefault, radioIZero, radioIOne, radioIIndeterminate);
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flags.Z = GetChecked(radioZDefault, radioZZero, radioZOne, radioZIndeterminate);
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flags.C = GetChecked(radioCDefault, radioCZero, radioCOne, radioCIndeterminate);
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flags.E = GetChecked(radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
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//// If they're setting emulation mode, also set M/X to 1. This is implicitly
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//// true, but things are a bit clearer if we make it explicit.
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//if (flags.E == 1) {
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// flags.M = flags.X = 1;
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//}
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FlagValue = flags;
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DialogResult = true;
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}
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private void ResetButton_Click(object sender, EventArgs e) {
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FlagValue = new StatusFlags();
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SetCheckedButtons();
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}
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/// <summary>
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/// Calls SetChecked() for each flag.
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/// </summary>
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private void SetCheckedButtons() {
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SetChecked(FlagValue.N, radioNDefault, radioNZero, radioNOne, radioNIndeterminate);
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SetChecked(FlagValue.V, radioVDefault, radioVZero, radioVOne, radioVIndeterminate);
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SetChecked(FlagValue.M, radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
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SetChecked(FlagValue.X, radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
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SetChecked(FlagValue.D, radioDDefault, radioDZero, radioDOne, radioDIndeterminate);
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SetChecked(FlagValue.I, radioIDefault, radioIZero, radioIOne, radioIIndeterminate);
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SetChecked(FlagValue.Z, radioZDefault, radioZZero, radioZOne, radioZIndeterminate);
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SetChecked(FlagValue.C, radioCDefault, radioCZero, radioCOne, radioCIndeterminate);
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SetChecked(FlagValue.E, radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
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}
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/// <summary>
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/// Sets the "checked" flag on the appropriate radio button.
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/// </summary>
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private void SetChecked(int value, RadioButton def, RadioButton zero, RadioButton one,
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RadioButton indeterminate) {
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switch (value) {
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case TriState16.UNSPECIFIED:
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def.IsChecked = true;
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break;
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case TriState16.INDETERMINATE:
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indeterminate.IsChecked = true;
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break;
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case 0:
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zero.IsChecked = true;
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break;
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case 1:
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one.IsChecked = true;
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break;
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default:
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throw new Exception("Unexpected value " + value);
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}
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}
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private void okButton_Click(object sender, EventArgs e) {
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StatusFlags flags = new StatusFlags();
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flags.N = GetChecked(radioNDefault, radioNZero, radioNOne, radioNIndeterminate);
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flags.V = GetChecked(radioVDefault, radioVZero, radioVOne, radioVIndeterminate);
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flags.M = GetChecked(radioMDefault, radioMZero, radioMOne, radioMIndeterminate);
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flags.X = GetChecked(radioXDefault, radioXZero, radioXOne, radioXIndeterminate);
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flags.D = GetChecked(radioDDefault, radioDZero, radioDOne, radioDIndeterminate);
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flags.I = GetChecked(radioIDefault, radioIZero, radioIOne, radioIIndeterminate);
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flags.Z = GetChecked(radioZDefault, radioZZero, radioZOne, radioZIndeterminate);
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flags.C = GetChecked(radioCDefault, radioCZero, radioCOne, radioCIndeterminate);
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flags.E = GetChecked(radioEDefault, radioEZero, radioEOne, radioEIndeterminate);
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//// If they're setting emulation mode, also set M/X to 1. This is implicitly
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//// true, but things are a bit clearer if we make it explicit.
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//if (flags.E == 1) {
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// flags.M = flags.X = 1;
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//}
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FlagValue = flags;
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}
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/// <summary>
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/// Identifies the checked radio button and returns the appropriate TriState16 value.
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/// </summary>
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private int GetChecked(RadioButton def, RadioButton zero, RadioButton one,
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RadioButton indeterminate) {
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if (zero.IsChecked == true) {
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return 0;
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} else if (one.IsChecked == true) {
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return 1;
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} else if (indeterminate.IsChecked == true) {
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return TriState16.INDETERMINATE;
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} else if (def.IsChecked == true) {
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return TriState16.UNSPECIFIED;
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} else {
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throw new Exception("No radio button selected");
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}
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}
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}
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}
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