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<title>Odds &amp; Ends - SourceGen Tutorial</title>
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<h2>Odds &amp; Ends</h2>
<div class="grid-container">
<div class="grid-item-text">
<p>The rest of the code isn't really intended to do anything useful. It
just exists to illustrate some odd situations.</p>
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<img src="images/t2-2078.png" alt="t2-2078"/>
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<p>Look at the code starting at $2078. It ends with a <code>BRK</code>
at $2081, which as noted earlier is a bad sign. If you look two lines
above the <code>BRK</code>, you'll see that it's loading the accumulator
with zero, then doing a <code>BNE</code>, which should never be
taken (note the cycle count for the <code>BNE</code> is 2).
The trick is in the two lines before that, which use self-modifying code to
change the <code>LDA</code> immediate operand from $00 to $ff.
The <code>BNE</code> is actually a branch-always.</p>
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<p>We can fix this by correcting the status flags. Select line $207F,
and then <samp>Actions &gt; Override Status Flags</samp>. This lets us specify what
the flags should be before the instruction is executed. For each flag,
we can override the default behavior and specify that the flag is
clear (0), set (1), or indeterminate (could be 0 or 1). In this case,
we know that the self-modified code will be loading a non-zero value, so
in the "<samp>Z</samp>" column click on the button in the "<samp>Zero</samp>" row.
Click "<samp>OK</samp>".</p>
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<img src="images/t2-2078-done.png" alt="t2-2078-done"/>
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<p>The <code>BNE</code> is now an always-taken branch, and the code
list rearranges itself appropriately (and the cycle count is now 3).</p>
</div>
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<img src="images/t2-2086.png" alt="t2-2086"/>
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<p>Continuing on, the code at $2086 touches a few consecutive locations
that have auto-generated labels.</p>
<div class="grid-item-text">
<p>Edit the label on line $2081, setting it to <kbd>STUFF</kbd>.
The operand label on line $2086 also changed. But what if we want
to treat these as a single four-byte item?</p>
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<img src="images/t2-seek-nearby.png" alt="t2-seek-nearby"/>
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<p>Use <samp>Edit &gt; Project Properties</samp>, then in the
<samp>Analysis Parameters</samp> box check
<samp>Seek nearby targets</samp>, and click <samp>OK</samp>.</p>
</div>
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<img src="images/t2-2081-stuff.png" alt="t2-2081-stuff"/>
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<p>You'll notice that the references to $2081 and later are now
also references to <code>STUFF</code>. The nearby-target behavior
is often useful, because it lets you avoid explicitly labeling every
part of a multi-byte data item. References to the byte before
a string or array are automatically resolved to <code>LABEL-1</code>.
You can use <samp>Edit &gt; Undo</samp> to turn it back off:
changes to project properties are added to the undo/redo buffer
just like any other change to the project.</p>
<p>(This feature used to be enabled by default, but is now
disabled for new projects because it can be more distracting than
helpful for some types of code.)
<p>If you scroll up, you'll see that the references to
<code>PTR1+1</code> and <code>PTR2+1</code> were
not affected, because local variables use explicit widths rather
than the "nearby target" logic.</p>
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<img src="images/t2-2092.png" alt="t2-2092"/>
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<p>While we're here, the code at $2092 looks a bit strange.
<code>LDX</code>, then a <code>BIT</code> with a weird symbol, then
another <code>LDX</code>. If you look at the "Bytes" column, you'll
notice that the three-byte <code>BIT</code> instruction has only one
byte on its line.</p>
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<p>The trick here is that the <code>LDX #$01</code> is embedded inside the
<code>BIT</code> instruction. When the code runs through here, X is set
to $00, then the <code>BIT</code> instruction sets some flags, then the
following <code>STA</code> runs. Several lines down at $20A4 there's a
<code>BNE</code> to $2095, which is in the middle of the <code>BIT</code>
instruction. It loads X with $01, then also continues to the <code>STA</code>.</p>
<p>Embedded instructions are unusual but not unheard-of. (This trick is
used extensively in Microsoft BASICs, such as Applesoft.) When you see the
extra symbol in the opcode field, you need to look closely at what's going
on.</p>
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<p>This is the end of the basic tutorial (congratulations!).
The next sections explore some advanced topics.</p>
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