2019-05-02 22:45:40 +00:00
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/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Diagnostics;
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using System.IO;
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2019-07-20 20:28:10 +00:00
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namespace SourceGen {
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2019-05-02 22:45:40 +00:00
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/// <summary>
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/// Manages references to external files, notably symbol files (.sym65) and extension
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/// scripts. Identifiers look like "RT:subdir/file.sym65".
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///
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/// Instances are immutable.
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/// </summary>
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public class ExternalFile {
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private const string INVALID_IDENT = "!!!INVALID!!!"; // probably don't need localization
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/// <summary>
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/// Pathname separator character for use for file identifiers. We want this
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/// to be the same on all platforms, with local conversion, so we should probably be
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/// using something like ':' that makes Windows barf. In practice, being rigorous
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/// doesn't seem important, and '/' is pretty universal these days. Just don't do \.
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/// </summary>
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private const char PATH_SEP_CHAR = '/';
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private const string RUNTIME_DIR_PREFIX = "RT:";
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private const string PROJECT_DIR_PREFIX = "PROJ:";
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private enum Location {
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Unknown = 0,
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RuntimeDir,
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ProjectDir
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}
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// Not sure there's value in tracking the type, except for some validation checks.
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private enum Type {
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Unknown = 0,
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SymbolFile,
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ExtensionScript
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}
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/// <summary>
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/// Identifier for this file.
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/// </summary>
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public string Identifier { get { return mIdent; } }
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private string mIdent;
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/// <summary>
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/// File location.
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/// </summary>
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private Location mIdentLocation;
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/// <summary>
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/// File type.
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/// </summary>
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private Type mIdentType;
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/// <summary>
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/// Identifier without location prefix or filename extension.
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/// </summary>
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private string mInnards;
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/// <summary>
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/// Creates a new ExternalFile instance from the identifier.
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/// </summary>
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public static ExternalFile CreateFromIdent(string ident) {
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if (!DecodeIdent(ident, out Location identLocation, out Type identType,
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out string innards)) {
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return null;
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}
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return new ExternalFile(ident, identLocation, identType, innards);
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}
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/// <summary>
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/// Creates a new ExternalFile instance from a full path.
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/// </summary>
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/// <param name="pathName">Full path of external file, in canonical
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/// form.</param>
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/// <param name="projectDir">Full path to directory in which project file lives, in
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/// canonical form. If the project hasn't been saved yet, pass an empty string.</param>
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/// <returns>New object, or null if the path isn't valid.</returns>
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public static ExternalFile CreateFromPath(string pathName, string projectDir) {
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string stripDir;
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string rtDir = RuntimeDataAccess.GetDirectory();
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string prefix;
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// Check path prefix for RT:, and full directory name for PROJ:.
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if (pathName.StartsWith(rtDir)) {
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stripDir = rtDir;
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prefix = RUNTIME_DIR_PREFIX;
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} else if (!string.IsNullOrEmpty(projectDir) &&
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Path.GetDirectoryName(pathName) == projectDir) {
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stripDir = projectDir;
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prefix = PROJECT_DIR_PREFIX;
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} else {
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Debug.WriteLine("Path not in RuntimeData or project: " + pathName);
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return null;
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}
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// Remove directory component.
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string partialPath = pathName.Substring(stripDir.Length);
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// If directory string didn't end with '/' or '\\', remove char from start.
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if (partialPath[0] == '\\' || partialPath[0] == '/') {
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partialPath = partialPath.Substring(1);
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}
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// Replace canonical path sep with '/'.
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partialPath = partialPath.Replace(Path.DirectorySeparatorChar, PATH_SEP_CHAR);
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string ident = prefix + partialPath;
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Debug.WriteLine("Converted path '" + pathName + "' to ident '" + ident + "'");
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return CreateFromIdent(ident);
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}
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/// <summary>
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/// Internal constructor.
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/// </summary>
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private ExternalFile(string ident, Location identLocation, Type identType,
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string innards) {
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mIdent = ident;
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mIdentLocation = identLocation;
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mIdentType = identType;
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mInnards = innards;
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}
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/// <summary>
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/// Decodes an ident string into its constituent parts.
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/// </summary>
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private static bool DecodeIdent(string ident, out Location identLocation,
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out Type identType, out string innards) {
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identLocation = Location.Unknown;
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identType = Type.Unknown;
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innards = string.Empty;
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int prefixLen;
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if (ident.StartsWith(RUNTIME_DIR_PREFIX)) {
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identLocation = Location.RuntimeDir;
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prefixLen = RUNTIME_DIR_PREFIX.Length;
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} else if (ident.StartsWith(PROJECT_DIR_PREFIX)) {
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identLocation = Location.ProjectDir;
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prefixLen = PROJECT_DIR_PREFIX.Length;
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} else {
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return false;
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}
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int extLen;
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if (ident.EndsWith(PlatformSymbols.FILENAME_EXT)) {
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identType = Type.SymbolFile;
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extLen = PlatformSymbols.FILENAME_EXT.Length;
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} else if (ident.EndsWith(Sandbox.ScriptManager.FILENAME_EXT)) {
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identType = Type.ExtensionScript;
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extLen = Sandbox.ScriptManager.FILENAME_EXT.Length;
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} else {
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return false;
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}
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// Fail idents with no actual name, e.g. "RT:.cs".
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if (ident.Length == prefixLen + extLen) {
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return false;
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}
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innards = ident.Substring(prefixLen, ident.Length - prefixLen - extLen);
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return true;
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}
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/// <summary>
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/// Strips the prefix and filename extension off of an identifier.
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/// </summary>
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/// <returns>Stripped identifier, or null if the identifier was malformed.</returns>
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public string GetInnards() {
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return mInnards;
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}
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/// <summary>
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/// Converts an identifier to a full path. For PROJ: identifiers, the project
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/// directory argument is used.
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/// </summary>
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/// <param name="ident">Identifier to convert.</param>
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/// <param name="projectDir">Full path to directory in which project file lives, in
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/// canonical form. If the project hasn't been saved yet, pass an empty string.</param>
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/// <returns>Full path, or null if the identifier points to a file outside the
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/// directory, or if this is a ProjectDir ident and the project dir isn't set.</returns>
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public string GetPathName(string projectDir) {
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string dir;
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bool subdirAllowed;
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switch (mIdentLocation) {
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case Location.RuntimeDir:
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dir = RuntimeDataAccess.GetDirectory();
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2019-05-09 01:00:17 +00:00
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if (string.IsNullOrEmpty(dir)) {
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// Could happen if we can't find the runtime data directory, though
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// we probably should've failed before now.
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Debug.Assert(false);
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return null;
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}
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2019-05-02 22:45:40 +00:00
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subdirAllowed = true;
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break;
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case Location.ProjectDir:
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if (string.IsNullOrEmpty(projectDir)) {
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// Shouldn't happen in practice -- we don't create PROJ: identifiers
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// unless a project directory has been established.
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Debug.Assert(false);
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return null;
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}
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dir = projectDir;
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subdirAllowed = false;
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break;
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default:
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Debug.Assert(false);
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return null;
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}
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int extLen = mIdent.IndexOf(':') + 1;
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string fullPath = Path.GetFullPath(Path.Combine(dir, mIdent.Substring(extLen)));
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// Confirm the file actually lives in the directory. RT: files can be anywhere
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// below the RuntimeData directory, while PROJ: files must live in the project
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// directory.
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if (subdirAllowed) {
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dir += Path.DirectorySeparatorChar;
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if (!fullPath.StartsWith(dir)) {
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Debug.WriteLine("WARNING: ident resolves outside subdir: " + mIdent);
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Debug.Assert(false);
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return null;
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}
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} else {
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if (dir != Path.GetDirectoryName(fullPath)) {
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Debug.WriteLine("WARNING: ident resolves outside dir: " + mIdent);
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return null;
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}
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}
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return fullPath;
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}
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/// <summary>
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/// Generates a script DLL name from the ident. If the ident is for a project-scope
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/// extension script, the project's file name will be included.
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/// </summary>
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/// <param name="projectPathName">Full path to project.</param>
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/// <returns>DLL filename.</returns>
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public string GenerateDllName(string projectFileName) {
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switch (mIdentLocation) {
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case Location.RuntimeDir:
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return "RT_" + mInnards.Replace(PATH_SEP_CHAR, '_') + ".dll";
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case Location.ProjectDir:
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string noExt = Path.GetFileNameWithoutExtension(projectFileName);
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return "PROJ_" + noExt + "_" + mInnards.Replace(PATH_SEP_CHAR, '_') + ".dll";
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default:
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Debug.Assert(false);
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return null;
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}
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}
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}
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}
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