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6502bench/SourceGenWPF/ExternalFile.cs

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/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Diagnostics;
using System.IO;
namespace SourceGenWPF {
/// <summary>
/// Manages references to external files, notably symbol files (.sym65) and extension
/// scripts. Identifiers look like "RT:subdir/file.sym65".
///
/// Instances are immutable.
/// </summary>
public class ExternalFile {
private const string INVALID_IDENT = "!!!INVALID!!!"; // probably don't need localization
/// <summary>
/// Pathname separator character for use for file identifiers. We want this
/// to be the same on all platforms, with local conversion, so we should probably be
/// using something like ':' that makes Windows barf. In practice, being rigorous
/// doesn't seem important, and '/' is pretty universal these days. Just don't do \.
/// </summary>
private const char PATH_SEP_CHAR = '/';
private const string RUNTIME_DIR_PREFIX = "RT:";
private const string PROJECT_DIR_PREFIX = "PROJ:";
private enum Location {
Unknown = 0,
RuntimeDir,
ProjectDir
}
// Not sure there's value in tracking the type, except for some validation checks.
private enum Type {
Unknown = 0,
SymbolFile,
ExtensionScript
}
/// <summary>
/// Identifier for this file.
/// </summary>
public string Identifier { get { return mIdent; } }
private string mIdent;
/// <summary>
/// File location.
/// </summary>
private Location mIdentLocation;
/// <summary>
/// File type.
/// </summary>
private Type mIdentType;
/// <summary>
/// Identifier without location prefix or filename extension.
/// </summary>
private string mInnards;
/// <summary>
/// Creates a new ExternalFile instance from the identifier.
/// </summary>
public static ExternalFile CreateFromIdent(string ident) {
if (!DecodeIdent(ident, out Location identLocation, out Type identType,
out string innards)) {
return null;
}
return new ExternalFile(ident, identLocation, identType, innards);
}
/// <summary>
/// Creates a new ExternalFile instance from a full path.
/// </summary>
/// <param name="pathName">Full path of external file, in canonical
/// form.</param>
/// <param name="projectDir">Full path to directory in which project file lives, in
/// canonical form. If the project hasn't been saved yet, pass an empty string.</param>
/// <returns>New object, or null if the path isn't valid.</returns>
public static ExternalFile CreateFromPath(string pathName, string projectDir) {
string stripDir;
string rtDir = RuntimeDataAccess.GetDirectory();
string prefix;
// Check path prefix for RT:, and full directory name for PROJ:.
if (pathName.StartsWith(rtDir)) {
stripDir = rtDir;
prefix = RUNTIME_DIR_PREFIX;
} else if (!string.IsNullOrEmpty(projectDir) &&
Path.GetDirectoryName(pathName) == projectDir) {
stripDir = projectDir;
prefix = PROJECT_DIR_PREFIX;
} else {
Debug.WriteLine("Path not in RuntimeData or project: " + pathName);
return null;
}
// Remove directory component.
string partialPath = pathName.Substring(stripDir.Length);
// If directory string didn't end with '/' or '\\', remove char from start.
if (partialPath[0] == '\\' || partialPath[0] == '/') {
partialPath = partialPath.Substring(1);
}
// Replace canonical path sep with '/'.
partialPath = partialPath.Replace(Path.DirectorySeparatorChar, PATH_SEP_CHAR);
string ident = prefix + partialPath;
Debug.WriteLine("Converted path '" + pathName + "' to ident '" + ident + "'");
return CreateFromIdent(ident);
}
/// <summary>
/// Internal constructor.
/// </summary>
private ExternalFile(string ident, Location identLocation, Type identType,
string innards) {
mIdent = ident;
mIdentLocation = identLocation;
mIdentType = identType;
mInnards = innards;
}
/// <summary>
/// Decodes an ident string into its constituent parts.
/// </summary>
private static bool DecodeIdent(string ident, out Location identLocation,
out Type identType, out string innards) {
identLocation = Location.Unknown;
identType = Type.Unknown;
innards = string.Empty;
int prefixLen;
if (ident.StartsWith(RUNTIME_DIR_PREFIX)) {
identLocation = Location.RuntimeDir;
prefixLen = RUNTIME_DIR_PREFIX.Length;
} else if (ident.StartsWith(PROJECT_DIR_PREFIX)) {
identLocation = Location.ProjectDir;
prefixLen = PROJECT_DIR_PREFIX.Length;
} else {
return false;
}
int extLen;
if (ident.EndsWith(PlatformSymbols.FILENAME_EXT)) {
identType = Type.SymbolFile;
extLen = PlatformSymbols.FILENAME_EXT.Length;
} else if (ident.EndsWith(Sandbox.ScriptManager.FILENAME_EXT)) {
identType = Type.ExtensionScript;
extLen = Sandbox.ScriptManager.FILENAME_EXT.Length;
} else {
return false;
}
// Fail idents with no actual name, e.g. "RT:.cs".
if (ident.Length == prefixLen + extLen) {
return false;
}
innards = ident.Substring(prefixLen, ident.Length - prefixLen - extLen);
return true;
}
/// <summary>
/// Strips the prefix and filename extension off of an identifier.
/// </summary>
/// <returns>Stripped identifier, or null if the identifier was malformed.</returns>
public string GetInnards() {
return mInnards;
}
/// <summary>
/// Converts an identifier to a full path. For PROJ: identifiers, the project
/// directory argument is used.
/// </summary>
/// <param name="ident">Identifier to convert.</param>
/// <param name="projectDir">Full path to directory in which project file lives, in
/// canonical form. If the project hasn't been saved yet, pass an empty string.</param>
/// <returns>Full path, or null if the identifier points to a file outside the
/// directory, or if this is a ProjectDir ident and the project dir isn't set.</returns>
public string GetPathName(string projectDir) {
string dir;
bool subdirAllowed;
switch (mIdentLocation) {
case Location.RuntimeDir:
dir = RuntimeDataAccess.GetDirectory();
if (string.IsNullOrEmpty(dir)) {
// Could happen if we can't find the runtime data directory, though
// we probably should've failed before now.
Debug.Assert(false);
return null;
}
subdirAllowed = true;
break;
case Location.ProjectDir:
if (string.IsNullOrEmpty(projectDir)) {
// Shouldn't happen in practice -- we don't create PROJ: identifiers
// unless a project directory has been established.
Debug.Assert(false);
return null;
}
dir = projectDir;
subdirAllowed = false;
break;
default:
Debug.Assert(false);
return null;
}
int extLen = mIdent.IndexOf(':') + 1;
string fullPath = Path.GetFullPath(Path.Combine(dir, mIdent.Substring(extLen)));
// Confirm the file actually lives in the directory. RT: files can be anywhere
// below the RuntimeData directory, while PROJ: files must live in the project
// directory.
if (subdirAllowed) {
dir += Path.DirectorySeparatorChar;
if (!fullPath.StartsWith(dir)) {
Debug.WriteLine("WARNING: ident resolves outside subdir: " + mIdent);
Debug.Assert(false);
return null;
}
} else {
if (dir != Path.GetDirectoryName(fullPath)) {
Debug.WriteLine("WARNING: ident resolves outside dir: " + mIdent);
return null;
}
}
return fullPath;
}
/// <summary>
/// Generates a script DLL name from the ident. If the ident is for a project-scope
/// extension script, the project's file name will be included.
/// </summary>
/// <param name="projectPathName">Full path to project.</param>
/// <returns>DLL filename.</returns>
public string GenerateDllName(string projectFileName) {
switch (mIdentLocation) {
case Location.RuntimeDir:
return "RT_" + mInnards.Replace(PATH_SEP_CHAR, '_') + ".dll";
case Location.ProjectDir:
string noExt = Path.GetFileNameWithoutExtension(projectFileName);
return "PROJ_" + noExt + "_" + mInnards.Replace(PATH_SEP_CHAR, '_') + ".dll";
default:
Debug.Assert(false);
return null;
}
}
}
}