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6502bench/SourceGen/WireframeObject.cs

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/*
* Copyright 2020 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using CommonUtil;
using PluginCommon;
namespace SourceGen {
/// <summary>
/// Renders a wireframe visualization, generating a collection of line segments in clip space.
/// </summary>
public class WireframeObject {
/// <summary>
/// Line segment.
/// </summary>
public class LineSeg {
public double X0 { get; private set; }
public double Y0 { get; private set; }
public double X1 { get; private set; }
public double Y1 { get; private set; }
public LineSeg(double x0, double y0, double x1, double y1) {
X0 = x0;
Y0 = y0;
X1 = x1;
Y1 = y1;
}
}
private class Vertex {
public List<Face> Faces { get; private set; }
public Vector3 Vec { get; private set; }
public Vertex(double x, double y, double z) {
Vec = new Vector3(x, y, z);
Faces = new List<Face>();
}
}
private class Edge {
public Vertex Vertex0 { get; private set; }
public Vertex Vertex1 { get; private set; }
public List<Face> Faces { get; private set; }
public Edge(Vertex v0, Vertex v1) {
Vertex0 = v0;
Vertex1 = v1;
Faces = new List<Face>();
}
}
private class Face {
public Vector3 Normal { get; private set; }
public Face(double x, double y, double z) {
Normal = new Vector3(x, y, z);
Normal.Normalize();
}
}
private List<Vertex> mVertices = new List<Vertex>();
private List<Edge> mEdges = new List<Edge>();
private List<Face> mFaces = new List<Face>();
private double mBigMag = -1.0;
// private constructor; use Create()
private WireframeObject() { }
/// <summary>
/// Creates a new object from a wireframe visualization.
/// </summary>
/// <param name="visWire">Visualization object.</param>
/// <returns>New object.</returns>
public static WireframeObject Create(IVisualizationWireframe visWire) {
WireframeObject wireObj = new WireframeObject();
//
// Start by extracting data from the visualization object. Everything stored
// there is loaded into this object.
//
float[] normalsX = visWire.GetNormalsX();
if (normalsX.Length > 0) {
float[] normalsY = visWire.GetNormalsY();
float[] normalsZ = visWire.GetNormalsZ();
if (normalsX.Length != normalsY.Length || normalsX.Length != normalsZ.Length) {
Debug.Assert(false);
return null;
}
for (int i = 0; i < normalsX.Length; i++) {
wireObj.mFaces.Add(new Face(normalsX[i], normalsY[i], normalsZ[i]));
}
}
float[] verticesX = visWire.GetVerticesX();
float[] verticesY = visWire.GetVerticesY();
float[] verticesZ = visWire.GetVerticesZ();
if (verticesX.Length == 0) {
Debug.Assert(false);
return null;
}
if (verticesX.Length != verticesY.Length || verticesX.Length != verticesZ.Length) {
Debug.Assert(false);
return null;
}
for (int i = 0; i < verticesX.Length; i++) {
wireObj.mVertices.Add(new Vertex(verticesX[i], verticesY[i], verticesZ[i]));
}
IntPair[] edges = visWire.GetEdges();
for (int i = 0; i < edges.Length; i++) {
int v0index = edges[i].Val0;
int v1index = edges[i].Val1;
if (v0index < 0 || v0index >= wireObj.mVertices.Count ||
v1index < 0 || v1index >= wireObj.mVertices.Count) {
Debug.Assert(false);
return null;
}
wireObj.mEdges.Add(
new Edge(wireObj.mVertices[v0index], wireObj.mVertices[v1index]));
}
IntPair[] vfaces = visWire.GetVertexFaces();
for (int i = 0; i < vfaces.Length; i++) {
int vindex = vfaces[i].Val0;
int findex = vfaces[i].Val1;
if (vindex < 0 || vindex >= wireObj.mVertices.Count ||
findex < 0 || findex >= wireObj.mFaces.Count) {
Debug.Assert(false);
return null;
}
wireObj.mVertices[vindex].Faces.Add(wireObj.mFaces[findex]);
}
IntPair[] efaces = visWire.GetEdgeFaces();
for (int i = 0; i < efaces.Length; i++) {
int eindex = efaces[i].Val0;
int findex = efaces[i].Val1;
if (eindex < 0 || eindex >= wireObj.mEdges.Count ||
findex < 0 || findex >= wireObj.mFaces.Count) {
Debug.Assert(false);
return null;
}
wireObj.mEdges[eindex].Faces.Add(wireObj.mFaces[findex]);
}
//
// All data has been loaded into friendly classes.
//
// Compute the magnitude of the largest vertex, for scaling.
double bigMag = -1.0;
for (int i = 0; i < wireObj.mVertices.Count; i++) {
double mag = wireObj.mVertices[i].Vec.Magnitude();
if (bigMag < mag) {
bigMag = mag;
}
}
wireObj.mBigMag = bigMag;
return wireObj;
}
/// <summary>
/// Generates a list of line segments for the wireframe data and the specified
/// parameters.
/// </summary>
/// <param name="parms">Visualization parameters.</param>
/// <returns>List of line segments, which could be empty if backface removal
/// was especially successful.</returns>
public List<LineSeg> Generate(ReadOnlyDictionary<string, object> parms) {
List<LineSeg> segs = new List<LineSeg>(mEdges.Count);
// Perspective distance adjustment.
const double zadj = 3.0;
// Scale values to [-1,1].
bool doPersp = Util.GetFromObjDict(parms, VisWireframe.P_IS_PERSPECTIVE, false);
double scale = 1.0 / mBigMag;
if (doPersp) {
scale = (scale * zadj) / (zadj + 1);
}
foreach (Edge edge in mEdges) {
double x0, y0, x1, y1;
if (doPersp) {
// +Z is closer to the viewer, so we negate it here
double z0 = -edge.Vertex0.Vec.Z * scale;
double z1 = -edge.Vertex1.Vec.Z * scale;
x0 = (edge.Vertex0.Vec.X * scale * zadj) / (zadj + z0);
y0 = (edge.Vertex0.Vec.Y * scale * zadj) / (zadj + z0);
x1 = (edge.Vertex1.Vec.X * scale * zadj) / (zadj + z1);
y1 = (edge.Vertex1.Vec.Y * scale * zadj) / (zadj + z1);
} else {
x0 = edge.Vertex0.Vec.X * scale;
y0 = edge.Vertex0.Vec.Y * scale;
x1 = edge.Vertex1.Vec.X * scale;
y1 = edge.Vertex1.Vec.Y * scale;
}
segs.Add(new LineSeg(x0, y0, x1, y1));
}
return segs;
}
}
}