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6502bench/SourceGen/SGTestData/Expected/20170-external-symbols_64tass.S

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Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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.cpu "6502"
FatConst = $4000
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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OverVar = $40
CodeWrap = $0f00 ;encases program
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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SameName1 = $2000
SameName2 = $2011
SameName3 = $2022
SameValA_A = $2100
SameValB_A = $2110
SameValC_C = $2120
ChkProj1 = $2200
ProjSym1 = $2202
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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ChkProj2 = $2204
ProjSym2 = $220a
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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Over1 = $3000 ;$3000-300f, inclusive
Over2 = $3002 ;$3002-3009
Over3 = $3006 ;$3006-300c
Over2a = $3006 ;$3006
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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SepOver1 = $3100 ;$3100-3103, inclusive
SepOver2 = $3102 ;$3102-3105, inclusive
ReadOnly = $5000 ;R
WriteOnly = $5001 ;W
WriteOnly2 = $5002
OverA_0 = $6000 ;should win, alphabetically
OverA_1 = $6100 ;should win, alphabetically
OverB_2 = $6200 ;should win because narrower
OverB_3 = $6300 ;should win because narrower
OverA_4 = $6401 ;(ref OverA_4+2)
OverB_4 = $6402 ;should win because closer
OverC_4 = $6403
MultiRead = $c004 ;$c004/5/6, read-only
MultiWrite = $c005 ;$c005/6/7, write-only
AlsoMultiZero = $c010 ;wins (alphabetically)
NonMultiOver = $c010 ;winner
MultiOne = $c021
MoreMultiZero = $c100
AlsoMoreMultiZero = $c110 ;winner
BankWrap = $fff0
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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* = $1000
L1000 lda CodeWrap+255
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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ldx L1000
ldy L1000+1
lda _L1160
lda CodeWrap+$261
lda CodeWrap+$268
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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nop
lda $1ffe
lda SameName1-1
lda SameName1
lda $200f
lda SameName2-1
lda SameName2
lda $2012
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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lda $201f
lda $2020
lda SameName3-1
lda SameName3
nop
lda SameValA_A
lda SameValB_A
lda SameValC_C
nop
lda $21fe
lda ChkProj1-1
lda ChkProj1
lda ChkProj1+1
lda ProjSym1
lda ProjSym1+1
lda ProjSym1+2
lda ProjSym1+3
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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lda ChkProj2+2
lda ChkProj2+3
lda $2208
lda ProjSym2-1
lda ProjSym2
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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lda $220b
nop
lda $2ffe
lda Over1-1
lda Over1
lda Over1+1
lda Over2
lda Over2+1
lda Over2+2
lda Over2+3
lda Over2a
lda Over3+1
lda Over3+2
lda Over3+3
lda Over3+4
lda Over3+5
lda Over3+6
lda Over1+13
lda Over1+14
lda Over1+15
lda $3010
nop
lda $30fe
lda SepOver1-1
lda SepOver1
lda SepOver1+1
lda SepOver1+2
lda SepOver1+3
lda SepOver2+2
lda SepOver2+3
lda $3106
nop
LocalVar .var $41
ldx $3e
ldx $3f
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
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ldx OverVar
ldx LocalVar
ldx LocalVar+1
ldx OverVar+3
ldx $44
nop
lda FatConst-1
lda $4000
lda $4001
lda BankWrap+8
lda <BankWrap-232
nop
lda ReadOnly
lda ReadOnly+1
ldx $5002
ldy $5003
sta WriteOnly-1
sta WriteOnly
stx WriteOnly2
sty $5003
nop
bit AlsoMultiZero-16
bit NonMultiOver
bit AlsoMultiZero+16
bit AlsoMultiZero+224
nop
bit MultiOne-32
bit MultiOne-16
bit MultiOne
nop
bit $c002
bit $c012
bit $c022
nop
lda MultiRead-1
lda MultiRead
lda MultiRead+1
lda MultiRead+2
lda $c007
sta MultiWrite-1
sta MultiWrite
sta MultiWrite+1
sta MultiWrite+2
sta $c008
nop
jsr MultiRead+1
nop
bit MoreMultiZero
bit AlsoMoreMultiZero
bit MoreMultiZero+32
bit MoreMultiZero+240
nop
lda OverA_0
lda OverA_1
lda OverB_2
lda OverB_3+4
lda OverA_4-1
lda OverA_4
lda OverB_4
lda OverC_4
_L1160 rts
Allow explicit widths in project/platform symbols, part 3 Implement multi-byte project/platform symbols by filling out a table of addresses. Each symbol is "painted" into the table, replacing an existing entry if the new entry has higher priority. This allows us to handle overlapping entries, giving boosted priority to platform symbols that are defined in .sym65 files loaded later. The bounds on project/platform symbols are now rigidly defined. If the "nearby" feature is enabled, references to SYM-1 will be picked up, but we won't go hunting for SYM+1 unless the symbol is at least two bytes wide. The cost of adding a symbol to the symbol table is about the same, but we don't have a quick way to remove a symbol. Previously, if two platform symbols had the same value, the symbol with the alphabetically lowest label would win. Now, the symbol defined in the most-recently-loaded file wins. (If you define two symbols with the same value in the same file, it's still resolved alphabetically.) This allows the user to pick the winner by arranging the load order of the platform symbol files. Platform symbols now keep a reference to the file ident of the symbol file that defined them, so we can show the symbols's source in the Info panel. These changes altered the behavior of test 2008-address-changes, which includes some tests on external addresses that are close to labeled internal addresses. The previous behavior essentially treated user labels as being 3 bytes wide and extending outside the file bounds, which was mildly convenient on occasion but felt a little skanky. (We could do with a way to define external symbols relative to internal symbols, for things like the source address of code that gets relocated.) Also, re-enabled some unit tests. Also, added a bit of identifying stuff to CrashLog.txt.
2019-10-02 23:26:05 +00:00