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https://github.com/fadden/6502bench.git
synced 2024-11-29 10:50:28 +00:00
Add a progress bar to HTML export
Generation of HTML is extremely fast, but compressing thousands of frames for wireframe animated GIFs can take a little while. Sharing bitmaps between threads required two changes: (1) bitmaps need to be "frozen" after being drawn; (2) you can't use Path because BackgroundWorker isn't a STAThread. You can, however, use a DrawingVisual / DrawingContext to do the rendering. Which is really what I should have been doing all along; I just didn't know the approach existed until I was forced to go looking for it. Also, we now do a "run finalizers" call before generating an animated GIF. Without it things explode after more than 10K GDI objects have been allocated.
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b3dacc2613
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1da98d8628
@ -107,7 +107,10 @@ namespace CommonWPF {
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int percent = e.ProgressPercentage;
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string msg = e.UserState as string;
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Debug.Assert(percent >= 0 && percent <= 100);
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if (percent < 0 || percent > 100) {
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Debug.WriteLine("WorkProgress: bad percent " + percent);
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percent = 0;
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}
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if (!string.IsNullOrEmpty(msg)) {
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messageText.Text = msg;
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@ -318,7 +318,7 @@ namespace SourceGen.AsmGen.WpfGui {
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}
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private class AsmWorker : WorkProgress.IWorker {
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IAssembler mAssembler;
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private IAssembler mAssembler;
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public AssemblerResults Results { get; private set; }
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public AsmWorker(IAssembler asm) {
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@ -15,6 +15,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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@ -446,13 +447,45 @@ namespace SourceGen {
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private const string HTML_EXPORT_CSS_FILE = "SGStyle.css";
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private const string LABEL_LINK_PREFIX = "Sym";
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private class ExportWorker : WorkProgress.IWorker {
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private Exporter mExporter;
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private string mPathName;
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private bool mOverwriteCss;
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public bool Success { get; private set; }
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public ExportWorker(Exporter exp, string pathName, bool overwriteCss) {
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mExporter = exp;
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mPathName = pathName;
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mOverwriteCss = overwriteCss;
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}
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public object DoWork(BackgroundWorker worker) {
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return mExporter.OutputToHtml(worker, mPathName, mOverwriteCss);
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}
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public void RunWorkerCompleted(object results) {
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if (results != null) {
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Success = (bool)results;
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}
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}
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}
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/// <summary>
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/// Generates HTML output to the specified path.
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/// </summary>
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/// <param name="pathName">Full pathname of output file (including ".html"). This
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/// defines the root directory if there are additional files.</param>
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/// <param name="overwriteCss">If set, existing CSS file will be replaced.</param>
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public void OutputToHtml(string pathName, bool overwriteCss) {
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public void OutputToHtml(Window parent, string pathName, bool overwriteCss) {
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ExportWorker ew = new ExportWorker(this, pathName, overwriteCss);
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WorkProgress dlg = new WorkProgress(parent, ew, false);
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if (dlg.ShowDialog() != true) {
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Debug.WriteLine("Export unsuccessful");
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} else {
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Debug.WriteLine("Export complete");
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}
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}
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private bool OutputToHtml(BackgroundWorker worker, string pathName, bool overwriteCss) {
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string exportTemplate = RuntimeDataAccess.GetPathName(HTML_EXPORT_TEMPLATE);
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string tmplStr;
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try {
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@ -463,7 +496,7 @@ namespace SourceGen {
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pathName, ex.Message);
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MessageBox.Show(msg, Res.Strings.ERR_FILE_GENERIC_CAPTION,
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MessageBoxButton.OK, MessageBoxImage.Error);
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return;
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return false;
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}
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// We should only need the _IMG directory if there are visualizations.
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@ -478,7 +511,7 @@ namespace SourceGen {
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imageDirPath);
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MessageBox.Show(msg, Res.Strings.ERR_FILE_GENERIC_CAPTION,
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MessageBoxButton.OK, MessageBoxImage.Error);
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return;
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return false;
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}
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exists = true;
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} catch (FileNotFoundException) {
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@ -493,7 +526,7 @@ namespace SourceGen {
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imageDirPath, ex.Message);
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MessageBox.Show(msg, Res.Strings.ERR_FILE_GENERIC_CAPTION,
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MessageBoxButton.OK, MessageBoxImage.Error);
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return;
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return false;
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}
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}
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@ -501,6 +534,13 @@ namespace SourceGen {
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mImageDirPath = imageDirPath;
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}
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if (mImageDirPath == null) {
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worker.ReportProgress(0, Res.Strings.EXPORTING_HTML);
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} else {
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worker.ReportProgress(0, Res.Strings.EXPORTING_HTML_AND_IMAGES);
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}
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// Perform some quick substitutions. This could be done more efficiently,
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// but we're only doing this on the template file, which should be small.
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tmplStr = tmplStr.Replace("$ProjectName$", mProject.DataFileName);
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@ -527,11 +567,13 @@ namespace SourceGen {
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int splitPoint = tmplStr.IndexOf(CodeLinesStr);
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if (splitPoint < 0) {
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Debug.WriteLine("No place to put code");
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return;
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return false;
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}
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string template1 = tmplStr.Substring(0, splitPoint);
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string template2 = tmplStr.Substring(splitPoint + CodeLinesStr.Length);
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int lastProgressPerc = 0;
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// Generate UTF-8 text, without a byte-order mark.
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using (StreamWriter sw = new StreamWriter(pathName, false, new UTF8Encoding(false))) {
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sw.Write(template1);
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@ -545,12 +587,27 @@ namespace SourceGen {
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}
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GenerateHtmlLine(lineIndex, sw, sb);
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if (worker.CancellationPending) {
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break;
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}
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int perc = (lineIndex * 100) / mCodeLineList.Count;
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if (perc != lastProgressPerc) {
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lastProgressPerc = perc;
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worker.ReportProgress(perc);
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}
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}
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sw.WriteLine("</pre>\r\n");
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sw.Write(template2);
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}
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if (worker.CancellationPending) {
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Debug.WriteLine("Cancel requested, deleting " + pathName);
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File.Delete(pathName);
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return false;
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}
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string cssFile = RuntimeDataAccess.GetPathName(HTML_EXPORT_CSS_FILE);
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string outputDir = Path.GetDirectoryName(pathName);
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string outputPath = Path.Combine(outputDir, HTML_EXPORT_CSS_FILE);
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@ -563,9 +620,11 @@ namespace SourceGen {
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cssFile, outputPath, ex.Message);
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MessageBox.Show(msg, Res.Strings.ERR_FILE_GENERIC_CAPTION,
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MessageBoxButton.OK, MessageBoxImage.Error);
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return;
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return false;
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}
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}
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return true;
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}
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/// <summary>
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@ -2345,18 +2345,18 @@ namespace SourceGen {
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eport.Selection = selection;
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}
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// This is generally fast enough that I don't feel the need to create a
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// progress window.
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try {
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Mouse.OverrideCursor = Cursors.Wait;
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if (dlg.GenType == WpfGui.Export.GenerateFileType.Html) {
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eport.OutputToHtml(dlg.PathName, dlg.OverwriteCss);
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} else {
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if (dlg.GenType == WpfGui.Export.GenerateFileType.Html) {
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// Generating wireframe animations can be slow, so we need to use a
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// progress dialog.
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eport.OutputToHtml(mMainWin, dlg.PathName, dlg.OverwriteCss);
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} else {
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// Text output is generally very fast. Put up a wait cursor just in case.
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try {
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Mouse.OverrideCursor = Cursors.Wait;
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eport.OutputToText(dlg.PathName, dlg.TextModeCsv);
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} finally {
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Mouse.OverrideCursor = null;
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}
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} finally {
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Mouse.OverrideCursor = null;
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}
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}
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@ -81,6 +81,8 @@ limitations under the License.
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<system:String x:Key="str_ErrProjectSaveFail">Unable to save project file</system:String>
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<system:String x:Key="str_ErrTooLargeForPreview">[File was too large for preview window]</system:String>
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<system:String x:Key="str_ErrValueIncompatibleWithMask">Symbol value is incompatible with current multi-mask</system:String>
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<system:String x:Key="str_ExportingHtml">Exporting HTML...</system:String>
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<system:String x:Key="str_ExportingHtmlAndImages">Exporting HTML and images...</system:String>
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<system:String x:Key="str_ExternalFileBadDirFmt" xml:space="preserve">Symbol files and extension scripts must live in the application runtime directory ({0}) or project directory ({1}).

File {2} lives elsewhere.</system:String>
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<system:String x:Key="str_ExternalFileBadDirCaption">File Not In Runtime Directory</system:String>
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<system:String x:Key="str_FileFilterAll">All files (*.*)|*.*</system:String>
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@ -143,6 +143,10 @@ namespace SourceGen.Res {
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(string)Application.Current.FindResource("str_ErrTooLargeForPreview");
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public static string ERR_VALUE_INCOMPATIBLE_WITH_MASK =
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(string)Application.Current.FindResource("str_ErrValueIncompatibleWithMask");
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public static string EXPORTING_HTML =
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(string)Application.Current.FindResource("str_ExportingHtml");
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public static string EXPORTING_HTML_AND_IMAGES =
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(string)Application.Current.FindResource("str_ExportingHtmlAndImages");
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public static string EXTERNAL_FILE_BAD_DIR_FMT =
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(string)Application.Current.FindResource("str_ExternalFileBadDirFmt");
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public static string EXTERNAL_FILE_BAD_DIR_CAPTION =
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@ -79,7 +79,12 @@ namespace SourceGen {
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public override void SetThumbnail(IVisualizationWireframe visWire,
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ReadOnlyDictionary<string, object> parms) {
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base.SetThumbnail(visWire, parms);
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mWireObj = WireframeObject.Create(visWire);
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if (visWire == null) {
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// Thumbnail cache is being cleared. Throw out the wireframe object too.
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mWireObj = null;
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} else {
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mWireObj = WireframeObject.Create(visWire);
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}
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}
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/// <summary>
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@ -99,6 +104,20 @@ namespace SourceGen {
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bool doPersp = Util.GetFromObjDict(VisGenParams, VisWireframe.P_IS_PERSPECTIVE, true);
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bool doBfc = Util.GetFromObjDict(VisGenParams, VisWireframe.P_IS_BFC_ENABLED, false);
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// Try to avoid System.Runtime.InteropServices.COMException (0x88980003):
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// MILERR_WIN32ERROR (Exception from HRESULT: 0x88980003)
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// The problem seems to be that the bitmaps are GDI handles, there's a hard limit of
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// 10,000, and they don't get released until finalizers run. If we wait for
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// pending finalizers the pool stays at a manageable level. If we poke the GC
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// every time the memory graph looks better but I suspect there's a performance hit.
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//GC.Collect();
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GC.WaitForPendingFinalizers();
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if (mWireObj == null) {
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Debug.WriteLine("EncodeGif: wire obj is null");
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frameCount = 1;
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}
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for (int frame = 0; frame < frameCount; frame++) {
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BitmapSource bs = GenerateWireframeImage(mWireObj, dim,
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curX, curY, curZ, doPersp, doBfc);
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@ -106,8 +106,11 @@ namespace SourceGen {
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/// <summary>
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/// Image to show when things are broken.
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/// </summary>
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public static readonly BitmapImage BROKEN_IMAGE =
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new BitmapImage(new Uri("pack://application:,,,/Res/RedX.png"));
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public static readonly BitmapImage BROKEN_IMAGE;
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static Visualization() {
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BROKEN_IMAGE = new BitmapImage(new Uri("pack://application:,,,/Res/RedX.png"));
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BROKEN_IMAGE.Freeze();
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}
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/// <summary>
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/// Image to overlay on animation visualizations.
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@ -185,19 +188,24 @@ namespace SourceGen {
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} else {
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CachedImage = ConvertToBitmapSource(vis2d);
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}
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Debug.Assert(CachedImage.IsFrozen);
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}
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/// <summary>
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/// Updates the cached thumbnail image.
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/// </summary>
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/// <param name="visWire">Visualization object.</param>
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/// <param name="visWire">Visualization object, or null to clear the thumbnail.</param>
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/// <param name="parms">Visualization parameters.</param>
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public virtual void SetThumbnail(IVisualizationWireframe visWire,
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ReadOnlyDictionary<string, object> parms) {
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Debug.Assert(visWire != null);
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Debug.Assert(parms != null);
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WireframeObject wireObj = WireframeObject.Create(visWire);
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CachedImage = GenerateWireframeImage(wireObj, THUMBNAIL_DIM, parms);
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if (visWire == null) {
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CachedImage = BROKEN_IMAGE;
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} else {
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Debug.Assert(parms != null);
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WireframeObject wireObj = WireframeObject.Create(visWire);
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CachedImage = GenerateWireframeImage(wireObj, THUMBNAIL_DIM, parms);
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}
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Debug.Assert(CachedImage.IsFrozen);
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}
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/// <summary>
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@ -246,6 +254,7 @@ namespace SourceGen {
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palette,
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vis2d.GetPixels(),
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vis2d.Width);
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image.Freeze();
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return image;
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}
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@ -274,11 +283,17 @@ namespace SourceGen {
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/// </summary>
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public static BitmapSource GenerateWireframeImage(WireframeObject wireObj,
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double dim, int eulerX, int eulerY, int eulerZ, bool doPersp, bool doBfc) {
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if (wireObj == null) {
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// Can happen if the visualization generator is failing on stuff loaded from
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// the project file.
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return BROKEN_IMAGE;
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}
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// Generate the path geometry.
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GeometryGroup geo = GenerateWireframePath(wireObj, dim, eulerX, eulerY, eulerZ,
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doPersp, doBfc);
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// Render Path to bitmap -- https://stackoverflow.com/a/23582564/294248
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// Render geometry to bitmap -- https://stackoverflow.com/a/869767/294248
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Rect bounds = geo.GetRenderBounds(null);
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//Debug.WriteLine("RenderWF dim=" + dim + " bounds=" + bounds + ": " + wireObj);
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@ -290,7 +305,18 @@ namespace SourceGen {
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96,
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96,
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PixelFormats.Pbgra32);
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//RenderOptions.SetEdgeMode(bitmap, EdgeMode.Aliased); <-- doesn't work?
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//RenderOptions.SetEdgeMode(bitmap, EdgeMode.Aliased); <-- no apparent effect
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DrawingVisual dv = new DrawingVisual();
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using (DrawingContext dc = dv.RenderOpen()) {
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dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, bounds.Width, bounds.Height));
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Pen pen = new Pen(Brushes.White, 1.0);
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dc.DrawGeometry(Brushes.White, pen, geo);
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}
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bitmap.Render(dv);
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#if false
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// Old way: render Path to bitmap -- https://stackoverflow.com/a/23582564/294248
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// Clear the bitmap to black. (Is there an easier way?)
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GeometryGroup bkgnd = new GeometryGroup();
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@ -308,7 +334,9 @@ namespace SourceGen {
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path.Measure(bounds.Size);
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path.Arrange(bounds);
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bitmap.Render(path);
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#endif
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bitmap.Freeze();
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return bitmap;
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}
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@ -405,6 +433,7 @@ namespace SourceGen {
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private static BitmapSource GenerateBlankImage() {
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RenderTargetBitmap bmp = new RenderTargetBitmap(1, 1, 96.0, 96.0,
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PixelFormats.Pbgra32);
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bmp.Freeze();
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return bmp;
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}
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@ -438,6 +467,7 @@ namespace SourceGen {
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RenderTargetBitmap bmp = new RenderTargetBitmap(IMAGE_SIZE, IMAGE_SIZE, 96.0, 96.0,
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PixelFormats.Pbgra32);
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bmp.Render(visual);
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bmp.Freeze();
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return bmp;
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}
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@ -167,6 +167,7 @@ namespace SourceGen {
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public void RefreshNeeded() {
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foreach (Visualization vis in mList) {
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vis.SetThumbnail(null);
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vis.SetThumbnail(null, null);
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}
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}
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