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Add Apple II shape table visualizer

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Andy McFadden 2020-01-24 15:28:17 -08:00
parent 6ff349c2f6
commit 44568f71ef

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/*
* Copyright 2020 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.ObjectModel;
using PluginCommon;
namespace RuntimeData.Apple {
/// <summary>
/// Visualizer for Apple II shape tables. While the only drawing functions for shape
/// tables are defined as Applesoft hi-res functions, the format is not inherently
/// limited to hi-res graphics. It's really just a list of vectors.
/// </summary>
/// <remarks>
/// See the Applesoft BASIC Programming Reference Manual, pages 91-100, for a full
/// description of the format.
///
/// Table format:
/// +00 number of shapes
/// +01 (unused)
/// +02/03 offset from start of table to first shape
/// +04/05 offset from start of table to second shape
/// ...
/// +xx shape #1 data
/// +yy shape #2 data
///
/// Shape data is a series of bytes ending in $00. Each byte holds three vectors,
/// CCBBBAAA. AAA and BBB specify a direction (up/right/down/left) and whether or
/// not to plot a point. CC cannot specify whether to plot and cannot move up (a 00
/// in CC means "do nothing").
/// </remarks>
public class VisShapeTable : MarshalByRefObject, IPlugin, IPlugin_Visualizer {
// IPlugin
public string Identifier {
get { return "Apple II Shape Table Visualizer"; }
}
private IApplication mAppRef;
private byte[] mFileData;
// Visualization identifiers; DO NOT change or projects that use them will break.
private const string VIS_GEN_SHAPE_TABLE = "apple2-shape-table";
private const string P_OFFSET = "offset";
private const string P_INDEX = "index";
// Visualization descriptors.
private VisDescr[] mDescriptors = new VisDescr[] {
new VisDescr(VIS_GEN_SHAPE_TABLE, "Apple II Shape Table", VisDescr.VisType.Bitmap,
new VisParamDescr[] {
new VisParamDescr("File offset (hex)",
P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
new VisParamDescr("Image index",
P_INDEX, typeof(int), 0, 256, 0, 0),
}),
};
// IPlugin
public void Prepare(IApplication appRef, byte[] fileData, AddressTranslate addrTrans) {
mAppRef = appRef;
mFileData = fileData;
}
// IPlugin
public void Unprepare() {
mAppRef = null;
mFileData = null;
}
// IPlugin_Visualizer
public VisDescr[] GetVisGenDescrs() {
if (mFileData == null) {
return null;
}
return mDescriptors;
}
// IPlugin_Visualizer
public IVisualization2d Generate2d(VisDescr descr,
ReadOnlyDictionary<string, object> parms) {
switch (descr.Ident) {
case VIS_GEN_SHAPE_TABLE:
return GenerateBitmap(parms);
default:
mAppRef.ReportError("Unknown ident " + descr.Ident);
return null;
}
}
private IVisualization2d GenerateBitmap(ReadOnlyDictionary<string, object> parms) {
int offset = Util.GetFromObjDict(parms, P_OFFSET, 0);
int shapeIndex = Util.GetFromObjDict(parms, P_INDEX, 0);
if (offset < 0 || offset >= mFileData.Length || shapeIndex < 0 || shapeIndex > 255) {
mAppRef.ReportError("Invalid parameter");
return null;
}
int maxIndex = mFileData[offset]; // count + 1
if (shapeIndex >= maxIndex) {
mAppRef.ReportError("Image index " + shapeIndex +
" exceeds table size " + maxIndex);
return null;
}
int offOffset = offset + 2 + shapeIndex * 2;
if (offOffset + 1 >= mFileData.Length) {
mAppRef.ReportError("Offset for shape " + shapeIndex + " is outside file bounds");
return null;
}
int shapeOffset = mFileData[offOffset] | (mFileData[offOffset + 1] << 8);
// can't know the length of the shape ahead of time; will need to check as we go
int xmin, xmax, ymin, ymax;
xmin = ymin = 1000;
xmax = ymax = -1000;
// Execute once to get min/max and detect errors.
VisBitmap8 vb;
if (!PlotVectors(shapeOffset, ref xmin, ref xmax, ref ymin, ref ymax, false, out vb)) {
return null;
}
//mAppRef.DebugLog("PLOTTED: xmin=" + xmin + " xmax=" + xmax +
// " ymin=" + ymin + " ymax=" + ymax);
// Execute a second time to actually draw.
PlotVectors(shapeOffset, ref xmin, ref xmax, ref ymin, ref ymax, true, out vb);
return vb;
}
private bool PlotVectors(int shapeOffset, ref int xmin, ref int xmax,
ref int ymin, ref int ymax, bool doPlot, out VisBitmap8 vb) {
if (doPlot) {
vb = new VisBitmap8(xmax - xmin + 1, ymax - ymin + 1);
SetHiResPalette(vb);
} else {
vb = null;
}
int xc = 0;
int yc = 0;
while (true) {
if (shapeOffset >= mFileData.Length) {
mAppRef.ReportError("Shape definition ran off end of file");
return false;
}
byte val = mFileData[shapeOffset++];
if (val == 0) {
// done
break;
}
int bits = val & 0x07;
DrawVector(bits, false, ref xc, ref yc, ref xmin, ref xmax, ref ymin, ref ymax, vb);
bits = (val >> 3) & 0x07;
DrawVector(bits, false, ref xc, ref yc, ref xmin, ref xmax, ref ymin, ref ymax, vb);
bits = (val >> 6) & 0x03;
DrawVector(bits, true, ref xc, ref yc, ref xmin, ref xmax, ref ymin, ref ymax, vb);
}
return true;
}
/// <summary>
/// Plots a point if appropriate, and updates xc/yc according to the vector. The
/// min/max values are updated if a point is plotted -- no need to expand the bitmap
/// outside the range of actual plotted points.
/// </summary>
private void DrawVector(int bits, bool isC, ref int xc, ref int yc,
ref int xmin, ref int xmax, ref int ymin, ref int ymax, VisBitmap8 vb) {
if ((bits & 0x04) != 0) {
if (vb != null) {
// plot a point
vb.SetPixelIndex(xc - xmin, yc - ymin, 1);
}
if (xmin > xc) {
xmin = xc;
}
if (xmax < xc) {
xmax = xc;
}
if (ymin > yc) {
ymin = yc;
}
if (ymax < yc) {
ymax = yc;
}
}
switch (bits & 0x03) {
case 0x00:
if (isC) {
// do nothing
} else {
// move up
yc--;
}
break;
case 0x01:
// move right
xc++;
break;
case 0x02:
// move down
yc++;
break;
case 0x03:
// move left
xc--;
break;
}
}
private void SetHiResPalette(VisBitmap8 vb) {
vb.AddColor(0x00, 0x00, 0x00, 0x00); // 0=transparent
vb.AddColor(0xff, 0x20, 0x20, 0xe0); // 1=solid (mostly blue)
}
}
}