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Implement Apple II hi-res bitmap font and screen image visualizers
Bitmap fonts are a series of (usually) 1x8 bitmaps, which we arrange into a grid of cells. Screen images are useful for embedded screens, or for people who want to display stand-alone image files as disassembly projects.
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@@ -26,13 +26,22 @@ namespace PluginCommon {
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public class VisBitmap8 : IVisualization2d {
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public const int MAX_DIMENSION = 4096;
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// IVisualization2d
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public int Width { get; private set; }
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// IVisualization2d
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public int Height { get; private set; }
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private byte[] mData;
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private int[] mPalette;
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private int mNextColor;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="width">Bitmap width, in pixels.</param>
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/// <param name="height">Bitmap height, in pixels.</param>
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public VisBitmap8(int width, int height) {
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Debug.Assert(width > 0 && width <= MAX_DIMENSION);
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Debug.Assert(height > 0 && height <= MAX_DIMENSION);
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@@ -45,7 +54,6 @@ namespace PluginCommon {
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mNextColor = 0;
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}
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// IVisualization2d
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public int GetPixel(int x, int y) {
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byte pix = mData[x + y * Width];
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return mPalette[pix];
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@@ -77,6 +85,12 @@ namespace PluginCommon {
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return pal;
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}
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/// <summary>
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/// Adds a new color to the palette. If the color already exists, the call has no
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/// effect.
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/// </summary>
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/// <param name="color">32-bit ARGB color value.</param>
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public void AddColor(int color) {
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if (mNextColor == 256) {
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Debug.WriteLine("Palette is full");
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@@ -92,6 +106,14 @@ namespace PluginCommon {
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mPalette[mNextColor++] = color;
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}
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/// <summary>
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/// Adds a new color to the palette. If the color already exists, the call has no
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/// effect.
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/// </summary>
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/// <param name="a">Alpha value.</param>
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/// <param name="r">Red value.</param>
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/// <param name="g">Green value.</param>
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/// <param name="b">Blue value.</param>
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public void AddColor(byte a, byte r, byte g, byte b) {
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AddColor(Util.MakeARGB(a, r, g, b));
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}
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