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Increase C64 font char count limit to 512
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parent
4f64a936ed
commit
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@ -124,14 +124,14 @@ namespace RuntimeData.Commodore {
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new VisParamDescr("File offset (hex)",
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new VisParamDescr("File offset (hex)",
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P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
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P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
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new VisParamDescr("Number of items",
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new VisParamDescr("Number of items",
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P_COUNT, typeof(int), 1, 256, 0, 96),
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P_COUNT, typeof(int), 1, 512, 0, 96),
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}),
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}),
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new VisDescr(VIS_GEN_MULTI_COLOR_FONT, "C64 Multi-Color Font", VisDescr.VisType.Bitmap,
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new VisDescr(VIS_GEN_MULTI_COLOR_FONT, "C64 Multi-Color Font", VisDescr.VisType.Bitmap,
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new VisParamDescr[] {
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new VisParamDescr[] {
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new VisParamDescr("File offset (hex)",
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new VisParamDescr("File offset (hex)",
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P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
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P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
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new VisParamDescr("Number of items",
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new VisParamDescr("Number of items",
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P_COUNT, typeof(int), 1, 256, 0, 96),
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P_COUNT, typeof(int), 1, 512, 0, 96),
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}),
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}),
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};
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};
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