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Rough layout of local variable tables
Create the XAML and some skeletal classes.
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/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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namespace SourceGen {
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/// <summary>
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/// Table of redefinable variables. A project may have several of these, at different
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/// offsets. The contents of later tables overwrite the contents of earlier tables.
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/// </summary>
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public class LocalVariableTable {
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/// <summary>
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/// List of variables. The symbol's label must be unique within a table, so we sort
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/// on that.
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/// </summary>
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private SortedList<string, DefSymbol> mVariables;
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/// <summary>
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/// If set, all values from previous VariableTables should be discarded when this
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/// table is encountered.
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/// </summary>
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/// <remarks>
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/// Might be useful to allow addresses (DP ops) and constants (StackRel ops) to be
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/// cleared independently, but I suspect the typical compiled-language scenario will
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/// involve StackRel for args and a sliding DP for locals, so generally it makes
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/// sense to just clear both.
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/// </remarks>
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public bool ClearPrevious { get; set; }
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/// <summary>
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/// Indexer.
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/// </summary>
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/// <param name="key">Symbol's label.</param>
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/// <returns>Matching symbol. Throws an exception if not found.</returns>
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public DefSymbol this[string key] {
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get {
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return mVariables[key];
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}
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set {
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mVariables[key] = value;
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}
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}
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/// <summary>
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/// Constructs an empty table.
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/// </summary>
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public LocalVariableTable() {
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mVariables = new SortedList<string, DefSymbol>();
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}
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}
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}
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