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Improve chances of running under Mono
Updated the RuntimeData directory finder to work, and made the stuff that crashed when the directory wasn't found crash in less obvious ways. Under Mono+Linux it still falls over with some complaints about ListViews. This will need some work.
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@ -200,15 +200,21 @@ namespace SourceGen.AppForms {
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Properties.Resources.RUNTIME_DIR_NOT_FOUND_CAPTION,
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MessageBoxButtons.OK, MessageBoxIcon.Error);
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Application.Exit();
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return;
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}
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try {
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PluginDllCache.PreparePluginDir();
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} catch (Exception ex) {
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string pluginPath = PluginDllCache.GetPluginDirPath();
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if (pluginPath == null) {
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pluginPath = "<???>";
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}
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string msg = string.Format(Properties.Resources.PLUGIN_DIR_FAIL,
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PluginDllCache.GetPluginDirPath() + ": " + ex.Message);
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pluginPath + ": " + ex.Message);
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MessageBox.Show(msg, Properties.Resources.PLUGIN_DIR_FAIL_CAPTION,
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MessageBoxButtons.OK, MessageBoxIcon.Error);
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Application.Exit();
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return;
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}
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logoPictureBox.ImageLocation = RuntimeDataAccess.GetPathName(LOGO_FILE_NAME);
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@ -38,7 +38,10 @@ namespace SourceGen {
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return sBasePath;
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}
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string exeName = Process.GetCurrentProcess().MainModule.FileName;
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// Process.GetCurrentProcess().MainModule.FileName returns "/usr/bin/mono-sgen"
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// under Linux, which is not what we want. Since this class is part of the main
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// executable, we can use our own assembly location to get the desired answer.
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string exeName = typeof(RuntimeDataAccess).Assembly.Location;
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string baseDir = Path.GetDirectoryName(exeName);
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if (string.IsNullOrEmpty(baseDir)) {
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return null;
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@ -63,10 +63,14 @@ namespace SourceGen.Sandbox {
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/// <summary>
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/// Computes the path to the plugin directory. Does not attempt to verify that it exists.
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/// </summary>
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/// <returns>Plugin directory path.</returns>
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/// <returns>Plugin directory path, or null if we can't find the application data
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/// area.</returns>
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public static string GetPluginDirPath() {
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if (sPluginDirPath == null) {
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string runtimeUp = Path.GetDirectoryName(RuntimeDataAccess.GetDirectory());
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if (runtimeUp == null) {
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return null;
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}
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sPluginDirPath = Path.Combine(runtimeUp, PLUGIN_DIR_NAME);
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}
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return sPluginDirPath;
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