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Document wireframe visualizations
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@ -72,20 +72,25 @@ Bitmap Visualization Editor window will open.
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Similarly, if you select "New Bitmap Animation" or edit an existing
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bitmap animation, the Bitmap Animation Editor will open.</p>
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<h4>Bitmap Visualization Editor</h4>
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<h4>Visualization Editor</h4>
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<p>The combo box at the top of the screen lists every bitmap visualization
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<p>The combo box at the top of the screen lists every visualization
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generator defined by an active extension script. Select the one that is
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appropriate for the data you're trying to visualize. Every visualizer may
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have different parameters, so as you select different entries the set of
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input parameters below the preview window may change.</p>
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<p>There are two categorizes of visualization generator: bitmap, and
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wireframe. Bitmaps are simple 2D images, but wireframes are 2D or 3D
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meshes that can be viewed from different angles. When you select a
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wireframe generator, additional view controls will be added at the bottom.
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(See below.)</p>
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<p>The "tag" is a unique string that will be shown in the display list.
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This is not a label, and may contain any characters you want (but leading
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and trailing whitespace will be trimmed). The only requirement is that
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it be unique across all visualizations (bitmaps, animations, etc).</p>
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<p>The preview window shows the visualizer output. The generated image is
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expanded to fill the window, so small images will be shown with very
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expanded to fill the window, so small bitmaps will be shown with very
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large pixels.
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If you resize the editor window, the preview window will expand, which
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can make it easier to see detail on larger images.
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@ -96,6 +101,23 @@ the former a text entry field that accepts decimal and hexadecimal values.
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The range of allowable values is shown to the right of the entry field.
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If you enter an invalid value, the parameter description will turn red.</p>
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<h5>Wireframe View Controls</h5>
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<p>The wireframe generator may offer the choice of perspective vs.
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orthographic projection, and whether or not to enable backface
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culling. If the generator doesn't provide them, the default is to
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render with a perspective projection and without culling.</p>
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<p>The viewer allows you to rotate the image about the X, Y, and Z
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axes. The viewer provides a conventional right-handed coordinate system,
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with +X toward the right, +Y toward the top of the screen, and +Z
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coming out of the screen. Positive rotations cause a counter-clockwise
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rotation when looking down the axis in the positive direction.</p>
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<p>If you check the "Animated" box, you can add a simple spin. Choose
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the number of degrees to rotate per frame, how many frames to generate before
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resetting, and the delay between each frame. Clicking the "Auto" button
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will automatically select the number of frames needed to display the
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animation in an unbroken loop (useful for animated GIFs). Click
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the "Test Animation" button to see it in action.</p>
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<h4>Bitmap Animation Editor</h4>
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