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Increase JSON size limit for project files

The JavaScriptSerializer class throws an exception if the JSON data
exceeds a certain size.  The default limit is 2MB, which is relatively
easy to hit because of the verbosity of the serialized data.

Super Mario Bros needs about 1MB of JSON for a binary with 32KB + gfx.
Using that as a guide, we need 32x the source file size for a
thoroughly-documented project.  We currently limit the max binary size
to 1MB for practical reasons, so a cap of 32MB should cover us.

This change raises the limit to 64MB, with a slightly higher limit on
the deserialization side because we add newlines for readability.

This is more of a workaround than a fix, but it should do for now.

(issue #137)
This commit is contained in:
Andy McFadden 2023-01-05 08:45:26 -08:00
parent 58d794f535
commit 7adec9f725

View File

@ -54,6 +54,9 @@ namespace SourceGen {
// may get lost as soon as they save the file.
public const int CONTENT_VERSION = 5;
// Max JSON file length.
internal const int MAX_JSON_LENGTH = 64 * 1024 * 1024;
private static readonly bool ADD_CRLF = true;
@ -567,6 +570,7 @@ namespace SourceGen {
}
JavaScriptSerializer ser = new JavaScriptSerializer();
ser.MaxJsonLength = ProjectFile.MAX_JSON_LENGTH; // increase max len beyond 2MB
string cereal = ser.Serialize(spf);
sb.Append(cereal);
@ -586,6 +590,10 @@ namespace SourceGen {
public static bool DeserializeProject(string cereal, DisasmProject proj,
FileLoadReport report) {
JavaScriptSerializer ser = new JavaScriptSerializer();
// Increase max size of JSON data. We need to make the deserialization limit larger
// than the serialization limit because we insert additional newlines to make the
// file more readable. 1/64th of max is probably about right. TODO: fix this properly.
ser.MaxJsonLength = ProjectFile.MAX_JSON_LENGTH + (ProjectFile.MAX_JSON_LENGTH / 64);
SerializableProjectFile1 spf;
try {
spf = ser.Deserialize<SerializableProjectFile1>(cereal);