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Tweak M/X/E flag handling
The decision of how to handle indeterminate M/X flag values is made in StatusFlags. This provides consistent behavior throughout the app. This was being done for M/X but not for E. This change also renames the M/X tests, prefixing them with "Is" to emphasize that they are boolean rather than tri-state. There should be no change in behavior from this.
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@ -281,25 +281,25 @@ namespace Asm65 {
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// appropriately. So there's no ambiguity here even when there's ambiguity. We
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// make a similar statement about the E flag.
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if ((mods & OpDef.CycleMod.OneIfM0) != 0) {
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if (!flags.ShortM) {
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if (!flags.IsShortM) {
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cycles++;
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}
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mods &= ~OpDef.CycleMod.OneIfM0;
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}
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if ((mods & OpDef.CycleMod.TwoIfM0) != 0) {
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if (!flags.ShortM) {
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if (!flags.IsShortM) {
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cycles += 2;
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}
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mods &= ~OpDef.CycleMod.TwoIfM0;
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}
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if ((mods & OpDef.CycleMod.OneIfX0) != 0) {
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if (!flags.ShortX) {
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if (!flags.IsShortX) {
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cycles++;
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}
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mods &= ~OpDef.CycleMod.OneIfX0;
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}
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if ((mods & OpDef.CycleMod.OneIfE0) != 0) {
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if (flags.E == 0) {
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if (!flags.IsEmulationMode) {
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cycles++;
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}
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mods &= ~OpDef.CycleMod.OneIfE0;
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@ -323,7 +323,7 @@ namespace Asm65 {
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}
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}
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if ((mods & OpDef.CycleMod.OneIfBranchPage) != 0) {
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if (branchCrossesPage && flags.E != 0) {
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if (branchCrossesPage && flags.IsEmulationMode) {
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cycles++; // +1 unless we're in native mode on 65816
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}
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mods &= ~OpDef.CycleMod.OneIfBranchPage;
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@ -518,10 +518,10 @@ namespace Asm65 {
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return 4;
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case AddressMode.ImmLongA:
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bool shortM = flags.ShortM;
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bool shortM = flags.IsShortM;
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return shortM ? 2 : 3;
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case AddressMode.ImmLongXY:
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bool shortX = flags.ShortX;
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bool shortX = flags.IsShortX;
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return shortX ? 2 : 3;
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default:
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@ -132,6 +132,9 @@ namespace Asm65 {
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}
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}
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/// <summary>
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/// X (index register width) flag. For an unambiguous value, use IsShortX.
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/// </summary>
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public int X {
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get {
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return mState.GetBit((int)FlagBits.X);
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@ -149,6 +152,9 @@ namespace Asm65 {
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}
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}
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/// <summary>
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/// M (accumulator width) flag. For an unambiguous value, use IsShortM.
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/// </summary>
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public int M {
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get {
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return mState.GetBit((int)FlagBits.M);
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@ -200,6 +206,9 @@ namespace Asm65 {
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}
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}
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/// <summary>
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/// E (emulation) flag. For an unambiguous value, use IsEmulationMode.
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/// </summary>
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public int E {
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get {
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return mState.GetBit((int)FlagBits.E);
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@ -225,7 +234,10 @@ namespace Asm65 {
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/// Returns true if the current processor status flags are configured for a short
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/// (8-bit) accumulator.
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/// </summary>
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public bool ShortM {
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/// <remarks>
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/// This is where we decide how to treat ambiguous status flags.
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/// </remarks>
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public bool IsShortM {
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get {
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// E==1 --> true (we're in emulation mode)
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// E==0 || E==? : native / assumed native
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@ -239,13 +251,25 @@ namespace Asm65 {
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/// Returns true if the current processor status flags are configured for short
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/// (8-bit) X/Y registers.
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/// </summary>
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public bool ShortX {
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public bool IsShortX {
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get {
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// (same logic as ShortM)
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return (E == 1) || (X != 0);
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}
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}
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/// <summary>
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/// Returns true if the current processor status flags are configured for execution
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/// in native mode.
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/// </summary>
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public bool IsEmulationMode {
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get {
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// E==1 : emulation --> true
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// E==0 || E==? : native / assumed native --> false
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return E == 1;
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}
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}
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/// <summary>
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/// Access the value as a single integer. Used for serialization.
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/// </summary>
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@ -87,8 +87,8 @@ namespace SourceGen.AsmGen {
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// that in the ORG output handler.
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if (proj.CpuDef.HasEmuFlag) {
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StatusFlags curFlags = attr.StatusFlags;
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curFlags.M = attr.StatusFlags.ShortM ? 1 : 0;
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curFlags.X = attr.StatusFlags.ShortX ? 1 : 0;
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curFlags.M = attr.StatusFlags.IsShortM ? 1 : 0;
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curFlags.X = attr.StatusFlags.IsShortX ? 1 : 0;
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if (curFlags.M != prevFlags.M || curFlags.X != prevFlags.X) {
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// changed, output directive
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gen.OutputRegWidthDirective(offset, prevFlags.M, prevFlags.X,
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@ -355,7 +355,7 @@ namespace SourceGen.AsmGen {
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// Assemblers like Merlin32 try to be helpful and track SEP/REP, but they do the
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// wrong thing if we're in emulation mode. Force flags back to short.
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if (proj.CpuDef.HasEmuFlag && gen.Quirks.TracksSepRepNotEmu && op == OpDef.OpREP_Imm) {
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if ((operand & 0x30) != 0 && attr.StatusFlags.E == 1) {
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if ((operand & 0x30) != 0 && attr.StatusFlags.IsEmulationMode) {
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gen.OutputRegWidthDirective(offset, 0, 0, 1, 1);
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}
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}
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@ -928,8 +928,8 @@ namespace SourceGen {
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if (attr.IsInstructionStart) {
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prevFlags = attr.StatusFlags;
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// Apply the same tweak here that we do to curFlags below.
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prevFlags.M = attr.StatusFlags.ShortM ? 1 : 0;
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prevFlags.X = attr.StatusFlags.ShortX ? 1 : 0;
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prevFlags.M = attr.StatusFlags.IsShortM ? 1 : 0;
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prevFlags.X = attr.StatusFlags.IsShortX ? 1 : 0;
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Debug.WriteLine("GenerateLineList startOff=+" +
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startOffset.ToString("x6") + " using initial flags from +" +
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scanoff.ToString("x6") + ": " + prevFlags);
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@ -1017,8 +1017,8 @@ namespace SourceGen {
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// assembler something. So we tweak our local copy and propagate it.
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string operandStr = string.Empty;
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StatusFlags curFlags = attr.StatusFlags;
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curFlags.M = attr.StatusFlags.ShortM ? 1 : 0;
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curFlags.X = attr.StatusFlags.ShortX ? 1 : 0;
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curFlags.M = attr.StatusFlags.IsShortM ? 1 : 0;
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curFlags.X = attr.StatusFlags.IsShortX ? 1 : 0;
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if (curFlags.M != prevFlags.M) {
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operandStr = (curFlags.M == 0) ? "longm" : "shortm";
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}
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