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Show code/data/junk percentages in status bar
Not necessarily useful, but sort of interesting.
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e43b7233d9
commit
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@ -176,6 +176,17 @@ namespace SourceGen {
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// List of messages, mostly problems detected during analysis.
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public MessageList Messages { get; private set; }
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public class CodeDataCounts {
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public int CodeByteCount { get; set; }
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public int DataByteCount { get; set; }
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public int JunkByteCount { get; set; }
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public void Reset() {
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CodeByteCount = DataByteCount = JunkByteCount = 0;
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}
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}
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public CodeDataCounts ByteCounts { get; private set; } = new CodeDataCounts();
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#if DATA_PRESCAN
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// Data scan results.
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public TypedRangeSet RepeatedBytes { get; private set; }
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@ -1409,6 +1420,9 @@ namespace SourceGen {
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}
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}
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// No particular reason to do this here, but it's convenient.
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ByteCounts.Reset();
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LocalVariableLookup lvLookup = new LocalVariableLookup(LvTables, this,
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null, false, false);
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@ -1518,9 +1532,18 @@ namespace SourceGen {
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if (attr.IsDataStart) {
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// There shouldn't be data items inside of other data items.
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offset += attr.Length;
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if (attr.DataDescriptor != null &&
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attr.DataDescriptor.FormatType == FormatDescriptor.Type.Junk) {
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ByteCounts.JunkByteCount += attr.Length;
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} else {
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ByteCounts.DataByteCount += attr.Length;
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}
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} else {
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// Advance by one, not attr.Length, so we don't miss embedded instructions.
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offset++;
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ByteCounts.CodeByteCount++;
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}
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}
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}
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@ -1553,6 +1576,7 @@ namespace SourceGen {
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AutoLabel.Style style = ProjectProps.AutoLabelStyle;
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Debug.Assert(style != AutoLabel.Style.Simple);
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// We don't have a list of auto labels, so just pick them out of anattribs.
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for (int offset = 0; offset < mAnattribs.Length; offset++) {
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Anattrib attr = mAnattribs[offset];
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if (attr.Symbol != null && attr.Symbol.SymbolSource == Symbol.Source.Auto) {
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@ -651,6 +651,28 @@ namespace SourceGen {
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sb.Append(Res.Strings.TITLE_MODIFIED);
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}
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mMainWin.Title = sb.ToString();
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UpdateByteCounts();
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}
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/// <summary>
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/// Updates the code/data/junk percentages in the status bar.
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/// </summary>
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private void UpdateByteCounts() {
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if (mProject == null) {
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mMainWin.ByteCountText = string.Empty;
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return;
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}
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Debug.Assert(mProject.ByteCounts.CodeByteCount + mProject.ByteCounts.DataByteCount +
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mProject.ByteCounts.JunkByteCount == mProject.FileData.Length);
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int total = mProject.FileData.Length;
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float codePerc = (mProject.ByteCounts.CodeByteCount * 100.0f) / total;
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float dataPerc = (mProject.ByteCounts.DataByteCount * 100.0f) / total;
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float junkPerc = (mProject.ByteCounts.JunkByteCount * 100.0f) / total;
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mMainWin.ByteCountText = string.Format(Res.Strings.STATUS_BYTE_COUNT_FMT,
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codePerc, dataPerc, junkPerc);
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}
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#endregion Init and settings
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@ -156,6 +156,7 @@ limitations under the License.
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<system:String x:Key="str_ScanC64ScreenCode">C64 Screen Code</system:String>
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<system:String x:Key="str_SetupSystemSummaryFmt">{1} CPU @ {2} MHz</system:String>
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<system:String x:Key="str_ShowCol">Show</system:String>
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<system:String x:Key="str_StatusByteCountFmt">{0:F1}% code, {1:F1}% data, {2:F1}% junk</system:String>
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<system:String x:Key="str_StatusReady">Ready</system:String>
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<system:String x:Key="str_StrVfyDciMixedData">DCI string has mixed data</system:String>
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<system:String x:Key="str_StrVfyDciNotTerminated">DCI string not terminated</system:String>
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@ -293,6 +293,8 @@ namespace SourceGen.Res {
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(string)Application.Current.FindResource("str_SetupSystemSummaryFmt");
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public static string SHOW_COL =
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(string)Application.Current.FindResource("str_ShowCol");
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public static string STATUS_BYTE_COUNT_FMT =
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(string)Application.Current.FindResource("str_StatusByteCountFmt");
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public static string STATUS_READY =
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(string)Application.Current.FindResource("str_StatusReady");
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public static string STR_VFY_DCI_MIXED_DATA =
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@ -451,15 +451,21 @@ limitations under the License.
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</ToolBarTray>
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<StatusBar Name="mainStatusBar" DockPanel.Dock="Bottom">
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<DockPanel LastChildFill="False"
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Width="{Binding ActualWidth, RelativeSource={RelativeSource FindAncestor,
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<Grid Width="{Binding ActualWidth, RelativeSource={RelativeSource FindAncestor,
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AncestorType={x:Type StatusBar}}}">
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<TextBlock DockPanel.Dock="Left" Text="{Binding StatusBarText, FallbackValue=Ready}"/>
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<Button DockPanel.Dock="Right" Margin="4,0,6,0" Padding="4,0,4,0"
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="Auto"/>
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</Grid.ColumnDefinitions>
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<TextBlock Grid.Column="0" Text="{Binding StatusBarText, FallbackValue=Ready}"/>
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<TextBlock Grid.Column="1" HorizontalAlignment="Center"
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Text="{Binding ByteCountText, FallbackValue=30% code; 60% data; 10% junk}"/>
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<Button Grid.Column="2" Margin="4,0,6,0" Padding="4,0,4,0"
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Content="{Binding MessageStatusText, FallbackValue=3 messages (1 warning/error)}"
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Visibility="{Binding Path=CodeListVisibility}"
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Click="MessageStatusButton_Click"/>
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</DockPanel>
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</Grid>
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</StatusBar>
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<!-- Main part of the window. Three side-by-side panels, only the middle of which changes
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@ -58,6 +58,15 @@ namespace SourceGen.WpfGui {
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}
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private string mStatusBarText;
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/// <summary>
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/// Text for code/data breakdown string.
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/// </summary>
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public string ByteCountText {
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get { return mByteCountText; }
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set { mByteCountText = value; OnPropertyChanged(); }
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}
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private string mByteCountText;
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/// <summary>
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/// Width of long comment fields.
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/// </summary>
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