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Add C64 sprite visualization generator
Handles high-resolution and multi-color sprites. The visualization can be doubled in height and/or width. I created some test sprites with SpritePad.
This commit is contained in:
parent
3c541089a7
commit
ed66e129cd
@ -72,6 +72,16 @@ namespace PluginCommon {
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mData[x + y * Width] = colorIndex;
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}
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public void SetAllPixelIndices(byte colorIndex) {
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if (colorIndex < 0 || colorIndex >= mNextColor) {
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throw new ArgumentException("Bad color: " + colorIndex + " (nextCol=" +
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mNextColor + ")");
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}
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for (int i = 0; i < mData.Length; i++) {
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mData[i] = colorIndex;
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}
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}
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// IVisualization2d
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public byte[] GetPixels() {
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return mData;
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256
SourceGen/RuntimeData/Commodore/VisC64.cs
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256
SourceGen/RuntimeData/Commodore/VisC64.cs
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@ -0,0 +1,256 @@
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/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Text;
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using PluginCommon;
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namespace RuntimeData.Commodore {
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public class VisC64 : MarshalByRefObject, IPlugin, IPlugin_Visualizer {
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// IPlugin
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public string Identifier {
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get { return "C64 Graphic Visualizer"; }
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}
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private IApplication mAppRef;
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private byte[] mFileData;
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private AddressTranslate mAddrTrans;
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// Visualization identifiers; DO NOT change or projects that use them will break.
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private const string VIS_GEN_HI_RES_SPRITE = "c64-hi-res-sprite";
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private const string VIS_GEN_MULTI_COLOR_SPRITE = "c64-multi-color-sprite";
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private const string P_OFFSET = "offset";
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private const string P_DOUBLE_WIDE = "doubleWide";
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private const string P_DOUBLE_HIGH = "doubleHigh";
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private const string P_COLOR = "color"; // sprite color (hi-res or multi-color)
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private const string P_COLOR_01 = "color01"; // multi-color 1
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private const string P_COLOR_11 = "color11"; // multi-color 2
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private const int MAX_COLOR = 15;
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private const int BYTE_WIDTH = 3;
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private const int HEIGHT = 21;
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private const int SPRITE_SIZE = BYTE_WIDTH * HEIGHT; // 63
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// Visualization descriptors.
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private VisDescr[] mDescriptors = new VisDescr[] {
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new VisDescr(VIS_GEN_HI_RES_SPRITE, "C64 Hi-Res Sprite", VisDescr.VisType.Bitmap,
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new VisParamDescr[] {
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new VisParamDescr("File offset (hex)",
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P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
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new VisParamDescr("Sprite color",
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P_COLOR, typeof(int), 0, 15, 0, 0),
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new VisParamDescr("Double wide",
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P_DOUBLE_WIDE, typeof(bool), 0, 0, 0, false),
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new VisParamDescr("Double high",
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P_DOUBLE_HIGH, typeof(bool), 0, 0, 0, false),
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}),
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new VisDescr(VIS_GEN_MULTI_COLOR_SPRITE, "C64 Multi-Color Sprite", VisDescr.VisType.Bitmap,
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new VisParamDescr[] {
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new VisParamDescr("File offset (hex)",
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P_OFFSET, typeof(int), 0, 0x00ffffff, VisParamDescr.SpecialMode.Offset, 0),
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new VisParamDescr("Sprite color",
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P_COLOR, typeof(int), 0, 15, 0, 1),
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new VisParamDescr("Multi-color 1",
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P_COLOR_01, typeof(int), 0, 15, 0, 0),
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new VisParamDescr("Multi-color 2",
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P_COLOR_11, typeof(int), 0, 15, 0, 2),
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new VisParamDescr("Double wide",
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P_DOUBLE_WIDE, typeof(bool), 0, 0, 0, false),
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new VisParamDescr("Double high",
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P_DOUBLE_HIGH, typeof(bool), 0, 0, 0, false),
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}),
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};
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// IPlugin
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public void Prepare(IApplication appRef, byte[] fileData, AddressTranslate addrTrans) {
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mAppRef = appRef;
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mFileData = fileData;
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mAddrTrans = addrTrans;
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}
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// IPlugin
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public void Unprepare() {
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mAppRef = null;
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mFileData = null;
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mAddrTrans = null;
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}
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// IPlugin_Visualizer
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public VisDescr[] GetVisGenDescrs() {
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// We're using a static set, but it could be generated based on file contents.
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// Confirm that we're prepared.
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if (mFileData == null) {
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return null;
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}
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return mDescriptors;
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}
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// IPlugin_Visualizer
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public IVisualization2d Generate2d(VisDescr descr,
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ReadOnlyDictionary<string, object> parms) {
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switch (descr.Ident) {
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case VIS_GEN_HI_RES_SPRITE:
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return GenerateHiResSprite(parms);
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case VIS_GEN_MULTI_COLOR_SPRITE:
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return GenerateMultiColorSprite(parms);
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default:
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mAppRef.ReportError("Unknown ident " + descr.Ident);
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return null;
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}
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}
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private IVisualization2d GenerateHiResSprite(ReadOnlyDictionary<string, object> parms) {
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int offset = Util.GetFromObjDict(parms, P_OFFSET, 0);
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byte color = (byte)Util.GetFromObjDict(parms, P_COLOR, 0);
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bool isDoubleWide = Util.GetFromObjDict(parms, P_DOUBLE_WIDE, false);
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bool isDoubleHigh = Util.GetFromObjDict(parms, P_DOUBLE_HIGH, false);
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if (offset < 0 || offset >= mFileData.Length || color < 0 || color > MAX_COLOR) {
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// the UI should flag these based on range (and ideally wouldn't have called us)
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mAppRef.ReportError("Invalid parameter");
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return null;
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}
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int lastOffset = offset + SPRITE_SIZE - 1;
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if (lastOffset >= mFileData.Length) {
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mAppRef.ReportError("Sprite runs off end of file (last offset +" +
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lastOffset.ToString("x6") + ")");
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return null;
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}
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int xwide = isDoubleWide ? 2 : 1;
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int xhigh = isDoubleHigh ? 2 : 1;
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VisBitmap8 vb = new VisBitmap8(BYTE_WIDTH * 8 * xwide, HEIGHT * xhigh);
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SetPalette(vb);
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// Clear all pixels to transparent, then just draw the non-transparent ones.
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vb.SetAllPixelIndices(TRANSPARENT);
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for (int row = 0; row < HEIGHT; row++) {
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for (int col = 0; col < BYTE_WIDTH; col++) {
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byte val = mFileData[offset + row * BYTE_WIDTH + col];
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for (int bit = 0; bit < 8; bit++) {
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if ((val & 0x80) != 0) {
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int xc = (col * 8 + bit) * xwide;
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int yc = row * xhigh;
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vb.SetPixelIndex(xc, yc, color);
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if (isDoubleWide || isDoubleHigh) {
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// Draw doubled pixels. If we're only doubled in one dimension
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// this will draw pixels twice.
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vb.SetPixelIndex(xc + xwide - 1, yc, color);
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vb.SetPixelIndex(xc, yc + xhigh - 1, color);
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vb.SetPixelIndex(xc + xwide - 1, yc + xhigh - 1, color);
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}
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}
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val <<= 1;
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}
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}
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}
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return vb;
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}
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private IVisualization2d GenerateMultiColorSprite(ReadOnlyDictionary<string, object> parms) {
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int offset = Util.GetFromObjDict(parms, P_OFFSET, 0);
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byte color = (byte)Util.GetFromObjDict(parms, P_COLOR, 0);
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byte color01 = (byte)Util.GetFromObjDict(parms, P_COLOR_01, 0);
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byte color11 = (byte)Util.GetFromObjDict(parms, P_COLOR_11, 0);
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bool isDoubleWide = Util.GetFromObjDict(parms, P_DOUBLE_WIDE, false);
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bool isDoubleHigh = Util.GetFromObjDict(parms, P_DOUBLE_HIGH, false);
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if (offset < 0 || offset >= mFileData.Length ||
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color < 0 || color > MAX_COLOR ||
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color01 < 0 || color01 > MAX_COLOR ||
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color11 < 0 || color11 > MAX_COLOR) {
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// the UI should flag these based on range (and ideally wouldn't have called us)
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mAppRef.ReportError("Invalid parameter");
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return null;
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}
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int lastOffset = offset + SPRITE_SIZE - 1;
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if (lastOffset >= mFileData.Length) {
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mAppRef.ReportError("Sprite runs off end of file (last offset +" +
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lastOffset.ToString("x6") + ")");
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return null;
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}
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int xwide = isDoubleWide ? 2 : 1;
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int xhigh = isDoubleHigh ? 2 : 1;
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VisBitmap8 vb = new VisBitmap8(BYTE_WIDTH * 8 * xwide, HEIGHT * xhigh);
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SetPalette(vb);
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vb.SetAllPixelIndices(TRANSPARENT);
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for (int row = 0; row < HEIGHT; row++) {
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for (int col = 0; col < BYTE_WIDTH; col++) {
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byte val = mFileData[offset + row * BYTE_WIDTH + col];
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for (int bit = 0; bit < 8; bit += 2) {
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byte pixColor = 0;
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switch (val & 0xc0) {
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case 0x00: pixColor = TRANSPARENT; break;
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case 0x80: pixColor = color; break;
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case 0x40: pixColor = color01; break;
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case 0xc0: pixColor = color11; break;
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}
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int xc = (col * 8 + bit) * xwide;
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int yc = row * xhigh;
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vb.SetPixelIndex(xc, yc, pixColor);
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vb.SetPixelIndex(xc+1, yc, pixColor);
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if (isDoubleWide || isDoubleHigh) {
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// Draw doubled pixels. If we're only doubled in one dimension
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// this will draw pixels twice.
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vb.SetPixelIndex(xc + xwide*2 - 2, yc, pixColor);
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vb.SetPixelIndex(xc + xwide*2 - 1, yc, pixColor);
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vb.SetPixelIndex(xc, yc + xhigh - 1, pixColor);
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vb.SetPixelIndex(xc + 1, yc + xhigh - 1, pixColor);
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vb.SetPixelIndex(xc + xwide*2 - 2, yc + xhigh - 1, pixColor);
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vb.SetPixelIndex(xc + xwide*2 - 1, yc + xhigh - 1, pixColor);
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}
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val <<= 2;
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}
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}
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}
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return vb;
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}
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private const byte TRANSPARENT = 16;
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// C64 colors, from http://unusedino.de/ec64/technical/misc/vic656x/colors/
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// (the ones on https://www.c64-wiki.com/wiki/Color looked wrong)
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private void SetPalette(VisBitmap8 vb) {
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vb.AddColor(0xff, 0x00, 0x00, 0x00); // 0=black
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vb.AddColor(0xff, 0xff, 0xff, 0xff); // 1=white
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vb.AddColor(0xff, 0x68, 0x37, 0x2b); // 2=red
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vb.AddColor(0xff, 0x70, 0xa4, 0xb2); // 3=cyan
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vb.AddColor(0xff, 0x6f, 0x3d, 0x86); // 4=purple
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vb.AddColor(0xff, 0x58, 0x8d, 0x43); // 5=green
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vb.AddColor(0xff, 0x35, 0x28, 0x79); // 6=blue
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vb.AddColor(0xff, 0xb8, 0xc7, 0x6f); // 7=yellow
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vb.AddColor(0xff, 0x6f, 0x4f, 0x25); // 8=orange
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vb.AddColor(0xff, 0x43, 0x39, 0x00); // 9-brown
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vb.AddColor(0xff, 0x9a, 0x67, 0x59); // 10=light red
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vb.AddColor(0xff, 0x44, 0x44, 0x44); // 11=dark grey
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vb.AddColor(0xff, 0x6c, 0x6c, 0x6c); // 12=grey
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vb.AddColor(0xff, 0x9a, 0xd2, 0x84); // 13=light green
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vb.AddColor(0xff, 0x6c, 0x5e, 0xb5); // 14=light blue
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vb.AddColor(0xff, 0x95, 0x95, 0x95); // 15=light grey
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vb.AddColor(0, 0, 0, 0); // 16=transparent
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}
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}
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}
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@ -38,6 +38,10 @@ may be included in HTML exports.</p>
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they will become "hidden" if the offset isn't at the start of a line,
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e.g. it's in the middle of a multi-byte instruction or data item. The
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editors will try to prevent you from doing this.</p>
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<p>Bitmaps will always be scaled up as much as possible to make them
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easy to see. This means that small shapes and large shapes may appears
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to be the same size. Bear in mind that this is a disassembler, not a
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graphics conversion tool.</p>
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<h2><a name="vis-and-sets">Visualizations and Visualization Sets</a></h2>
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@ -156,6 +160,35 @@ generator works for data stored in a straightforward fashion.</p>
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to repeat each row N times to adjust the proportions.</li>
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</ul>
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<h3>Commodore 64 - Commodore/VisC64</h3>
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<p>The Commodore 64 has a 64-bit sprite format defined by the hardware.
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It supports a single-color "high resolution" 24x21 format, and a 12x21
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"multi-color" format. Sprites can be doubled in width or height.</p>
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<p>Colors come from a hardware-defined palette of 16:</p>
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<ol start="0">
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<li><span style="color:#ffffff;background-color:#000000"> black </span></li>
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<li><span style="color:#000000;background-color:#ffffff"> white </span></li>
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<li><span style="color:#ffffff;background-color:#67372b"> red </span></li>
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<li><span style="color:#ffffff;background-color:#70a4b2"> cyan </span></li>
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<li><span style="color:#ffffff;background-color:#6f3d86"> purple </span></li>
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<li><span style="color:#ffffff;background-color:#588d43"> green </span></li>
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<li><span style="color:#ffffff;background-color:#352879"> blue </span></li>
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<li><span style="color:#000000;background-color:#b8c76f"> yellow </span></li>
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<li><span style="color:#ffffff;background-color:#6f4f25"> orange </span></li>
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<li><span style="color:#ffffff;background-color:#433900"> brown </span></li>
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<li><span style="color:#ffffff;background-color:#9a6759"> light red </span></li>
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<li><span style="color:#ffffff;background-color:#444444"> dark grey </span></li>
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<li><span style="color:#ffffff;background-color:#6c6c6c"> grey </span></li>
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<li><span style="color:#000000;background-color:#9ad284"> light green </span></li>
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<li><span style="color:#ffffff;background-color:#6c5eb5"> light blue </span></li>
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<li><span style="color:#ffffff;background-color:#959595"> light grey </span></li>
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</ol>
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<p>Bear in mind that the editor scales images to their maximum size, so
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a sprite that is doubled in both width and height will look exactly like
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a sprite that is not doubled at all.</p>
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</div>
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<div id="footer">
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@ -193,6 +193,7 @@
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"RT:Commodore/C64-Kernal.sym65"
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],
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"ExtensionScripts" : [
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"RT:Commodore/VisC64.cs"
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],
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"Parameters" : {
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"first-word-is-load-addr":"true",
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@ -209,6 +210,7 @@
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"RT:Commodore/C64-Kernal.sym65"
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],
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"ExtensionScripts" : [
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"RT:Commodore/VisC64.cs"
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],
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"Parameters" : {
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"default-text-encoding":"c64-petscii"
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@ -225,6 +227,7 @@
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"RT:Commodore/C128-Kernal.sym65"
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],
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"ExtensionScripts" : [
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"RT:Commodore/VisC64.cs"
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],
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"Parameters" : {
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"default-text-encoding":"c64-petscii"
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55
SourceGen/SGTestData/Visualization/c64-sprites.dis65
Normal file
55
SourceGen/SGTestData/Visualization/c64-sprites.dis65
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### 6502bench SourceGen dis65 v1.0 ###
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{
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"_ContentVersion":3,"FileDataLength":2048,"FileDataCrc32":-811860884,"ProjectProps":{
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"CpuName":"6502","IncludeUndocumentedInstr":false,"TwoByteBrk":false,"EntryFlags":32702671,"AutoLabelStyle":"Simple","AnalysisParams":{
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"AnalyzeUncategorizedData":true,"DefaultTextScanMode":"C64Petscii","MinCharsForString":4,"SeekNearbyTargets":true,"SmartPlpHandling":true},
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"PlatformSymbolFileIdentifiers":["RT:Commodore/C64-Kernal.sym65"],"ExtensionScriptFileIdentifiers":["RT:Commodore/VisC64.cs"],"ProjectSyms":{
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}},
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"AddressMap":[{
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"Offset":0,"Addr":4096}],"TypeHints":[],"StatusFlagOverrides":{
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},
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"Comments":{
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},
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"LongComments":{
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"-2147483647":{
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"Text":"Sprites created with SpritePad v1.8.1\r\n","BoxMode":false,"MaxWidth":80,"BackgroundColor":0},
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"0":{
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"Text":"Multi-color","BoxMode":false,"MaxWidth":80,"BackgroundColor":0},
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"64":{
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"Text":"High-resolution","BoxMode":false,"MaxWidth":80,"BackgroundColor":0},
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"128":{
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"Text":"Multi-color, use 2x width\r\n","BoxMode":false,"MaxWidth":80,"BackgroundColor":0},
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"192":{
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"Text":"High-resolution, use 2x width \u0026 height","BoxMode":false,"MaxWidth":80,"BackgroundColor":0}},
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"Notes":{
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},
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"UserLabels":{
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},
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"OperandFormats":{
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"0":{
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"Length":64,"Format":"Dense","SubFormat":"None","SymbolRef":null},
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"64":{
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"Length":64,"Format":"Dense","SubFormat":"None","SymbolRef":null},
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"128":{
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"Length":64,"Format":"Dense","SubFormat":"None","SymbolRef":null},
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"192":{
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"Length":64,"Format":"Dense","SubFormat":"None","SymbolRef":null}},
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"LvTables":{
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},
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"VisualizationSets":{
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"0":{
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"Items":[{
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"Tag":"vis000000","VisGenIdent":"c64-multi-color-sprite","VisGenParams":{
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"offset":0,"color":3,"color01":6,"color11":10,"doubleWide":false,"doubleHigh":false}}]},
|
||||
"64":{
|
||||
"Items":[{
|
||||
"Tag":"vis000040","VisGenIdent":"c64-hi-res-sprite","VisGenParams":{
|
||||
"offset":64,"color":14,"doubleWide":false,"doubleHigh":false}}]},
|
||||
"128":{
|
||||
"Items":[{
|
||||
"Tag":"vis000080","VisGenIdent":"c64-multi-color-sprite","VisGenParams":{
|
||||
"offset":128,"color":4,"color01":6,"color11":10,"doubleWide":true,"doubleHigh":false}}]},
|
||||
"192":{
|
||||
"Items":[{
|
||||
"Tag":"vis0000c0","VisGenIdent":"c64-hi-res-sprite","VisGenParams":{
|
||||
"offset":192,"color":5,"doubleWide":true,"doubleHigh":true}}]}}}
|
BIN
SourceGen/SGTestData/Visualization/c64-sprites.raw
Normal file
BIN
SourceGen/SGTestData/Visualization/c64-sprites.raw
Normal file
Binary file not shown.
BIN
SourceGen/SGTestData/Visualization/c64-sprites.spd
Normal file
BIN
SourceGen/SGTestData/Visualization/c64-sprites.spd
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user