Extract some XAML icons from the VS2017 Image Library. There's no
particular reason to prefer XAML over PNG, but somehow it feels
more forward-compatible. (OTOH, defining images as ControlTemplate
instances is just weird. Yay WPF.)
The disassembled lines are now shown in the custom-styled list view.
The DisplayList isn't being kept up to date on edits, but since we
can't edit anything yet that's not too limiting.
Pulled more code over, including the mostly-GUI-agnostic bits of the
source generation and assembler execution code.
Fixed some stuff that crashed. The project is loaded but nothing
visually interesting happens yet.
I'm still not entirely sure what the deal with declaring resources
is, but it seems you can either declare a ResourceDictionary and put
everything in it, or you can declare a bunch of items, which are then
implicitly placed in a ResourceDictionary. This matters if you want
to have your string definitions merged in with everything else. All
of the examples I found did one thing or the other, not both at once,
so it took some fiddling. Yay WPF.
Mostly a straight copy & paste of the files. The only significant
change was to move the localizable strings from Properties/Resources
(RESX) to Res/Strings.xaml (Resource Dictionary). I expect a
number of strings will no longer be needed, since WPF lets you put
more of the UI/UX logic into the design side.
I also renamed the namespace to SourceGenWPF, and put the app icon
into the Res directory so it can be a resource rather than a loose
file. I'm merging the "Setup" directory contents into the main app
since there wasn't a whole lot going on there.
The WPF Color class lacks conversions to/from a 32-bit integer, so
I added those.
None of the stuff is wired up yet.