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Commit Graph

10 Commits

Author SHA1 Message Date
Andy McFadden
d3670c48e8 Label rework, part 6
Correct handling of local variables.  We now correctly uniquify them
with regard to non-unique labels.  Because local vars can effectively
have global scope we mostly want to treat them as global, but they're
uniquified relative to other globals very late in the process, so we
can't just throw them in the symbol table and be done.  Fortunately
local variables exist in a separate namespace, so we just need to
uniquify the variables relative to the post-localization symbol table.
In other words, we take the symbol table, apply the label map, and
rename any variable that clashes.

This also fixes an older problem where we weren't masking the
leading '_' on variable labels when generating 64tass output.

The code list now makes non-unique labels obvious, but you can't tell
the difference between unique global and unique local.  What's more,
the default type value in Edit Label is now adjusted to Global for
unique locals that were auto-generated.  To make it a bit easier to
figure out what's what, the Info panel now has a "label type" line
that reports the type.

The 2023-non-unique-labels test had some additional tests added to
exercise conflicts with local variables.  The 2019-local-variables
test output changed slightly because the de-duplicated variable
naming convention was simplified.
2019-11-18 13:36:53 -08:00
Andy McFadden
4d079c8d14 Label rework, part 1
This adds the concept of label annotations.  The primary driver of
the feature is the desire to note that sometimes you know what a
thing is, but sometimes you're just taking an educated guess.
Instead of writing "high_score_maybe", you can now write "high_score?",
which is more compact and consistent.  The annotations are stripped
off when generating source code, making them similar to Notes.

I also created a "Generated" annotation for the labels that are
synthesized by the address table formatter, but don't modify the
label for them, because there's not much need to remind the user
that "T1234" was generated by algorithm.

This also lays some of the groundwork for non-unique labels.
2019-11-08 21:02:15 -08:00
Andy McFadden
14ecad0849 Improve handling of hidden LV tables
If a local variable table gets buried, it won't appear in the code
list, so most things ignore it.  Unfortunately, the code that adds
new entries and edits tables was finding them, which was causing
variable definitions to appear to fall into a black hole.

This is addressed in two ways.  First, we now add a message to the
log when a hidden table is noticed.  Second, the code that finds
the nearest prior table now keeps track of hidden vs. not hidden.
If a non-hidden table is available, that is returned.  If the only
option is a hidden table, we will return that, because the callers
have already assumed that a table exists by virtue of its presence
in the LvTable list.
2019-10-28 16:54:01 -07:00
Andy McFadden
e8ae534879 Instruction operand editor rework, part 2
Implemented local variable editing.  Operands that have a local
variable reference, or are eligible to have one, can now be edited
directly from the instruction operand edit dialog.

Also, updated the code list double-click handler so that, if you
double-click on the opcode of an instruction that uses a local
variable reference, the selection and view will jump to the place
where that variable was defined.

Also, tweaked the way the References window refers to references
to an address that didn't use a symbol at that address.  Updated
the explanation in the manual, which was a bit confusing.

Also, fixed some odds and ends in the manual.

Also, fixed a nasty infinite recursion bug (issue #47).
2019-09-07 20:56:43 -07:00
Andy McFadden
9a61a852ad Add a "move table" button
A simple if slightly awkward way to reposition a local variable
table.
2019-09-01 16:40:54 -07:00
Andy McFadden
d542a809f8 Implement local variables for ACME
Unlike 64tass and Merlin, which allow you to redefine symbols, ACME
uses "zones" that provide scope for local variables.  This means
that, at the point of a local variable table definition, we have to
start a new zone and output the full set of active symbols, not just
the newly-defined ones.  (If you set the "clear previous" flag in
the LvTable there's no difference.)

We could do a bit better by only outputting the symbols that are
actually used within the zone, similar to what we do for global
project/platform symbols, but that's a bunch of work for questionable
benefit.
2019-09-01 10:55:19 -07:00
Andy McFadden
c698048001 Handle variable labels that are duplicates of non-variables
After thrashing around a bit, I had to choose between making the
uniquifier more complicated, or making de-duplication a separate
step.  Since I don't really expect duplicates to be a thing, I went
with the latter.

Updated the regression test.
2019-08-31 21:54:20 -07:00
Andy McFadden
963b351a52 Add 2019-local-variables test
This hits most of the edge cases, but doesn't exercise the two
duplicate name situations (var name same as user label, var name
same as project/platform symbol).

Also, fixed a bug in the EditDefSymbol uniqueness check where it
was comparing a symbol to itself.
2019-08-31 20:40:38 -07:00
Andy McFadden
02c79db749 Add local variable uniquification
For ACME and cc65, enable uniqification.  This works with my basic
tests, but there are a lot of potential edge cases.
2019-08-31 14:19:50 -07:00
Andy McFadden
6a2532588b Local variables mostly work
Variables are now handled properly end-to-end, except for label
uniquification.  So cc65 and ACME can't yet handle a file that
redefines a local variable.

This required a bunch of plumbing, but I think it came out okay.
2019-08-30 18:39:29 -07:00