The decision of how to handle indeterminate M/X flag values is made in
StatusFlags. This provides consistent behavior throughout the app.
This was being done for M/X but not for E.
This change also renames the M/X tests, prefixing them with "Is" to
emphasize that they are boolean rather than tri-state.
There should be no change in behavior from this.
This test exercises the relocation data feature. The test file is
generated from a multi-segment OMF file that was hex-edited to have
specific attributes (see 20212-reloc-data-lnk.S for instructions).
The test also serves as a way to exercise the OMF converter.
Also, implement the Bank Relative flag.
The Absolute Indirect and Absolute Indirect Long addressing modes
(e.g. "JMP (addr)" and "JMP [addr]") are 16-bit values in bank 0.
The code analyzer was placing them in the program bank, which
meant the wrong symbol was being used.
Also, tweak some docs.
Works well for things like jump tables. Seeing a bunch of these
scattered in a chunk of data is a decent signal that it's actually
code.
In a bold move, we now exclude PEA operands from auto-label gen when
they don't have relocation data. This is very useful for things
like Int2Hex for which constants are typically pushed with PEA.
Reworked the "use reloc data" setting so it defaults to false and is
explicitly set to true when converting OMF. This provides a minor
optimization since we now check the boolean and skip doing a lookup
in an empty table.
Similar to the ProDOS 8 formatter, but slightly more complex due
to the variable-length parameter block layout.
Also, added Orca shell call numbers to the list of constants.
This was a relatively lightweight change to confirm the usefulness
of relocation data. The results were very positive.
The relatively superficial integration of the data into the data
analysis process causes some problems, e.g. the cross-reference table
entries show an offset because the code analyzer's computed operand
offset doesn't match the value of the label. The feature should be
considered experimental
The feature can be enabled or disabled with a project property. The
results were sufficiently useful and non-annoying to make the setting
enabled by default.
Code generated for 64tass was incorrect for JSR/JMP to a location
outside the file bounds. A test added to 20052-branches-and-banks
revealed an issue with cc65 generation as well.
A "cooked" form of the relocation data is added to the project, for
use during data analysis.
Also, changed the data grids in the segment viewer to allow multi-
select, so users can copy & paste the contents.
We now put a code hint on the JML instruction in each jump table
entry. This is necessary to ensure that the target address is
recognized as code, since a dynamic segment won't otherwise be
referenced.
Also, fiddle with the note/comment formatting some more.
Two basic problems:
(1) cc65, being a one-pass assembler, can't tell if a forward-referenced
label is 16-bit or 24-bit. If the operand is potentially ambiguous,
such as "LDA label", we need to add an operand width disambiguator.
(The existing tests managed to only do backward references.)
(2) 64tass wants the labels on JMP/JSR absolute operands to have 24-bit
values that match the current program bank. This is the opposite of
cc65, which requires 16-bit values. We need to distinguish PBR vs.
DBR instructions (i.e. "LDA abs" vs. "JMP abs") and handle them
differently when formatting for "Common".
Merlin32 doesn't care, and ACME doesn't work at all, so neither of
those needed updating.
The 20052-branches-and-banks test was expanded to cover the problematic
cases.
The handful of 6502-based Atari coin-op systems were very different
from each other, so having a dedicated entry doesn't make sense.
Also, enable word-wrap in the New Project text box that holds the
system description.
The GS/OS loader initializes the calls with JSLs to a loader entry
point, and replaces them with JMLs to code in dynamic segments when
the segments are loaded. Since we have all the segments loaded at
once, we can just rewrite them to be JMLs immediately.
Changed bank-start comments to notes, added a summary to the top-of-file
comment.
Also, fixed a bug where the app settings dialog wasn't identifying
display settings as a preset for 64tass and cc65.
Generate multiple .ORG directives for segments that span multiple
banks. Some assemblers don't like it when things cross. This is
pretty rare (Cryllan Mission is an example).
Conversion of OMF Load files to a data/project pair is generally
working. The 65816 source code generators need some work though.
Added generation of the relocation dictionary and constant body for
segments in Load files.
Also, don't reject files with v1 segments (whose length is specified
as a block count) just because the EOF isn't a multiple of 512 bytes.
Some executables don't pad out the last block.
Various tweaks to output formatting.
Added file type determination (Load, Object, Library). Requires
screening the segment and record types.
Also, fix parsing of v0 headers, which placed ORG and ALIGN in
different places.
Added generation of info/error messages to segment parser, which
are displayed in the main OMF viewer window.
Added segment viewer window, which opens when a segment entry in the
viewer list is double-clicked. Currently shows the "raw" header
fields, with place-holder UI for additional stuff.
It's nice to be able to save images from the visualization editor
for display elsewhere. This can be done during HTML export, but
that's inconvenient when you just want one image, and doesn't allow
the output size to be specified.
This change adds an Export button to the Edit Visualization dialog.
The current bitmap, wireframe, or wireframe animation can be saved
to a GIF image. A handful of sizes can be selected from a pop-up
menu.
My original goal was to add a sign-extended decimal format, but that
turned out to be awkward. It works for data items and instructions
with immediate operands (e.g. "LDA #-1"), but is either wrong or
useless for address operands, since most assemblers treat integers
as 32-bit values. (LDA -1 is not LDA $FFFF, it's LDA $FFFFFFFF,
which is not useful unless your asm is doing an implicit mod.)
There's also a bit of variability in how assemblers treat negative
values, so I'm shelving the idea for now. I'm keeping the updated
tests, which are now split into 6502 / 65816 parts.
Also, updated the formatter to output all decimal values as unsigned.
Most assemblers were fine with negative values, but 64tass .dword
insists on positive. Rather than make the opcode conditional on the
value's range, we now just always output unsigned decimal, which
all current assemblers accept.
If you double-click on the opcode of an instruction whose operand is
an address or equate, the selection jumps to that address. This
feature is now available in the Navigate menu, with the keyboard
shortcut Ctrl+J.
While testing the feature I noticed that the keyboard focus wasn't
following the selection, so if you jumped to an address and then
used the up/down arrows, you jumped back to the previous location.
(This was true when double-clicking an opcode to jump; it was just
less noticeable since the next action was likely mouse-based.) This
has been fixed by updating the ListView item focus when we jump to a
new location.
See also issue #63 and issue #72.
Add a 6502-only version of the 20032-labels-and-symbols test. The
65816 version could get away with just the 65816-specific stuff, but
there's no real need to modify it. (The next time I update it I may
remove the duplicate label since that requires hand-editing.)
The regression tests were written with the assumption that all cross
assemblers would support 6502, 65C02, and 65816 code. There are a
few that support 65816 partially (e.g. ACME) or not at all. To best
support these, we need to split some of the tests into pieces, so
that important 6502 tests aren't skipped simply because parts of the
test also exercise 65816 code.
The first step is to change the regression test naming scheme. The
old system used 1xxx for tests without project files, and 2xxx for
tests with project files. The new system uses 1xxxN / 2xxxN, where
N indicates the CPU type: 0 for 6502, 1 for 65C02, and 2 for 65816.
For the 1xxxN tests the new value determines which CPU is used,
which allows us to move the "allops" 6502/65C02 tests into the
no-project category. For 2xxxN it just allows the 6502 and 65816
versions to have the same base name and number.
This change updates the first batch of tests. It involves minor
changes to the test harness and a whole bunch of renaming.
I installed VS 2019 CE, opened the project, and fiddled around a bit.
Everything seems to work, so I'm making the upgrade official. I
didn't see any problems when I switched back to 2017.
ACME has a "real" PC and a "pseudo" PC. The "real" PC determines the
initial position in a 64KB buffer used to hold assembler output. If
the amount of code generated runs off the end, the assembler fails
with "produced too much code".
The source code generator in SourceGen was outputting a "real" PC
for the first address range and "psuedo" PCs for any address ranges
that followed. This produced nice results for code with a single
range, but caused problems for multi-range sources if the initial
range was high in memory and a later range was lower in memory.
While the assembler isn't actually generating more than 64KB of code,
ACME's buffer management was detecting an overflow.
Now, if a source file has multiple address ranges, we set the "real"
PC to $0000 and use a "pseudo" PC for all ranges. Output for projects
with a single address range is unmodified.
Added a visualizer for the CHR ROM pattern tables, and a semi-useful
visualizer for tile grids.
Also added a few chars in an 8x8 font that visualizers can use to
label things.
JSR/JSL calls with inline data have the option of reporting that
they don't continue, which causes the code analyzer to treat them
as JMPs instead. There was a bug that was causing the no-continue
flag to be lost in certain circumstances.
The code now explicitly records the plugin's response in an Anattrib
flag. Test 2022-extension-scripts has been updated with a test case
that exercises this situation.
Sometimes it's useful to know whether an address referenced by a
function is a direct access, or is being used as a base address.
(I'm somewhat undecided on this one, since it clutters up the list
a bit. Giving it a try.)
The code was making an unwarranted assumption about how the flags
were being set. For example, ORA #$00 can't know if the previous
contents of the accumulator were nonzero, only that the instruction
hasn't made them nonzero, but instead of marking the Z-flag
"indeterminate" it was leaving the flag in its previous state. This
produces incorrect results if the previous instruction didn't set
its flags from the accumulator contents, e.g. it was an LDX.
Test 1003-flags-and-branches has been updated to test these states.
Some tests were duplicated between VisWireframe and the code that
consumed the data. We now expose the Validate function as a public
interface, and invoke it from WireframeObject. Failed validation
results in a null object being returned, which was previously allowed
but not actually checked for.
If you double-click a project symbol declaration, the symbol editor
opens. I found that I was double-clicking on the comment field and
typing with the expectation that the comment would be updated, but
it was actually setting the initial focus to the label field.
With this change the symbol editor will focus the label, value, or
comment field based on which column was double-clicked.
The behavior for Actions > Edit Project Symbol and other paths to the
symbol editor are unchanged.
Also, disabled a wayward assert.
SourceGen Edit Commands is a feature that allows you to generate
commands into a file and have SourceGen apply them to the current
project. I'm not expecting this to be used by anyone but me, so
for now I'm just adding an entry to the debug menu that can read
comments out of a file.
Also, fixed a bug in the re-centering min/max code that prevented
it from working on trivial shapes.
Also, renamed the atari-avg visualizer to atari-avg-bz, with the
expectation that one day somebody might want to create a variant
for newer games.
This converts AVG commands to wireframes. We don't try to track
color or intensity. (This is a disassembler, not a graphics
converter; perfection is not required.) The various rotation and
animation options are still enabled, though they're not terribly
useful for this.
Commands that are meant to be used in series, such as font glyphs,
tend to use (0,0) as their left edge and baseline. This puts the
shape in the upper-right corner of the thumbnail, which makes
everything smaller. The change adds a "re-center" option to the
wireframe renderer that computes the visible bounds and adjusts
the coordinates so that the center of the object is at (0,0) for
display.
This allows rendering of a vertex directly, rather than just as an
edge endpoint. They're currently drawn as small '+' signs. A
round dot would be better, but the code is passing a list of line
segments around, so this is simpler.
The code was wrong, but due to aggressive auto-label generation, it
rarely had an opportunity to express itself. The problem appeared
when you formatted a 16-bit value as an address, but the address
was outside the file and not associated with a project/platform
symbol. This fixes the glitch and adds some logging.