Sometimes there's a bunch of junk in the binary that isn't used for
anything. Often it's there to make things line up at the start of
a page boundary.
This adds a ".junk" directive that tells the disassembler that it
can safely disregard the contents of a region. If the region ends
on a power-of-two boundary, an alignment value can be specified.
The assembly source generators will output an alignment directive
when possible, a .fill directive when appropriate, and a .dense
directive when all else fails. Because we're required to regenerate
the original data file, it's not always possible to avoid generating
a hex dump.
Handle situation where a symbol wraps around a bank. Updated
2021-external-symbols for that, and to test the behavior when file
data and an external symbol overlap.
The bank-wrap test turned up a bug in Merlin 32. A workaround has
been added.
Updated documentation to explain widths.
Split "edit local variable table" into "create" and "edit prior".
The motivation is to allow the user to make changes to the most
recently defined table without having to go search for it. Having
table creation be an explicit action, rather than something that
just happens if you edit a table that isn't there, feels reasonable.
Show table offset in LV table edit dialog, so if you really want
to go find it there's a (clumsy) way to do so.
Increased the maximum width of a variable from 4 to 8. (This is
entirely arbitrary.)
It's possible to define multiple project symbols with the same
address. The way to resolve the ambiguity is to explicitly
reference the desired symbol from the operand. This was the
default behavior of the "create project symbol" shortcut in the
previous version.
It's rarely necessary, and it can get ugly if you rename a project
symbol, because we don't refactor operands in that case.
Updated the manual, and changed tutorial #2 to use local variables
for pointers.
If the symbol text box isn't empty, use the string as the initial
value for the Label when creating a new project property.
Fixed a crash when editing a project property.
Previously, we used the default character encoding from the project
properties to determine how strings and character constants in the
entire source file should be encoded. Now we switch between
encodings as needed. The default character encoding is no longer
relevant.
High ASCII is now an actual encoding, rather than acting like ASCII
that sometimes doesn't work. Because we can do high ASCII character
operands with "| $80", we don't output a .enc to switch from ASCII
to high ASCII unless we need to generate a string. (If we're
already in high ASCII mode, the "| $80" isn't required but won't
hurt anything.)
We now do a scan up front to see if ASCII or high ASCII is needed,
and only output the .cdefs for the encodings that are actually used.
The only gap in the matrix is high ASCII DCI strings -- the ".shift"
pseudo-op rejects text if the string doesn't start with the high
bit clear.
I didn't think it made sense, but I found something that used it,
so apparently it's a thing. This updates the operand editor to
let you choose PETSCII+DCI, and updates the assemblers to handle
it correctly (really just 64tass, since the others either don't
have a DCI directive or don't deal with PETSCII at all).
Changed the char-encoding sample from "bad dcI" to "pet dcI", and
updated the documentation.
Once upon a time, symbol files and extension scripts could only be
defined in the RuntimeData directory, so having the documentation
there made sense. Since both of these things can now be defined in
project directories, the documentation belongs in the manual.
(issue #27)
The instruction operand editor and data operand editor are very
different, but there's no need to impose that distinction on the
user. They want to edit the operand either way. We now provide a
single "edit operand" menu item, and open the appropriate dialog
based on what they have selected.
This uses Ctrl+O as the keyboard shortcut, stealing it from
File > Open.
(issue #11)