It's possible to define multiple project symbols with the same
address. The way to resolve the ambiguity is to explicitly
reference the desired symbol from the operand. This was the
default behavior of the "create project symbol" shortcut in the
previous version.
It's rarely necessary, and it can get ugly if you rename a project
symbol, because we don't refactor operands in that case.
If you play games with code hints you can create a data operand that
overlaps with code. This causes problems (see issue #45). We now
check for that situation and ignore overlapping data descriptors.
Added a regression test to 2011-hinting.
Also, removed "include symbol table" from export dialog. You can
exclude the table by removing it from the template, which right
now you'd need to do anyway to get rid of the H2 header and other
framing. To make this work correctly as an option we'd need to
parse the "div" in the template file and strip the whole section,
or split the template into multiple parts that get included as
needed. Not worth doing the work until we're sure it matters.
If a symbol is defined at <addr>, and we counter STA <addr>-1,Y,
we want to use the symbol in the operand. This worked for labels
but not project/platform symbols.
Also, fixed a crash that happened if you tried to delete an auto
label.
This feature "exports" the source code in the same format it appears
in on screen. The five columns on the left are optional, the four
on the right can be resized. Exported text can span the entire file
or just the current selection. Output can be plain text or CSV.
(I still haven't figured out a good use for CSV.)
The old copy-to-clipboard function is now implemented via the export
mechanism.
This adds a new clipboard mode that includes all columns. Potentially
useful for filing bug reports against SourceGen.
Ported the column width stuff from EditAppSettings, which it turns
out can be simplified slightly.
Moved the clipboard copy code out into its own class.
Disabled "File > Print", which has never done anything and isn't
likely to do anything in the near future.
Also, added a note to 2019-local-variables about a test case it
should probably have.
Updated the manual, and changed tutorial #2 to use local variables
for pointers.
If the symbol text box isn't empty, use the string as the initial
value for the Label when creating a new project property.
Fixed a crash when editing a project property.
Implemented local variable editing. Operands that have a local
variable reference, or are eligible to have one, can now be edited
directly from the instruction operand edit dialog.
Also, updated the code list double-click handler so that, if you
double-click on the opcode of an instruction that uses a local
variable reference, the selection and view will jump to the place
where that variable was defined.
Also, tweaked the way the References window refers to references
to an address that didn't use a symbol at that address. Updated
the explanation in the manual, which was a bit confusing.
Also, fixed some odds and ends in the manual.
Also, fixed a nasty infinite recursion bug (issue #47).
Rearrange the UI elements, and convert the code-behind to a more
XAML-style form. The basic stuff works, but the old "shortcut"
system is still in the process of being replaced.
The code that checked to see if a data target was inside a data
operand wasn't going all the way back to the start of the file.
It was also failing to stop when it should, wasting time.
The anattrib validation method has code that avoids a false-positive
on certain complex embedded instruction arrangements. This was also
preventing it from seeing a transition from a data area to the
middle of an instruction (caused by issue #45).
Unlike 64tass and Merlin, which allow you to redefine symbols, ACME
uses "zones" that provide scope for local variables. This means
that, at the point of a local variable table definition, we have to
start a new zone and output the full set of active symbols, not just
the newly-defined ones. (If you set the "clear previous" flag in
the LvTable there's no difference.)
We could do a bit better by only outputting the symbols that are
actually used within the zone, similar to what we do for global
project/platform symbols, but that's a bunch of work for questionable
benefit.
After thrashing around a bit, I had to choose between making the
uniquifier more complicated, or making de-duplication a separate
step. Since I don't really expect duplicates to be a thing, I went
with the latter.
Updated the regression test.
This hits most of the edge cases, but doesn't exercise the two
duplicate name situations (var name same as user label, var name
same as project/platform symbol).
Also, fixed a bug in the EditDefSymbol uniqueness check where it
was comparing a symbol to itself.
Variables are now handled properly end-to-end, except for label
uniquification. So cc65 and ACME can't yet handle a file that
redefines a local variable.
This required a bunch of plumbing, but I think it came out okay.
Still primarily ascending numeric order, but now we use the symbol
type as the secondary sort instead of the label.
Also, fix References crash on first line of empty var table.
We now generate FormatDescriptors with WeakSymbolRefs for direct
page references that match variable table entries.
LocalVariableTable got a rewrite. We need to be unique in both
name and address, but for the address we have to take the width into
account as well. We also want to sort the display by address
rather than name. (Some people might want it sorted by name, but
we can worry about that some other time.)
Updated the DefSymbol editor to require value uniqueness. Note
addresses and constants exist in separate namespaces.
The various symbols are added to the SymbolTable so that uniqueness
checks work correctly. This also allows the operand generation to
appear to work, but it doesn't yet handle redefinition of symbols.
Multi-line item, with one .eq line per variable definition. Add
one header line if "clear previous" is set.
Also, limit variable values to 0-255 in the editor. This is
somewhat arbitrary, but I think a focus on DP is useful.
This involved adding a list to the DisasmProject, creating a new
UndoableChange type, and writing the project file serialization
code. While doing the latter I realized that the new Width field
was redundant with the FormatDescriptor Length field, and removed it.
I added a placeholder line type, but we're not yet showing the
table in the display list. (To edit the tables you just have to
know where they are.)
The table editor is now editing the table, and the DefSymbol editor
now asks for the Width data when editing a local var.
This also moves EditDefSymbol closer to proper WPF style, with
bound properties for the input fields.
No changes yet to serialization or analysis.
Fixed a minor bug in GenerateLineList that would cause a blank line
to disappear under certain circumstances. Harmless, but odd.
Added a width property to DefSymbol.
Updated comments.
Previously, we used the default character encoding from the project
properties to determine how strings and character constants in the
entire source file should be encoded. Now we switch between
encodings as needed. The default character encoding is no longer
relevant.
High ASCII is now an actual encoding, rather than acting like ASCII
that sometimes doesn't work. Because we can do high ASCII character
operands with "| $80", we don't output a .enc to switch from ASCII
to high ASCII unless we need to generate a string. (If we're
already in high ASCII mode, the "| $80" isn't required but won't
hurt anything.)
We now do a scan up front to see if ASCII or high ASCII is needed,
and only output the .cdefs for the encodings that are actually used.
The only gap in the matrix is high ASCII DCI strings -- the ".shift"
pseudo-op rejects text if the string doesn't start with the high
bit clear.
I didn't think it made sense, but I found something that used it,
so apparently it's a thing. This updates the operand editor to
let you choose PETSCII+DCI, and updates the assemblers to handle
it correctly (really just 64tass, since the others either don't
have a DCI directive or don't deal with PETSCII at all).
Changed the char-encoding sample from "bad dcI" to "pet dcI", and
updated the documentation.
The documentation for 64tass says you're required to pass "--ascii"
when the source file is ASCII (as opposed to PETSCII). We were
ignoring this, but it turns out that everything works a bit better
if we don't.
So we now pass "--ascii" on the command line, and add a two-line
character encoding definition to every file that is generated with
ASCII as the default encoding. The sg_petscii and sg_screen
encodings go away, as PETSCII is now the default, and we can use the
built-in "screen" encoding.
String operands used to be simple -- each line had 62 characters
plus two hard-coded non-ASCII delimiters -- but now we're mixing
character and hex data, so we can't use simple math to tell where
the lines will break. We want to render them and keep the result
around until some dependency changes, e.g. different delimiters
or a change to the pseudo-op table.
Also, cleaned up LineListGen a little. It had some methods that
were declared static because they were expected to be shared, but
that never happened.
Also, fixed a bug in GatherEntityCounts where multi-line items were
being scanned multiple times.
The PseudoOpNames class is increasingly being used in situations
where mutability is undesirable. This change makes instances
immutable, eliminating the Copy() method and adding a constructor
that takes a Dictionary. The serialization code now operates on a
Dictionary instead of the class properties, but the JSON encoding is
identical, so this doesn't invalidate app settings file data.
Added an equality test to PseudoOpNames. In LineListGen, don't
reset the line list if the names haven't actually changed.
Use a table lookup for C64 character conversions. I figure that
should be faster than multiple conditionals on a modern x64 system.
Fixed a 64tass generator issue where we tried to query project
properties in a call that might not have a project available
(specifically, getting FormatConfig values out of the generator for
use in the "quick set" buttons for Display Format).
Fixed a regression test harness issue where, if the assembler reported
success but didn't actually generate output, an exception would be
thrown that halted the tests.
Increased the width of text entry fields on the Pseudo-Op tab of app
settings. The previous 8-character limit wasn't wide enough to hold
ACME's "!pseudopc". Also, use TrimEnd() to remove trailing spaces
(leading spaces are still allowed).
In the last couple of months, Win10 started stalling for a fraction
of a second when executing assemblers. It doesn't do this every
time; mostly it happens if it has been a while since the assembler
was run. My guess is this has to do with changes to the built-in
malware scanner. Whatever the case, we now change the mouse pointer
to a wait cursor while updating the assembler version cache.