Split "edit local variable table" into "create" and "edit prior".
The motivation is to allow the user to make changes to the most
recently defined table without having to go search for it. Having
table creation be an explicit action, rather than something that
just happens if you edit a table that isn't there, feels reasonable.
Show table offset in LV table edit dialog, so if you really want
to go find it there's a (clumsy) way to do so.
Increased the maximum width of a variable from 4 to 8. (This is
entirely arbitrary.)
Typing a long comment in the project symbol editor caused the
window to expand, which wasn't intended. Use the mono font in
the comment editor. Set the focus to the OK button after creating
or editing a project property. Show constant vs. address in the
info panel when an EQU directive is selected.
Changing an ASCII character operand back to default was going
through a path that tried to resolve low vs. high ASCII, which
isn't useful when you're removing the item. The root of the problem
was that the "default" button wasn't properly resetting the UI.
Also, updated keyboard shortcuts to be in sync with the instruction
operand editor.
It felt a little weird tying it to the asm generation setting,
so now it's just another checkbox in the export options.
Implemented the feature for plain text output. Did some rearranging
in the code. Fixed suppression of Notes in text and CSV.
The functions started by trying to pad a column out to a width,
then changed to pad things to a certain length. What they really
should be doing is padding the start of an entry to a specified
column. This is much more natural and avoids a trim operation.
The only change to the output is to ORG statements from the HTML
exporter, which are now formatted correctly.
We weren't escaping '<', '>', and '&', which caused browsers to get
very confused. Browsers seem to prefer <PRE> to <CODE> for long
blocks of text, so switch to that.
Also, added support for putting long labels on their own lines in
the HTML output.
Also, fixed some unescaped angle brackets in the manual.
Also, tweaked the edit instruction operand a bit more.
If you set things up just right, it's possible for flag status
changes to fail to get merged.
Added a regression test to 1003-flags-and-branches.
Also, tweaked the instruction operand editor to be a bit smoother
from the keyboard: added alt-key shortcuts, and put the focus on the
OK button after creating/editing a label so you can just hit the
return key twice.
I was using the plain names, but when you've got symbols like
READ and WAIT it's too easy to have a conflict and it's not plainly
obvious where something came from. Now all monitor symbols begin
with MON_, and Applesoft symbols begin with BAS_.
The Amper-fdraw example ended up with a few broken symbol refs,
because it was created before project/platform symbols followed the
"nearby" rules, and was explicitly naming LINNUM and AMPERV. I
switched the operands to default, and they now auto-format correctly.
I added a few more entries to Applesoft while I was at it.
If a line has a comment with a cycle count and nothing else, it was
getting an extra space or two on the end.
Also, added a few end-of-line comments to the 2020 test to show how
they interact with the cycle counts.
Cycle counting is CPU-specific. The 2020 test exercises the
65816, but there are things unique to 6502 and 65C02 that should
also be checked if we want to be thorough.
No changes to the test itself.
A ".dd2 <address>" item would get linked to an internal label, but
references to external addresses weren't doing the appropriate
search through the platform/project symbol list.
This change altered the output of the 2019-local-variables test.
The previous behavior was restored by disabling "nearby" symbol
matching in the project properties.
Updated the "lookup symbol by address" function to ignore local
variables.
Also, minor updates to Applesoft and F8-ROM symbol tables.
I ran into a non-split table of 16-bit addresses, each of which
was (address-1) for a code location. I wanted to create a label,
add a code hint, and set the operand for each one, but there's no
easy way to do that.
It turns out the split-address table formatter can be made to work
for non-split tables with just a few minor changes.
It's possible to define multiple project symbols with the same
address. The way to resolve the ambiguity is to explicitly
reference the desired symbol from the operand. This was the
default behavior of the "create project symbol" shortcut in the
previous version.
It's rarely necessary, and it can get ugly if you rename a project
symbol, because we don't refactor operands in that case.
If you play games with code hints you can create a data operand that
overlaps with code. This causes problems (see issue #45). We now
check for that situation and ignore overlapping data descriptors.
Added a regression test to 2011-hinting.
Also, removed "include symbol table" from export dialog. You can
exclude the table by removing it from the template, which right
now you'd need to do anyway to get rid of the H2 header and other
framing. To make this work correctly as an option we'd need to
parse the "div" in the template file and strip the whole section,
or split the template into multiple parts that get included as
needed. Not worth doing the work until we're sure it matters.
If a symbol is defined at <addr>, and we counter STA <addr>-1,Y,
we want to use the symbol in the operand. This worked for labels
but not project/platform symbols.
Also, fixed a crash that happened if you tried to delete an auto
label.
This feature "exports" the source code in the same format it appears
in on screen. The five columns on the left are optional, the four
on the right can be resized. Exported text can span the entire file
or just the current selection. Output can be plain text or CSV.
(I still haven't figured out a good use for CSV.)
The old copy-to-clipboard function is now implemented via the export
mechanism.
This adds a new clipboard mode that includes all columns. Potentially
useful for filing bug reports against SourceGen.
Ported the column width stuff from EditAppSettings, which it turns
out can be simplified slightly.
Moved the clipboard copy code out into its own class.
Disabled "File > Print", which has never done anything and isn't
likely to do anything in the near future.
Also, added a note to 2019-local-variables about a test case it
should probably have.
Updated the manual, and changed tutorial #2 to use local variables
for pointers.
If the symbol text box isn't empty, use the string as the initial
value for the Label when creating a new project property.
Fixed a crash when editing a project property.
Implemented local variable editing. Operands that have a local
variable reference, or are eligible to have one, can now be edited
directly from the instruction operand edit dialog.
Also, updated the code list double-click handler so that, if you
double-click on the opcode of an instruction that uses a local
variable reference, the selection and view will jump to the place
where that variable was defined.
Also, tweaked the way the References window refers to references
to an address that didn't use a symbol at that address. Updated
the explanation in the manual, which was a bit confusing.
Also, fixed some odds and ends in the manual.
Also, fixed a nasty infinite recursion bug (issue #47).
Rearrange the UI elements, and convert the code-behind to a more
XAML-style form. The basic stuff works, but the old "shortcut"
system is still in the process of being replaced.
The code that checked to see if a data target was inside a data
operand wasn't going all the way back to the start of the file.
It was also failing to stop when it should, wasting time.
The anattrib validation method has code that avoids a false-positive
on certain complex embedded instruction arrangements. This was also
preventing it from seeing a transition from a data area to the
middle of an instruction (caused by issue #45).
Unlike 64tass and Merlin, which allow you to redefine symbols, ACME
uses "zones" that provide scope for local variables. This means
that, at the point of a local variable table definition, we have to
start a new zone and output the full set of active symbols, not just
the newly-defined ones. (If you set the "clear previous" flag in
the LvTable there's no difference.)
We could do a bit better by only outputting the symbols that are
actually used within the zone, similar to what we do for global
project/platform symbols, but that's a bunch of work for questionable
benefit.
After thrashing around a bit, I had to choose between making the
uniquifier more complicated, or making de-duplication a separate
step. Since I don't really expect duplicates to be a thing, I went
with the latter.
Updated the regression test.
This hits most of the edge cases, but doesn't exercise the two
duplicate name situations (var name same as user label, var name
same as project/platform symbol).
Also, fixed a bug in the EditDefSymbol uniqueness check where it
was comparing a symbol to itself.
Variables are now handled properly end-to-end, except for label
uniquification. So cc65 and ACME can't yet handle a file that
redefines a local variable.
This required a bunch of plumbing, but I think it came out okay.
Still primarily ascending numeric order, but now we use the symbol
type as the secondary sort instead of the label.
Also, fix References crash on first line of empty var table.
We now generate FormatDescriptors with WeakSymbolRefs for direct
page references that match variable table entries.
LocalVariableTable got a rewrite. We need to be unique in both
name and address, but for the address we have to take the width into
account as well. We also want to sort the display by address
rather than name. (Some people might want it sorted by name, but
we can worry about that some other time.)
Updated the DefSymbol editor to require value uniqueness. Note
addresses and constants exist in separate namespaces.
The various symbols are added to the SymbolTable so that uniqueness
checks work correctly. This also allows the operand generation to
appear to work, but it doesn't yet handle redefinition of symbols.
Multi-line item, with one .eq line per variable definition. Add
one header line if "clear previous" is set.
Also, limit variable values to 0-255 in the editor. This is
somewhat arbitrary, but I think a focus on DP is useful.
This involved adding a list to the DisasmProject, creating a new
UndoableChange type, and writing the project file serialization
code. While doing the latter I realized that the new Width field
was redundant with the FormatDescriptor Length field, and removed it.
I added a placeholder line type, but we're not yet showing the
table in the display list. (To edit the tables you just have to
know where they are.)
The table editor is now editing the table, and the DefSymbol editor
now asks for the Width data when editing a local var.
This also moves EditDefSymbol closer to proper WPF style, with
bound properties for the input fields.
No changes yet to serialization or analysis.