The GS/OS loader initializes the calls with JSLs to a loader entry
point, and replaces them with JMLs to code in dynamic segments when
the segments are loaded. Since we have all the segments loaded at
once, we can just rewrite them to be JMLs immediately.
Changed bank-start comments to notes, added a summary to the top-of-file
comment.
Also, fixed a bug where the app settings dialog wasn't identifying
display settings as a preset for 64tass and cc65.
Generate multiple .ORG directives for segments that span multiple
banks. Some assemblers don't like it when things cross. This is
pretty rare (Cryllan Mission is an example).
Conversion of OMF Load files to a data/project pair is generally
working. The 65816 source code generators need some work though.
Added generation of the relocation dictionary and constant body for
segments in Load files.
Also, don't reject files with v1 segments (whose length is specified
as a block count) just because the EOF isn't a multiple of 512 bytes.
Some executables don't pad out the last block.
Various tweaks to output formatting.
Added file type determination (Load, Object, Library). Requires
screening the segment and record types.
Also, fix parsing of v0 headers, which placed ORG and ALIGN in
different places.
Added generation of info/error messages to segment parser, which
are displayed in the main OMF viewer window.
Added segment viewer window, which opens when a segment entry in the
viewer list is double-clicked. Currently shows the "raw" header
fields, with place-holder UI for additional stuff.
It's nice to be able to save images from the visualization editor
for display elsewhere. This can be done during HTML export, but
that's inconvenient when you just want one image, and doesn't allow
the output size to be specified.
This change adds an Export button to the Edit Visualization dialog.
The current bitmap, wireframe, or wireframe animation can be saved
to a GIF image. A handful of sizes can be selected from a pop-up
menu.
My original goal was to add a sign-extended decimal format, but that
turned out to be awkward. It works for data items and instructions
with immediate operands (e.g. "LDA #-1"), but is either wrong or
useless for address operands, since most assemblers treat integers
as 32-bit values. (LDA -1 is not LDA $FFFF, it's LDA $FFFFFFFF,
which is not useful unless your asm is doing an implicit mod.)
There's also a bit of variability in how assemblers treat negative
values, so I'm shelving the idea for now. I'm keeping the updated
tests, which are now split into 6502 / 65816 parts.
Also, updated the formatter to output all decimal values as unsigned.
Most assemblers were fine with negative values, but 64tass .dword
insists on positive. Rather than make the opcode conditional on the
value's range, we now just always output unsigned decimal, which
all current assemblers accept.
If you double-click on the opcode of an instruction whose operand is
an address or equate, the selection jumps to that address. This
feature is now available in the Navigate menu, with the keyboard
shortcut Ctrl+J.
While testing the feature I noticed that the keyboard focus wasn't
following the selection, so if you jumped to an address and then
used the up/down arrows, you jumped back to the previous location.
(This was true when double-clicking an opcode to jump; it was just
less noticeable since the next action was likely mouse-based.) This
has been fixed by updating the ListView item focus when we jump to a
new location.
See also issue #63 and issue #72.
Add a 6502-only version of the 20032-labels-and-symbols test. The
65816 version could get away with just the 65816-specific stuff, but
there's no real need to modify it. (The next time I update it I may
remove the duplicate label since that requires hand-editing.)
The regression tests were written with the assumption that all cross
assemblers would support 6502, 65C02, and 65816 code. There are a
few that support 65816 partially (e.g. ACME) or not at all. To best
support these, we need to split some of the tests into pieces, so
that important 6502 tests aren't skipped simply because parts of the
test also exercise 65816 code.
The first step is to change the regression test naming scheme. The
old system used 1xxx for tests without project files, and 2xxx for
tests with project files. The new system uses 1xxxN / 2xxxN, where
N indicates the CPU type: 0 for 6502, 1 for 65C02, and 2 for 65816.
For the 1xxxN tests the new value determines which CPU is used,
which allows us to move the "allops" 6502/65C02 tests into the
no-project category. For 2xxxN it just allows the 6502 and 65816
versions to have the same base name and number.
This change updates the first batch of tests. It involves minor
changes to the test harness and a whole bunch of renaming.
ACME has a "real" PC and a "pseudo" PC. The "real" PC determines the
initial position in a 64KB buffer used to hold assembler output. If
the amount of code generated runs off the end, the assembler fails
with "produced too much code".
The source code generator in SourceGen was outputting a "real" PC
for the first address range and "psuedo" PCs for any address ranges
that followed. This produced nice results for code with a single
range, but caused problems for multi-range sources if the initial
range was high in memory and a later range was lower in memory.
While the assembler isn't actually generating more than 64KB of code,
ACME's buffer management was detecting an overflow.
Now, if a source file has multiple address ranges, we set the "real"
PC to $0000 and use a "pseudo" PC for all ranges. Output for projects
with a single address range is unmodified.
Added a visualizer for the CHR ROM pattern tables, and a semi-useful
visualizer for tile grids.
Also added a few chars in an 8x8 font that visualizers can use to
label things.
JSR/JSL calls with inline data have the option of reporting that
they don't continue, which causes the code analyzer to treat them
as JMPs instead. There was a bug that was causing the no-continue
flag to be lost in certain circumstances.
The code now explicitly records the plugin's response in an Anattrib
flag. Test 2022-extension-scripts has been updated with a test case
that exercises this situation.
Sometimes it's useful to know whether an address referenced by a
function is a direct access, or is being used as a base address.
(I'm somewhat undecided on this one, since it clutters up the list
a bit. Giving it a try.)
The code was making an unwarranted assumption about how the flags
were being set. For example, ORA #$00 can't know if the previous
contents of the accumulator were nonzero, only that the instruction
hasn't made them nonzero, but instead of marking the Z-flag
"indeterminate" it was leaving the flag in its previous state. This
produces incorrect results if the previous instruction didn't set
its flags from the accumulator contents, e.g. it was an LDX.
Test 1003-flags-and-branches has been updated to test these states.
Some tests were duplicated between VisWireframe and the code that
consumed the data. We now expose the Validate function as a public
interface, and invoke it from WireframeObject. Failed validation
results in a null object being returned, which was previously allowed
but not actually checked for.
If you double-click a project symbol declaration, the symbol editor
opens. I found that I was double-clicking on the comment field and
typing with the expectation that the comment would be updated, but
it was actually setting the initial focus to the label field.
With this change the symbol editor will focus the label, value, or
comment field based on which column was double-clicked.
The behavior for Actions > Edit Project Symbol and other paths to the
symbol editor are unchanged.
Also, disabled a wayward assert.
SourceGen Edit Commands is a feature that allows you to generate
commands into a file and have SourceGen apply them to the current
project. I'm not expecting this to be used by anyone but me, so
for now I'm just adding an entry to the debug menu that can read
comments out of a file.
Also, fixed a bug in the re-centering min/max code that prevented
it from working on trivial shapes.
Also, renamed the atari-avg visualizer to atari-avg-bz, with the
expectation that one day somebody might want to create a variant
for newer games.
This converts AVG commands to wireframes. We don't try to track
color or intensity. (This is a disassembler, not a graphics
converter; perfection is not required.) The various rotation and
animation options are still enabled, though they're not terribly
useful for this.
Commands that are meant to be used in series, such as font glyphs,
tend to use (0,0) as their left edge and baseline. This puts the
shape in the upper-right corner of the thumbnail, which makes
everything smaller. The change adds a "re-center" option to the
wireframe renderer that computes the visible bounds and adjusts
the coordinates so that the center of the object is at (0,0) for
display.
This allows rendering of a vertex directly, rather than just as an
edge endpoint. They're currently drawn as small '+' signs. A
round dot would be better, but the code is passing a list of line
segments around, so this is simpler.
The code was wrong, but due to aggressive auto-label generation, it
rarely had an opportunity to express itself. The problem appeared
when you formatted a 16-bit value as an address, but the address
was outside the file and not associated with a project/platform
symbol. This fixes the glitch and adds some logging.
- Freeze Note brushes, so HTML export doesn't blow up when it tries
to access them.
- Add Ctrl+Shift+E as keyboard shortcut for File > Export.
- For code/data percentage, count inline data as data.
- Tweak code/data percentage text.
- Document Merlin32 '{' bug.
- Tweak tutorial text.
Don't show adjustments for operands that aren't full addresses. For
example, "LDA BLAH" shows an adjustment, but "LDA #>BLAH" does not.
This matches the behavior for internal addresses.
When generating the HTML anchor name element we need to remove the
trailing '?' from the label. It wasn't present in the hrefs, so all
links to annotated labels were broken.
The change to properly display adjustments to project/platform
symbol cross-references also added them to constants, but based on
the reference address rather than the operand value. We could
generate an adjustment from the value, but I'm not sure if that's
actually useful.
We were trying to use the in-file calculation for an external
address, so the adjustment was always zero.
Also, don't pass a fill brush for wireframe rendering. (No change
in behavior.)
Generation of HTML is extremely fast, but compressing thousands
of frames for wireframe animated GIFs can take a little while.
Sharing bitmaps between threads required two changes: (1) bitmaps
need to be "frozen" after being drawn; (2) you can't use Path because
BackgroundWorker isn't a STAThread. You can, however, use a
DrawingVisual / DrawingContext to do the rendering. Which is really
what I should have been doing all along; I just didn't know the
approach existed until I was forced to go looking for it.
Also, we now do a "run finalizers" call before generating an animated
GIF. Without it things explode after more than 10K GDI objects have
been allocated.
There's no "standard" coordinate system, so the choice is arbitrary.
However, an examination of the Transporter mesh in Elite revealed
that the mesh was designed for a left-handed coordinate system. We
can compensate for that trivially in the Elite visualizer, but we
might as well match what they're doing. (The only change required
in the code is a couple of sign changes on the Z coordinate, and an
update to the rotation matrix.)
This also downsizes Matrix44 to Matrix33, exposes the rotation mode
enum, and adds a left-handed ZYX rotation mode.
This does mean that meshes that put the front at +Z will show their
backsides initially, since we're now oriented as if we're flying
the ships rather than facing them. I considered adding a 180-degree
Y rotation (with a tweak to the rotation matrix handedness to correct
the first rotation axis) to have them facing by default, but figured
that might be confusing since +Z is supposed to be away.
Anybody who really wants it to be the other way can trivially flip
the coordinates in their visualizer (negate xc/zc).
The Z coordinates in the visualization test project were flipped so
that the design is still facing the viewer at rotation (0,0,0).
Elite has a level-of-detail cutoff in the mesh data. This change
provides a way for the visualization generator to exclude vertices
and edges that should not be rendered based on the desired LOD.
Experimented with different orders of rotation for wireframe viewer.
Made perspective projection the default behavior. Removed animation
parameters from the stored Visualization when it's not animated.