Project symbol address values are now limited to positive 24-bit
integers, just as they are for platform symbols. Constants may
still be 32-bit values.
While disassembling some code I found that I wanted the ROM entry
points, but the zero page usage was significantly different and the
ROM labels were distracting. Splitting the symbol file in two was
a possibility, but I'm afraid this will lead to a very large
collection of very small files, and we'll lose any sense of relation
between the ROM entry points and the ZP addresses used to pass
arguments.
Platform symbols have the lowest priority when resolving by address,
but using that to hide the unwanted labels requires creating project
symbols or local variables for things that you might not know what
they do yet. It's possible to hide a platform symbol by adding
another symbol with the same label and an invalid value.
This change formalizes and extends the "hiding" of platform symbols
to full erasure, so that they don't clutter up the symbol table.
This also tightens up the platform symbol parser to only accept
values in the range 0 <= value <= 0x00ffffff (24-bit positive
integers).
An "F8-ROM-nozp" symbol file is now part of the standard set. A
project can include that to erase the zero-page definitions.
(I'm not entirely convinced this is the right approach, so I'm not
doing this treatment on other symbol files... consider this an
experiment. Another approach would be some sort of conditional
inclusion, or perhaps erase-by-tag, but that requires some UI work
in the app to define what you want included or excluded.)
- Allow user to "unnecessarily" set an address override. This is
a handy thing to do when dealing with code that does a lot of
relocations.
- Moved "save needed" text to the end of the title string.
- Updated F8-ROM syms.
- Added ProDOS 8 error code constants
If we detect a problem that requires intervention during loading,
e.g. we find unknown elements because we're loading a file created
by a newer version, default to read-only mode.
Read only mode (1) refuses to apply changes, (2) refuses to add
changes to the undo/redo list, and (3) disables Save/SaveAs. The
mode is indicated in the title bar.
Also, flipped the order of items in the title bar so that "6502bench
SourceGen" comes last. This allows you to read the project name in
short window title snippets. (Visual Studio, Notepad, and others
do it this way as well.)
Sometimes code relocates a few bits of itself but not others. We
don't currently have a way to say, "go back to where we would have
been". As a cheap alternative, we now show the "load address", i.e.
where we'd be if there were no address map entries after the first.
The "affected flags" constants were incorrect for BIT, BRK, COP,
RTI, XCE, and the undocmented instructions ANE, DCP, and SAX. The
constants are used for the changed-flag summary shown in the info
window and the instruction chart.
Of greater import: the status flag updater for BIT was incorrectly
marking N/V/C as indeterminate instead of N/V/Z. The undocmented
instructions ANE, DCP, and SAX were also incorrect.
The cycle counts shown in line comments are computed correctly, but
the counts shown in the info window and instruction chart were
displaying the full set of modifiers, ignoring the CPU type. That's
okay for the info window, which spells the modifiers out, though
it'd be better if the bits were explicitly marked as being applicable
to the current CPU or a different one.
Mark the "info" window as read-only.
When the project closes, clear the contents of the Symbols and
Notes windows.
Clarify some Apple II I/O definitions.
This adds a window that displays all of the instructions for a
given CPU in a summary grid. Undocumented instructions are
included, but shown in grey italics.
Also, tweaked AppSettings to not mark itself as dirty if a "set"
operation doesn't actually change anything.
Implemented show/hide mechanic, using a button on the right side of
the status bar to show status and to trigger un-hide.
Also, show I/O direction in project symbols editor list.
Created a Navigate menu, and put the menu items for Find and Go To
in it. Added menu items for nav-forward and nav-backward, which
until now were only available as toolbar buttons.
Sometimes there's a bunch of junk in the binary that isn't used for
anything. Often it's there to make things line up at the start of
a page boundary.
This adds a ".junk" directive that tells the disassembler that it
can safely disregard the contents of a region. If the region ends
on a power-of-two boundary, an alignment value can be specified.
The assembly source generators will output an alignment directive
when possible, a .fill directive when appropriate, and a .dense
directive when all else fails. Because we're required to regenerate
the original data file, it's not always possible to avoid generating
a hex dump.
Sort of silly to have every handler immediately pull the operand out
of the file data. (This is arguably less efficient, since we now
have to serialize the argument across the AppDomain boundary, but
we should be okay spending a few extra nanoseconds here.)
Memory-mapped I/O locations can have different behavior when read
vs. written. This is part 1 of a change to allow two different
symbols to represent the same address, based on I/O direction.
This also adds a set of address masks for systems like the Atari
2600 that map hardware addresses to multiple locations.
This change updates the data structures, .sym65 file reader,
project serialization, and DefSymbol editor.
We were failing to update properly when a label changed if the label
was one that a plugin cared about. The problem is that a label
add/remove operation skips the code analysis, and a label edit skips
everything but the display update. Plugins only run during the code
analysis pass, so changes weren't being reflected in the display
list until something caused it to refresh.
The solution is to ask the plugin if the label being changed is one
that it cares about. This allows the plugin to use the same
wildcard-match logic that it uses elsewhere.
For efficiency, and to reduce clutter in plugins that don't care
about symbols, a new interface class has been created to handle the
"here are the symbols" call and the "do you care about this label"
call.
The program in Examples/Scripts has been updated to show a very
simple single-call plugin and a slightly more complex multi-call
plugin.
Most of SourceGen uses standard WPF controls, which get their default
style from the system theme. The main disassembly list uses a
custom style, and always looks like the Windows default theme.
Some people greatly prefer white text on a black background, so we
now provide a way to get that. This also requires muting the colors
used for Notes, since those were chosen to contrast with black text.
This does not affect anything other than the ListView used for
code, because everything else can be set through the Windows
"personalization" interface. We might want to change the way the
Notes window looks though, to avoid having glowing bookmarks on
the side.
The last two tabs in the Edit App Settings dialog have "quick set"
buttons configure all fields for a particular assembler, or reset
them to default values. The previous UI was a little annoying,
because you had to pick something from the combo box and then hit
"set" to push the change. It was also confusing, because if you
came back later the combo box was just set to the first entry, not
the thing you picked last.
Now, picking an entry from the combo box immediately updates all
fields. The combo box selection is set to reflect the actual
contents (so if you set everything just right, the combo box will
change to a specific assembler). If nothing matches, a special
entry labeled "Custom" is selected.
Also, rearranged the tutorial sections in the manual so the
address table formatting comes last, and appears in the local TOC.
The Find box now has forward/backward radio buttons. Find Next
searches forward, and Find Previous searches backward, regardless
of the direction of the initial search.
The standard key sequence for "find previous" is Shift+F3. The WPF
ListView has some weird logic that does something like: if you hit
a key, and the selection changes, and the shift key was held down,
then you must have meant to select a range. So Shift+F3 often (but
not always) selects a range. I think this might be fixable if I can
figure out how ListView keeps track of the current keyboard
navigation position (which is not the same as the selection). For
now I'm working around the problem by using Ctrl+F3 to search.
Yay WPF.
Early data sheets listed BRK as one byte, but RTI after a BRK skips
the following byte, effectively making BRK a 2-byte instruction.
Sometimes, such as when diassembling Apple /// SOS code, it's handy
to treat it that way explicitly.
This change makes two-byte BRKs optional, controlled by a checkbox
in the project settings. In the system definitions it defaults to
true for Apple ///, false for all others.
ACME doesn't allow BRK to have an arg, and cc65 only allows it for
65816 code (?), so it's emitted as a hex blob for those assemblers.
Anyone wishing to target those assemblers should stick to 1-byte mode.
Extension scripts have to switch between formatting one byte of
inline data and formatting an instruction with a one-byte operand.
A helper function has been added to the plugin Util class.
To get some regression test coverage, 2022-extension-scripts has
been configured to use two-byte BRK.
Also, added/corrected some SOS constants.
See also issue #44.
The "add platform symbol file" and "add extension script" buttons
create a file dialog with the initial directory set to the
RuntimeData directory inside the SourceGen installation directory.
This is great if you're trying to add a file from the platform
definitions, but annoying if you're trying to add it from the
project directory.
It's really convenient to not have to hunt around though, so now
there are two buttons: one for platform, one for project. The
latter is disabled if the project is new and hasn't been saved yet.
If it's a known function, apply basic numeric formatting to the
various fields. Primarily of value for the pathname and buffer
parameters, which are formatted as addresses.
Also, enable horizontal scrolling in the generic show-text dialog.
The current AddressMap is now passed into the plugin manager, which
wraps it in an AddressTranslate object and passes that to the
plugins at Prepare() time. This allows plugins to convert addresses
to offsets, making it possible to format complex structures.
This breaks existing plugins.
If we have a bug, or somebody edits the project file manually, we
can end up with a very wrong string, such as a null-terminated
string that isn't, or a DCI string that has a mix of high and low
ASCII from start to finish. We now check all incoming strings for
validity, and discard any that fail the test. The verification
code is shared with the extension script inline data formatter.
Also, added a comment to an F8-ROM symbol I stumbled over.
Extension scripts (a/k/a "plugins") can now apply any data format
supported by FormatDescriptor to inline data. In particular, it can
now handle variable-length inline strings. The code analyzer
verifies the string structure (e.g. null-terminated strings have
exactly one null byte, at the very end).
Added PluginException to carry an exception back to the plugin code,
for occasions when they're doing something so wrong that we just
want to smack them.
Added test 2022-extension-scripts to exercise the feature.
We were providing platform symbols to plugins through the PlatSym
list, which allowed them to find constants and well-known addresses.
We now pass all project symbols and user labels in as well. The
name "PlatSym" is no longer accurate, so the class has been renamed.
Also, added a bunch of things to the problem list viewer, and
added some more info to the Info panel.
Also, added a minor test to 2011-hinting that does not affect the
output (which is the point).
Handle situation where a symbol wraps around a bank. Updated
2021-external-symbols for that, and to test the behavior when file
data and an external symbol overlap.
The bank-wrap test turned up a bug in Merlin 32. A workaround has
been added.
Updated documentation to explain widths.
The ability to give explicit widths to local variables worked out
pretty well, so we're going to try adding the same thing to project
and platform symbols.
The first step is to allow widths to be specified in platform files,
and set with the project symbol editor. The DefSymbol editor is
also used for local variables, so a bit of dancing is required.
For platform/project symbols the width is optional, and is totally
ignored for constants. (For variables, constants are used for the
StackRel args, so the width is meaningful and required.)
We also now show the symbol's type (address or constant) and width
in the listing. This gets really distracting when overused, so we
only show it when the width is explicitly set. The default width
is 1, which most things will be, so users can make an aesthetic
choice there. (The place where widths make very little sense is when
the symbol represents a code entry point, rather than a data item.)
The maximum width of a local variable is now 256, but it's not
allowed to overlap with other variables or run of the end of the
direct page. The maximum width of a platform/project symbol is
65536, with bank-wrap behavior TBD.
The local variable table editor now refers to stack-relative
constants as such, rather than simply "constant", to make it clear
that it's not just defining an 8-bit constant.
Widths have been added to a handful of Apple II platform defs.
Change + save + undo + change was being treated as non-dirty.
Added link to "export" feature to documentation TOC.
Added keyboard shortcut for high part in data operand editor.
Corrected various things in the tutorial.
Added a blank line after local variable tables. Otherwise they
just sort of blend in with the stuff around them.
Put prefixes before the DOS 3.3 platform symbols.
Added a BAS_HBASH entry. We were getting BAS_HBASL and MON_GBASH
paired up, which looks weird.
Apply a very light tint to the preview section of the Edit Long
Comment dialog, to hint that the window is read-only.
Having underlined blue text everywhere was too noisy. This changes
the CSS style for internal links to be plain black text that gets
blue and underliney when you hover the mouse over it.
Also, added the current date and time to the set of template
substitutions.
HTML output should have had double quotes around internal anchors.
(Chrome and Edge didn't complain, but the w3c validator wasn't
happy.)
Made the text areas in the load-time problem report dialogs
scrollable.
Updated the manual.
The analyzer sometimes runs into things that don't seem right, like
hidden labels or references to non-existent symbols, but has no way
to report them. This adds a problem viewer.
I'm not quite ready to turn this into a real feature, so for now it's
a free-floating window accessed from the debug menu.
Also, updated some documentation.
Most assemblers end local label scope when a global label is
encountered. cc65 takes this one step further by ending local label
scope when constants or variables are defined. So, if we have a
variable table with a nonzero number of entries, we want to create
a fake global label at that point to end the scope.
Merlin 32 won't let you write " LDA #',' ". For some reason the
comma causes an error. IGenerator now has a "tweak operand format"
interface that lets us fix that.
Split "edit local variable table" into "create" and "edit prior".
The motivation is to allow the user to make changes to the most
recently defined table without having to go search for it. Having
table creation be an explicit action, rather than something that
just happens if you edit a table that isn't there, feels reasonable.
Show table offset in LV table edit dialog, so if you really want
to go find it there's a (clumsy) way to do so.
Increased the maximum width of a variable from 4 to 8. (This is
entirely arbitrary.)